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Leo from Warzard/Red Earth 1.00c (Read 34193 times)

Started by Doggiedoo, August 23, 2008, 06:34:36 PM
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Leo from Warzard/Red Earth 1.00c
#1  August 23, 2008, 06:34:36 PM
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1.00 -> 1.00c patch at SendSpace

1.00c full download at SendSpace

1.00c full download at Mugen Infantry, download link in opening post





============================================================

VERSION HISTORY:

-1.00c:
   -Fixed some graphical issues with Mercury Stride
    and Achilles Revenge.
   -Fixed AI being able to spam Neptune Spike.

-1.00b:
   -Fixed Perseus Charge/Tackle glitches.
   -Fixed Mercury Stride liedown anim.
   -Fixed juggling from Bite grab.

-1.00:
   -Trails added to Perseus Charge/Tackle.
   -Advanced FX setting added, see Config.txt for
    details.
   -AI uses weapon specific attacks.
   -Heavy Ulysses Vault has a slightly longer
    projectile evasion window.
   -Minor AI and cosmetic tweaks.

-0.99:
   -Perseus Charge/Tackle added.
   -Weapon specific attacks added, all done with QCB+P:
    Ulysses Vault, Hades Scorcher, Neptune Spike,
    Mercury Stride, Atlas Quake.
   -Level adjustment menu is available at the start of
    a game. Holding up or down changes levels faster,
    as well.
   -Minor AI and cosmetic tweaks.

-0.97:
   -Experience system (called Quest Mode) added, see
    level_readme.txt andlevel_config.txt for details.
    Includes all of Leo's remaining weapons.
   -Fixed attack hit behaviour against certain reversals
    (thank God for MoveReversed :P).
   -AI readjusted to have more variety and less insta-
    reactions. Default aggression is 0.7 now, due to
    increased difficulty.
   -Mars Slash now has brief startup vulnerability
    (was in Warzard, but didn't confirm it until
    recently... thought it was me being too slow).
   -Ice Mystic Break now resist projectiles while still
    in formation (custom mode only).
   -Damage dampening reworked.
   -Many minor fixes and tweaks.

============================================================

KNOWN ISSUES:

-Certain attacks, will pass right through the normal
 Ultimate Guard without any contact. This is largely
 unavoidable due to the limitations of Mugen. Against these
 moves, use Ultimate Repel instead.
-Haven't been able to find a way to retain Ultimate Guard's
 functionality without making enemy hitsparks appear on
 contact. Ultimate Repel doesn't have this problem, but
 isn't quite as flexible.
-There's no way to avoid Leo dropping his weapons when
 thrown, again due to Mugen's limits.

============================================================

TO-DO LIST:

-Bug fixes/tweaks

============================================================

CREDITS:

-[E] for mame builds for ripping sprites
-Winane for AI activation method
-Capcom for Warzard
-All who gave feedback and bug reports

============================================================

Comments, bug reports, constructive criticism welcome!
Last Edit: October 20, 2008, 09:40:43 AM by Doggiedoo
Re: Leo from Warzard/Red Earth 0.90
#2  August 23, 2008, 06:37:26 PM
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oooohh daamnn!

time for him to battle Lion-O for supremacy
Re: Leo from Warzard/Red Earth 0.90
#3  August 23, 2008, 06:40:44 PM
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Weapon changing seems messed up... Ah so you changed it.
Re: Leo from Warzard/Red Earth 0.90
#4  August 23, 2008, 06:46:37 PM
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Yeah, got pretty annoying cycling through all 5 weapons, so figured shortcuts would be useful. I might need to make it clearer in the readme though... it'll prolly make quite a few people go ???

P.S: The strengths/weaknesses of each weapon are rough guesses. Please do mention any tweaks they need for the sake of balance.
Last Edit: August 23, 2008, 06:52:09 PM by Doggiedoo
Re: Leo from Warzard/Red Earth 0.90
#5  August 23, 2008, 10:07:06 PM
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Outstanding Release! Love the 5 weapon thing. So far I love the Ice Sword the most. Adds a new angle to fighting.
Re: Leo from Warzard/Red Earth 0.90
#6  August 24, 2008, 04:38:15 AM
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Great work Doggiedoo!  Thanks so much for this character.  Here is a bug I found.  He had this in the preview 4 version as well. In the middle of the fight mugen will just freeze, not crash, with bgm still playing and will not come out with escape just ctrl-alt-dlte.  It seems to have something to do with state 140.  I have had it happen with Karin by pots, Remy by Homura and Sandman by McCready and Loganir.  I'm sure other characters will cause this too.  The freeze has occurred with different attacks by each.


Here are two freeze screens







Good luck with the further features and future projects.  Great work so far on all your characters!! Thanks again.
Last Edit: August 24, 2008, 04:49:34 AM by darkmoon766
Re: Leo from Warzard/Red Earth 0.90
#7  August 24, 2008, 02:08:31 PM
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Hmm, haven't been able to replicate that bug so far, beyond Mugen's typical freezeups. Even reducing the max. helper count in mugen.cfg doesn't seem to cause freezes (thought it causes many, many other problems D:). Does it happen repeatedly under those conditions? The shield layering has been fixed, at least.
Re: Leo from Warzard/Red Earth 0.90
#8  August 24, 2008, 03:44:06 PM
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Updated my freeze bug issue at mugen-infantry in detail.
Re: Leo from Warzard/Red Earth 0.90
#9  August 24, 2008, 06:01:31 PM
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Thanks, posted the reply over there.

As an aside, for a partial fix for custom state attacks (such as Leo's own Mars Slash with the Ice Sword) passing right through Ultimate Guard, how about a special "gold" Ultimate Guard that acts more like a plain reversal (automatically does Ultimate Counter on contact). It may be a bit cheap, since some of the challenge is in timing the Counters, but it does effectively allow Leo to Counter all non-throws as he's supposed to.
Last Edit: August 24, 2008, 06:59:04 PM by Doggiedoo
Re: Leo from Warzard/Red Earth 0.90
#10  August 24, 2008, 08:27:34 PM
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Just got through playing around with Leo a bit. Quite awesome IMO, especially the weapon switch system.

If you were to make Tessa, I might become the happiest Red Earth nerd in the world. :kugoi:
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Re: Leo from Warzard/Red Earth 0.90b
#11  August 24, 2008, 08:55:13 PM
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Glad you like! He's just been updated btw, mostly for fixing that freeze bug.

EDIT: If you downloaded in the past half hour or so, please grab the patch again... the previous one had some old files.
Last Edit: August 24, 2008, 09:23:12 PM by Doggiedoo
Re: Leo from Warzard/Red Earth 0.90b
#12  August 25, 2008, 12:11:35 AM
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Hello.

Can you make alternative CMD with simplifed comands (like P.o.t.S did with his Nash) for 720 stuff ? I'm not advaced player and I always have problems with that stuff (I've been using keyboard which make  it even harder). I'm suyre the'yre others like me and they'll be happy with easier comands for that moves.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

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Re: Leo from Warzard/Red Earth 0.90b
#13  August 25, 2008, 12:20:00 AM
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Hello.

Can you make alternative CMD with simplifed comands (like P.o.t.S did with his Nash) for 720 stuff ? I'm not advaced player and I always have problems with that stuff (I've been using keyboard which make  it even harder). I'm suyre the'yre others like me and they'll be happy with easier comands for that moves.

you can edit the cmd file
Re: Leo from Warzard/Red Earth 0.90b
#14  August 25, 2008, 02:03:39 AM
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    • jedah12-demonrealm.blogspot.com/
Great Char! I like the weapon change.
Specially the Ice Sword.
Thanks, Doggiedoo  :sugoi:
Re: Leo from Warzard/Red Earth 0.90c
#15  August 25, 2008, 05:07:56 AM
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Thankyees!

Since the 720/360 commands are read by helpers (so that Leo's facing doesn't matter), it may not be enough to edit the .cmd file alone. In any case, the recent update adds a leo_quick.cmd that changes the 720 + p motion into 360 + pp. The command reading helper has also been moved to the .cmd file, for anyone interested in fiddling with it.
Re: Leo from Warzard/Red Earth 0.90c
#16  August 25, 2008, 05:16:17 AM
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What are you doing that made you make a helper read 360-type commands?  Can you post the snippet here?


Many people risk their lives everyday by having Mugen.
Re: Leo from Warzard/Red Earth 0.90c
#17  August 25, 2008, 05:50:27 AM
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It's mainly so that turning around doesn't mess up a 360 motion half-way, making it easier to do when getting up facing backwards, jumping over the opponent, etc. as well as saving vars (Leo uses a lot, and I'd like to save some for possible AI flags). It was extended to handle command buffering, since Leo's -2 is bloated enough as is.

State code (on a helper with keyctrl = 1):

Spoiler, click to toggle visibilty

EDIT: Not all the keypress combinations are used at the moment. And yes, the first Gaia Driver controller only works for single button presses at the moment. :P Double presses were only just introduced for that new alternate .cmd file, plus use with mystic breaks later on.
Last Edit: August 25, 2008, 05:59:53 AM by Doggiedoo
Re: Leo from Warzard/Red Earth 0.90c
#18  August 25, 2008, 06:38:01 AM
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    • mugenguild.com/~messatsu/index.html
I didn't think facing would be an issue. :P  Can't really see a different or more practical way to do it.


Many people risk their lives everyday by having Mugen.
Re: Leo from Warzard/Red Earth 0.91
#19  August 30, 2008, 10:06:57 AM
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Updated again to 0.91, see first post for details.
Last Edit: September 13, 2008, 07:02:53 AM by Doggiedoo
Re: Leo from Warzard/Red Earth 0.92
#20  September 13, 2008, 07:02:27 AM
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Sorry for the double post, but he's been updated again to 0.92. Changelog:
Quote
   -Legendary Sword and Shield added (as an EX attack,
    for now).
   -Apollo Slam (custom anti-air) added.
   -Jupiter Rave (custom super) added.
   -Wind, Earth, Poison Mystic Breaks added.
   -Custom Gameplay setting added.
   -Warzard Hitsparks setting added.
   -Damage dampening setting added.
   -Tweaks to combo damage on Mystic Breaks.
   -Aerial guard breaks should behave more accurately.   
   -Other minor tweaks and fixes.

The new moves may still need some balancing, especially Jupiter Rave. It's very damaging for a level 2 (plus whatever power is used by the Legendary equipment), but Leo is slower at gaining power than many characters.

Next goal will be the experience system. Gaining XP will be like Warzard (coins and an end of round bonus). There probably won't be a password system (especially not one that accepts all Warzard passwords, way too many to test+list  :o), but you can directly set Leo's starting level using Config.txt. Possibly in game as well, at the start of the first match. You'll also be able to control how much xp is needed per level, in case you want to go from 1 to 32 in a single session.