Krizalid

Started by K.O.D, April 15, 2009, 09:23:09 PM

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K.O.D

I'll start off with an Introduction :

Krizalid would probably be my favourite boss in a fighting game because of the first impression I had of him when I played my first KoF ('99) on a PSX back in 2000 (but I was really young and not much of a fighting game fan whatsoever back then, I had forgotten about KoF till 2006 actually)

I had reached the first boss battle with him wearing a badass coat with half of his face hidden and it was not a much exciting battle which I won with relative ease (I think) and just when the battle got over and you thought "meh, that was easy..", starts battle 2. His intro is him standing with his coat, suddenly burning it off and revealing his evil smile and his battle suit. Then the theme "Dear Falling Angel" plays (which is one of the best videogame theme's i've ever heard). A slow start to time with the coat burning and then racing techno, the real battle has begun.

That left a huge impression on me, and he remained in my mind as one of my favourite bosses.

Then came MUGEN, a new recently released KoF (2002 UM) with Krizalid in a fully playable form with a new awesome HSDM and fully sprited basics.

I present, Krizalid from KoF 2002 Unlimited Match, done not by me alone, but another collaboration project between me and Vans (Walrus Dash Alliance) using Nameless's system.

Movelist :
Quote--Throws--
Dead Fall : When Close, F + HP
Dead Fall Reverse : When Close, F + HK

--Command Moves--
Cut Spin : F + LP

--Specials--
Tuhon Rage : QCF + P

Rising Dark Moon : F,D,DF + P

Lethal Impact : QCF + K

Desperate Moment : HCB + P
-->Moment Penetration : B or F + P

--DM's--
End of Eden : QCB, HCF + P

Desperate Overdrive : QCF, HCB + P

--SDM's--
End of Eden : QCB, HCF + LP+HP

Desperate Overdrive : QCF, HCB + LP+HP

--LDM/HSDM--
Lightning Disaster :
XI mode : 2HCF + Z
2002 UM mode : 2HCF + LP+HP



Small portrait might be temporary.

NGeo

WOw now thats cool  :o :o :o finally a good looking , good playing Krizalid  :sugoi:
                               Low res lifebars ?  ::)

la;MISS~FairY-!

Is he going to have his two boss incarnations included?

K.O.D

Nope, only his second form as in 2002 UM (his first form is useless except for his cool coat)

la;MISS~FairY-!

Quote from: K.O.D on April 15, 2009, 09:46:00 PM
Nope, only his second form as in 2002 UM (his first form is useless except for his cool coat)
Ahh, bummer.

Then again, maybe not. I don't think UM really changed his second form at all except for adding an HSDM. (Did they? :S )

K.O.D

Tons of new basics and balancing changes.

Bastard Wolf

But you'll include the awesome coat-burning-intro, right?

K.O.D

Yep, it's included (it would be a sin to not include it :P)

RunningWild

Please don't make him has broken as he is in 2k2UM.

K.O.D

He'll be toned down (mainly the removal of his insane power gauge addition from whiffing/hitting basics and specials)

Iced

Some small editing may allow him to grab a jacket out of the air to pose for a winning pose. Heck, maybe even use both jackets ( the one from the striker in O. Zero )

Dr. H

Care to share your thoughts about what's needed for him to be more balanced? I could name a few things if that helps...
Also, awesome wip. :)

K.O.D

Currently since I haven't reached specials yet, I can't list much but here's a few things :
-Power gauge addition reduced by alot from basic/specials.
-Maximum damage dampening in MAX mode combos (more than the normal)
-Heavier damage dampening in some cancels (mainly basic -> hcb + P -> special/DM)

Feel free to post anything you find broken in 2002 UM Krizalid :)

@Iced : Seperate coat too much spritework, can't be done (he's already got 3 winposes too)

RunningWild

One thing I'd do is make it so his HSDM is no longer an anywhere OTG. That was BS.

Iced

Quote from: K.O.D on April 15, 2009, 10:32:20 PM
@Iced : Seperate coat too much spritework, can't be done (he's already got 3 winposes too)

Got his coated sprites? send me some, i will give it a work over and see if im able to get something workable.
I remember him having a nice win pose with his back turned and another one with his hand extended ( same as in his fireball) that are just too good to waste.
if you got the striker ones send too, heck... if Heidern can get his coat theres a chance for kriz too.

Dr. H

All right, here goes nothing:



There's 4 things that separates him from any normal playable character, and should be fixed no matter what:

*Insane poweradd values, as you pointed out.
*His DP is Cyber-Akuma's really. Do Nameless's moon DM and his DP consecutively, you'll see what I mean. I kinda think that it should be slightly better than most however.
*Qcf+K is is designed to be an unfair move. Huge, and I mean huge priority that will ignore most uncoming attacks (when he already has the best DP) and is also an excellent poke that recovers fast and does cheap damage (not 100% sure and can't check, but I think it does). You could rip that priority almost completely and mantain it as a good poke/max mode combo tool only.
*HSDM is too abusable. Unlike Wild Tengu, I like it's anywhere juggle/OTG properties, or else it's just an alternate Desperate Overdrive, but you could make it so it can't be done twice in a combo, as well as make the cheap damage lower. Hm, now that I think about it, might as well as make his recovery worse.

And 2 thinks that could benefit him:

*His CDs are the best, give it some lag.
*His Hcb+P follow up timing in UM is kinda... ugly. You can do better than snk. Oh, make sure you can only either use it's follow-up or supercancel, anything else only in max mode.

That's about it, maybe you could make use of WLS dipswitches and make a 100% accurate mode and another with fixes if you're unsure about these ideas, but I sure as hell think it'll do the job. :)

Julius

I never got a chance to play KOF99 (Or either version of '02 for that matter), but from what I've looked into of Krizalid, he has a couple of unique specials in his first phase in '99. Are those specials included in 02UM (And as such, this version)?

Iced

they were just a shitty fireball, he had a sweet run animation tho.

Icolo

Awesome, looking forward to the release of a balanced Krizalid.

Hah, I can relate to your story. My first love in a fighting game was Vega (claw) in Street Fighter 2 for amiga, I was devastated when I couldn't play as him. I only played as him in SSF2 for the Mega Drive many years later.

Rote Zaungast

he is awesome for his comboability and wide array of moves, and you don't see that in every boss
also fuckin fire for ever!

wished snk pulled out some awe inspiring blazing hsdm, the ninja thing is good too but I thought he could have had something more fitting...


best of luck with him
"I'm never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane