Is anyone currently out there working on a way to get the Dualsense vibrations or haptic feedback functional on Mugen or Ikemen Go? Feeling the uppercut from a Mortal Kombat character when playing as a Street Fighter character would be awesome or you could add effects and immersion to how strong a boss character is by making the vibration from their hits more intense than most other characters.
To be honest, I don't recall many authors using the ForceFeedback state controller on their characters, the only time I've seen it used is in the common1.cns of KFM! Also, as the docs specify, QuoteThis controller is not implemented in MUGEN 1.0.