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Vergil DMC3 update 120321 (Read 297232 times)

Started by bugya, February 16, 2009, 03:09:33 PM
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Vergil DMC3 update 120321
#1  February 16, 2009, 03:09:33 PM
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Last Edit: March 21, 2012, 11:05:50 AM by bugya
Re: Vergil DMC3 (beta) release
#2  February 16, 2009, 03:38:25 PM
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YOU ROCK :sugoi:

This is a real treat for vergil fans like me.

Here's some feedback :

-CLSN's are a bit too much, try following this tutorial : http://kod.trinitymugen.net/K.O.D's_Basic_CLSN_Tutorial.html
-DMC Combo counter couldn't go so high in DMC3 by taunting (only upto a certain level)
-Damage values are good for basics, however the specials damage values are a bit too low (try making them around 80-180 depending on special)
-Debug message during 2QCF + P super (expression truncated to integer)
-Air Hard Punch is missing.
-I could do crouching LP 5 times on opponent after launching them with crouching HP (corner)
-Helpers still remain after QCF + P/K.
-Could use some better hitsparks, mugen default hitsparks look kinda ugly.

This is by far, the most excited i've ever gotten over a character :)
Last Edit: February 16, 2009, 03:46:56 PM by K.O.D
Re: Vergil DMC3 (beta) release
#3  February 16, 2009, 03:38:39 PM
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Oh... my. All I can say for now is:

I am VERY pleasantly surprised.

Just one bit of feedback: His QCFx2 has a bug. The opponent always falls after the second hit.
Re: Vergil DMC3 (beta) release
#4  February 16, 2009, 03:39:18 PM
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Hi-res (needed tag change at the time of this post) and awesome, but the super portraits could use some cleaning. Doesn't feel like the typical beta.

Re: Vergil DMC3 (beta) release
#5  February 16, 2009, 03:39:23 PM
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This actually doesn't feel that bad. I'm half awake at the moment, but managed to get some testing in.
-The sprite work is actually nice. :D
-The combo gauge is a bit too easy to get to SSS
-His demon transformation super is actually harder to land than one would initially think, since the opponent bounces off the spheres more readily.

It's a good start though. If you plan on working on it further, I would like to offer you some hosting on my website.
Re: Vergil DMC3 (beta) release
#6  February 16, 2009, 03:40:51 PM
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No Screenshots.. ???
Re: Vergil DMC3 (beta) release
#7  February 16, 2009, 03:41:37 PM
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The screenshots are under SS in his first post.
Re: Vergil DMC3 (beta) release
#8  February 16, 2009, 04:19:31 PM
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Not bad, I like it

His small fight portrait is the sh*t
Re: Vergil DMC3 (beta) release
#9  February 16, 2009, 04:44:33 PM
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Peoples are lazy, you know.

Better to put some screenshots in first post than a link   :D

some people will be too lazy and don't bother look at it, if u don't feed it to they eye   :P


† Today you beg for your life, but one day you will beg me for your death †
Re: Vergil DMC3 (beta) release
#10  February 16, 2009, 04:52:14 PM
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screenshot


this character is pretty good and you should try it out

NoZ

Re: Vergil DMC3 (beta) release
#11  February 16, 2009, 05:50:35 PM
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oh my,all i can say is this is awesome on so many ways (cries in happiness)fuck yeah!!!!!! vergil in mugen
Re: Vergil DMC3 (beta) release
#12  February 16, 2009, 05:55:59 PM
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  • This big boy spitting out 250 rounds a minute!!!
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Dude i'm sorry but i just gotta say one thing, DUDE MAKE DANTE TOO!!!!!

Dude now this is how u make a devil may cry character, i'm like still in shock that it is so good and its just at beta stage.....

 Good job dude, i am impressed i hope to see more from u
Re: Vergil DMC3 (beta) release
#13  February 16, 2009, 06:00:46 PM
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hmm nice work download him later

small portrait is too ugly

Hackers Never Cry
Re: Vergil DMC3 (beta) release
#14  February 16, 2009, 06:02:56 PM
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There's an alternate small portrait in the archive's files actually.
Re: Vergil DMC3 (beta) release
#15  February 16, 2009, 06:05:47 PM
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Also, noticed Parrying (Forward + Z) also brings debug flood.

Re: Vergil DMC3 (beta) release
#16  February 16, 2009, 07:18:10 PM
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posting in a legendary thread :buttrox:
"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Re: Vergil DMC3 (beta) release
#17  February 16, 2009, 07:38:27 PM
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Keep up the good work.
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Join, mugenites!
Re: Vergil DMC3 (beta) release
#18  February 16, 2009, 08:02:08 PM
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man if he makes dante it will be the b est  :sugoi:
Re: Vergil DMC3 (beta) release
#19  February 16, 2009, 08:12:36 PM
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Okay folks, kill it with the "MAKE DANTE" stuff. He'll make what he wants when he wants, so cool your jets. :P
Re: Vergil DMC3 (beta) release
#20  February 16, 2009, 08:19:54 PM
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Wow, this plays just like he would if he was in 2D. Amazing work. :o

I'll go mess around and see if I can find anything no one has mentioned, but so far I haven't seen anything major. I just love the sprite work and game-play style. Again, amazing work. :sugoi:
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