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Kushiyama Forest (Read 11179 times)

Started by Sir Lord Alpyne, October 17, 2012, 08:26:40 am
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Kushiyama Forest
#1  October 17, 2012, 08:26:40 am
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KUSHIYAMA FOREST

Version 1


 

Version 2







ok, so ya boi decided to try & get into stage makin'. here're tha results of my 1st attempt, so please try to bear with me y'all.

stuff that's here:
~anims [V2]
~moderate Super Jump [you won't kiss tha sky, but you won't bang your head on tha "ceiling" too much either  :sleepy:]
~BGMs kut for each version [subject to change, haven't decided yet]

==more work is in store for V1 [check defs for more info], & hopefully i can pull what i want to do off without it lookin' too shitastic when i'm done.  ::)

many thanx to MarkPachi for enhancin' tha hell outta V2, couldn't've got it done without ya  8)
thanx to tha rest of tha REIGN conglomerate for additional AA.
& thank YOU for coppin' this joint.


anywho, hope y'all enjoy dem shitz.   :grin2:
Spoiler, click to toggle visibilty
Re: Kushiyama Forest
#2  October 17, 2012, 09:18:26 am
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Cool stages bro. :thumbsup:

Rest in peace, Tamez. Thank you for everything.

GLB

Re: Kushiyama Forest
#3  October 17, 2012, 11:50:46 am
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Your first version has an error in the .def file. "Sprite 0,0 does not exist." You need to change that to "0,1" on your spriteno. Your second version was very creative, I love the concept and the idea. It's nice to see that you did more than just release a flat image stage Cybaster's Tool created. The transitioning is nice, so is the light on the castle in the distance. Just a personal gripe, but maybe you could name your BGM's the same as your .def and .sff ( Not a huge priority at all, just figured i'd mention it.) For a first stage attempt V2 was very well done. Thanks for the release.
Re: Kushiyama Forest
#4  October 17, 2012, 01:35:07 pm
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What did I tell you? GLB's feedback is almost exactly the same as mine at MFFA. You've got alot of potential, Wrekkz...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Kushiyama Forest
#5  October 17, 2012, 04:54:48 pm
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Pretty much said everything I would(and more)

Nice Stage Alp, like the download button btw :XD:
Re: Kushiyama Forest
#6  October 17, 2012, 08:43:03 pm
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Nice stages Alp. Im defiantly downloading.
Re: Kushiyama Forest
#7  October 19, 2012, 08:58:15 am
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Where's the download button? This stage looks really nice!
Re: Kushiyama Forest
#8  October 19, 2012, 10:38:55 am
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too bad we can't  make the mugen software to have zoom in & out  coding.

     Posted: October 19, 2012, 10:55:52 am
Where's the download button? This stage looks really nice!
hey your right.... -.- were is the download ????
love justices shooting star
Re: Kushiyama Forest
#9  October 19, 2012, 02:25:09 pm
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Rest in peace, Tamez. Thank you for everything.
Re: Kushiyama Forest
#10  October 19, 2012, 04:12:53 pm
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i tried this stage, and i get a sprite error, and that's it
Re: Kushiyama Forest
#11  October 19, 2012, 04:16:18 pm
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Here, try pasting this to your .def:
Code:
;                        EDITED STAGE
;==============================================================================
;  STAGE INFORMATION : Alpyne's 1st stage: Bamboo Forest of Kushiyama Version 1
;
;  Game of Origin : Samurai ShoDown IV
;  Resolution : 320 * 240
;  Mugen Version : Mugen 1.0 only
;
;  CREDITS : SNK
;
;  Base code generated by Cybaster's automated program :
; --> Website : www.mugenguild.com/cybaster
;
;==============================================================================
;--------------------------------------------------------
;****************************************************************************
;******************|Intro, Props & Stuff|************************************
;~~ introducin' my 1st stage ever kreated, the Bamboo Forest of Kushiyama,
;~~ from Samurai ShoDown IV. i know it's not that impressive, but i plan to
;~~ do more with it soon. mad props go out to ZombieBrock, Vegaz Parrelli,
;~~ MarkPachi, Ryon, Phantom Blood, DemonKai, BC, Sky79, MaxBeta, fer619,
;~~ Sensei Yoda, NeoGouki, Skeletor-EX, Crono [yeah, even you punkass xD],
;~~ The Council, RSA, & tha rest of my MFFA Fam in general, for tha
;~~ inspiration(s) to start kreatin' for the Mugen Community in tha 1st
;~~ place, & for the constant push to keep kreatin' as much as possible.
;~~ hope y'all been diggin' tha shit i put out here. a'ight, enuff of that.
;****************************************************************************
;****************************************************************************
;***Stuff plan'd for future release:
;~a version for WinMugen, if requested
;~hopefully more bamboo elements
;~hopefully a sun ray anim, like the source stage
;~maybe somethin' related to parallax for the ground
;~maybe an intro.....
;
;== anywho, wish ya boi luck. 1.




[Info]
name = "Alpyne's Kushiyama"
displayname = "Kushiyama Forest"
versiondate =
mugenversion = 1.0
author = "Alpyne D"

[Camera]
startx = 0
starty = 0
boundleft = -152
boundright = 152
boundhigh = -83
boundlow = 0
tension = 50
verticalfollow = .75
floortension = 100
overdrawhigh = 120
overdrawlow = 120
cuthigh = 0
cutlow = 0

[PlayerInfo]
p1startx = -70
p1starty = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2facing = -1
p3startx = -100
p3starty = 0
p3facing = 1
p4startx = 100
p4starty = 0
p4facing = -1
leftbound = -1000
rightbound = 1000

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 226.0
autoturn = 1
resetBG = 0
localcoord = 320, 240
xscale = 1
yscale = 1

[Scaling]
topz      = 0
botz      = 50
topscale = 1
botscale = 1.2

[Shadow]
color = 0,0,0
yscale = .2

[Music]
bgmusic = sound/Tenka Musou Retsu Hikari Zan [loop kut].mp3
bgvolume = 255

[BGdef]
spr = stages/Alpz_Kushiyama_V2.sff
debugbg = 0

[BG image]
type  = normal
spriteno = 0, 1
start = 0,-83
delta = 1,1
mask      = 1


Rest in peace, Tamez. Thank you for everything.
Re: Kushiyama Forest
#12  October 19, 2012, 04:58:58 pm
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Here, try pasting this to your .def:
Code:
;                        EDITED STAGE
;==============================================================================
;  STAGE INFORMATION : Alpyne's 1st stage: Bamboo Forest of Kushiyama Version 1
;
;  Game of Origin : Samurai ShoDown IV
;  Resolution : 320 * 240
;  Mugen Version : Mugen 1.0 only
;
;  CREDITS : SNK
;
;  Base code generated by Cybaster's automated program :
; --> Website : www.mugenguild.com/cybaster
;
;==============================================================================
;--------------------------------------------------------
;****************************************************************************
;******************|Intro, Props & Stuff|************************************
;~~ introducin' my 1st stage ever kreated, the Bamboo Forest of Kushiyama,
;~~ from Samurai ShoDown IV. i know it's not that impressive, but i plan to
;~~ do more with it soon. mad props go out to ZombieBrock, Vegaz Parrelli,
;~~ MarkPachi, Ryon, Phantom Blood, DemonKai, BC, Sky79, MaxBeta, fer619,
;~~ Sensei Yoda, NeoGouki, Skeletor-EX, Crono [yeah, even you punkass xD],
;~~ The Council, RSA, & tha rest of my MFFA Fam in general, for tha
;~~ inspiration(s) to start kreatin' for the Mugen Community in tha 1st
;~~ place, & for the constant push to keep kreatin' as much as possible.
;~~ hope y'all been diggin' tha shit i put out here. a'ight, enuff of that.
;****************************************************************************
;****************************************************************************
;***Stuff plan'd for future release:
;~a version for WinMugen, if requested
;~hopefully more bamboo elements
;~hopefully a sun ray anim, like the source stage
;~maybe somethin' related to parallax for the ground
;~maybe an intro.....
;
;== anywho, wish ya boi luck. 1.




[Info]
name = "Alpyne's Kushiyama"
displayname = "Kushiyama Forest"
versiondate =
mugenversion = 1.0
author = "Alpyne D"

[Camera]
startx = 0
starty = 0
boundleft = -152
boundright = 152
boundhigh = -83
boundlow = 0
tension = 50
verticalfollow = .75
floortension = 100
overdrawhigh = 120
overdrawlow = 120
cuthigh = 0
cutlow = 0

[PlayerInfo]
p1startx = -70
p1starty = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2facing = -1
p3startx = -100
p3starty = 0
p3facing = 1
p4startx = 100
p4starty = 0
p4facing = -1
leftbound = -1000
rightbound = 1000

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 226.0
autoturn = 1
resetBG = 0
localcoord = 320, 240
xscale = 1
yscale = 1

[Scaling]
topz      = 0
botz      = 50
topscale = 1
botscale = 1.2

[Shadow]
color = 0,0,0
yscale = .2

[Music]
bgmusic = sound/Tenka Musou Retsu Hikari Zan [loop kut].mp3
bgvolume = 255

[BGdef]
spr = stages/Alpz_Kushiyama_V2.sff
debugbg = 0

[BG image]
type  = normal
spriteno = 0, 1
start = 0,-83
delta = 1,1
mask      = 1


thanks for the info, hopefully he'll fix it
Re: Kushiyama Forest
#13  October 19, 2012, 05:06:30 pm
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Dude, just copy the code I showed to the 1st .def file and it's fixed.

Rest in peace, Tamez. Thank you for everything.
Re: Kushiyama Forest
#14  October 19, 2012, 05:14:46 pm
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Re: Kushiyama Forest
#15  October 19, 2012, 05:33:02 pm
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V1

Rest in peace, Tamez. Thank you for everything.