Here, try pasting this to your .def:
; EDITED STAGE
;==============================================================================
; STAGE INFORMATION : Alpyne's 1st stage: Bamboo Forest of Kushiyama Version 1
;
; Game of Origin : Samurai ShoDown IV
; Resolution : 320 * 240
; Mugen Version : Mugen 1.0 only
;
; CREDITS : SNK
;
; Base code generated by Cybaster's automated program :
; --> Website : www.mugenguild.com/cybaster
;
;==============================================================================
;--------------------------------------------------------
;****************************************************************************
;******************|Intro, Props & Stuff|************************************
;~~ introducin' my 1st stage ever kreated, the Bamboo Forest of Kushiyama,
;~~ from Samurai ShoDown IV. i know it's not that impressive, but i plan to
;~~ do more with it soon. mad props go out to ZombieBrock, Vegaz Parrelli,
;~~ MarkPachi, Ryon, Phantom Blood, DemonKai, BC, Sky79, MaxBeta, fer619,
;~~ Sensei Yoda, NeoGouki, Skeletor-EX, Crono [yeah, even you punkass xD],
;~~ The Council, RSA, & tha rest of my MFFA Fam in general, for tha
;~~ inspiration(s) to start kreatin' for the Mugen Community in tha 1st
;~~ place, & for the constant push to keep kreatin' as much as possible.
;~~ hope y'all been diggin' tha shit i put out here. a'ight, enuff of that.
;****************************************************************************
;****************************************************************************
;***Stuff plan'd for future release:
;~a version for WinMugen, if requested
;~hopefully more bamboo elements
;~hopefully a sun ray anim, like the source stage
;~maybe somethin' related to parallax for the ground
;~maybe an intro.....
;
;== anywho, wish ya boi luck. 1.
[Info]
name = "Alpyne's Kushiyama"
displayname = "Kushiyama Forest"
versiondate =
mugenversion = 1.0
author = "Alpyne D"
[Camera]
startx = 0
starty = 0
boundleft = -152
boundright = 152
boundhigh = -83
boundlow = 0
tension = 50
verticalfollow = .75
floortension = 100
overdrawhigh = 120
overdrawlow = 120
cuthigh = 0
cutlow = 0
[PlayerInfo]
p1startx = -70
p1starty = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2facing = -1
p3startx = -100
p3starty = 0
p3facing = 1
p4startx = 100
p4starty = 0
p4facing = -1
leftbound = -1000
rightbound = 1000
[Bound]
screenleft = 15
screenright = 15
[StageInfo]
zoffset = 226.0
autoturn = 1
resetBG = 0
localcoord = 320, 240
xscale = 1
yscale = 1
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Shadow]
color = 0,0,0
yscale = .2
[Music]
bgmusic = sound/Tenka Musou Retsu Hikari Zan [loop kut].mp3
bgvolume = 255
[BGdef]
spr = stages/Alpz_Kushiyama_V2.sff
debugbg = 0
[BG image]
type = normal
spriteno = 0, 1
start = 0,-83
delta = 1,1
mask = 1