Green! That character in your sig is green!
I'll see what happens and i'll give you feedback soon!
MattMaster said, June 11, 2008, 06:26:28 PMI'll see what happens and i'll give you feedback soon!Version 1.6 doesn't have AI though(Although you could copy the AI from version 1.5 and it would more than likely still work).
mmkay so some of my honest to goodness feedback:- this is very minor anyway = Ugly large portrait is ugly- The Palette has a HUGE lack of shading, making it look ugly and eye hurtingly bright.- Backdash has too much Backdash (HALF THE SCREEN)- REppuken needs lag and a longer recovery time... its really cheap with how it is as of now. I can easily kill any char with Corner reppuken spam, kinda like SSF2T Hadouken spam but worse..- You don't need that LONG super pauses for a super pause. Something like half a second or less super pause is often enough..- Whats with having to tap 2 buttons after a command motion just for a super that costs only 1 energy stock? it just doesn't feel right and it makes it a little more hassling to do combos with supers...- also, GG based combos are a GATLING based, basically its p.k.s.hs thing... in this case, a proper GG esque gatling based chain combo system can be lp,lk,strong punch/strong kick or lk,lp, strong punch/strong kick. Also, if you want the combo system to be more GG-ish, add Jump cancelling to certain normal attacks and aerial attacks. (Hopefully you know what Jump cancelling is). Will comeback with MOAR feedback after further play testing
After playing with him for a bit, I gotta say I love him so far. I'm a huge fan of Rugal, so having a version of him where I can go combo-happy is great. However, there are a few issues I have...- His super Kaiser Wave DM (dunno its actual name) just looks like a regular Kaiser Wave, and its firing seems sloppy. It just sort of pops up in front of his arms. Maybe this move could be tweaked.- His God Press has the wrong motion to it, and it really throws me off (and I'm sure other Rugal players as well). It should be HCB + punch, not HCF. This also causes him to launch a Reppuken when I'm trying to do a God Press.- In the future, perhaps the Rugal Execution could be added. It's always been a great apporach, and could easily set up the opponent for mid-air combos, since this Rugal is capable of that.
The one thing the old AI Patch I miss is taking Against Kyo XI in Hard AI!
MattMaster said, July 03, 2008, 06:07:43 PMThe one thing the old AI Patch I miss is taking Against Kyo XI in Hard AI!I updated Rugal_E to version 2.1. The AI is now in the characters CMD file, but now there is a AIlevel.st file to configure the level of the AI(I really would advise taking a peek at it by the way, and if you don't,. well.....)From the Readme(Since the majority is way too lazy to read the damn thing!):Changes from version 2 to version 2.1:*Added some more sounds, like another gethit sound, and a recovery sound.*AI's difficulty level is adjustable through the AILevel.st file, you might want to adjust it before fighting Rugal_E. Because of this, the AI is now intergrated into the character, rather than just a patch now.*AI level display enabled to show you what AI Level you are fighting.*Adjusted the damage of the supers, so that the Inferno Wave isn't useless anymore, and the Gigantic Pressure super needs the God Press chain to deal good damage. The level 2 supers were toned down as well now.*The combos shouldn't be too overpowering now, adjusted some other damage values while I was at it.*The AI should activate very quickly now.And yes, the Level 7 AI can defeat enemies like Psyqhical.