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Claymizer's first Sonic Edit Released (Read 6085 times)

Started by DeluxeGamer705, May 03, 2024, 10:37:22 am
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Claymizer's first Sonic Edit Released
#1  May 03, 2024, 10:37:22 am
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page


Remember Claymizer's first Sonic? The one made around 2007? Yes, it's that Sonic. It is overall a classic and is one of the first Mugen characters I've seen.
Looking back at it today, however, some say that this Sonic is not overall very good, despite having great sprites.
The biggest problem in him is that he had many severe balance problems and infinites, including non-fluid animations and being somewhat slow.
Due to how much of a classic this version is, I decided to edit him to fix those issues and make him faster, balanced and make him have more fluid animations, so he should be more enjoyable now, hopefully.

You can get him here:
https://sites.google.com/view/dxgsmugensite/characters/edits-and-others

Like always, any feedback is welcome.


Playin' Mugen since 2017, creating content since 2022.
Last Edit: January 11, 2025, 03:37:20 pm by DeluxeGamer705
Re: Claymizer's first Sonic Edit Released
#2  May 10, 2024, 07:07:36 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
A week has passed, now it's time to update the Blue Blur to v1.1. :)

Changelog:
- Fixed head.pos and mid.pos positions.
- Added new attacking sounds, as well as the one for guarding.
- Sonic Wind's projectile is now properly placed on the ground.
- Reduced pausetime for many attacks.
- Spin Dash, Slide, Uppercut and Sonic Rush now have their hitsparks.
- Slightly altered the 10th palette.
- Added jumping and hoping sounds.
- Added SSBB and SSBU soundpacks.
- Uppercut's knockback and endlag have been reduced.


Playin' Mugen since 2017, creating content since 2022.
Re: Claymizer's first Sonic Edit Released
#3  June 23, 2024, 10:05:06 am
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Not many things were updated this time, but he has been updated to v1.2.

Changelog:
- The animations for jumping and hoping backwards was slightly altered to look correct.
- Slightly tweaked Super Wind's shooting animation.
- Changed the default soundpack's K.O. scream.


Playin' Mugen since 2017, creating content since 2022.
Re: Claymizer's first Sonic Edit Released
#4  November 30, 2024, 02:05:52 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Rolling out a new update today - v1.3!

Changelog:
- Added three new attacks:
 - Air Dash
 - Double Ring Toss
 - Drop Dash
- Adjusted the A.I.
- Added new hitsparks.
- New standing animation.
- Changed the input for Uppercut.
- Added a palette selector.


Playin' Mugen since 2017, creating content since 2022.
Re: Claymizer's first Sonic Edit Released
#5  December 24, 2024, 04:40:36 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Quick update: v1.3.5. An issue where Sonic could stand in mid-air if he was hit during Drop Dash's startup was fixed.


Playin' Mugen since 2017, creating content since 2022.
Re: Claymizer's first Sonic Edit Released
#6  January 11, 2025, 03:38:35 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Not long as passed after the previous update, and we got new things for v1.4!
Changelog:

- The sprites have received noticeable changes, with new colours.
- New victory animation.
- Walking animation was made much smoother.
- Added parrying.
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- Added two more voicelines for the victory animation.
- Added a voice clip for the lose animation.


Playin' Mugen since 2017, creating content since 2022.