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Ultimate Zangief Updated (Read 3761 times)

Started by ELECTR0, September 07, 2011, 10:24:12 pm
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Ultimate Zangief Updated
#1  September 07, 2011, 10:24:12 pm
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Here is my latest update of Ultimate Zangief. o_O

Video of new hyper http://youtu.be/aKFvERzKFj4

Link : http://electros115.web.officelive.com/default.aspx

Updated:

New lvl 3 hyper

Fixed some hitboxs but still need to rework them all

tweaked some damage

fixed 360 moves to be easier to pull off

new sprite FX from Kong's sprite packs

Communist Fist no longer an ifinite & completly invunerable. It should only go threw standing & crouching melee attacks

Readme has movelist

added priority to attacks

Last Edit: September 07, 2011, 10:37:56 pm by ELECTR0
Re: Ultimate Zangief Updated
#2  September 08, 2011, 08:40:33 am
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The Lv3 hyper is fun and interesting, but it's really too slow. The speed at which Zangief travels on screen is so slow you can't "feel the impact", and that kinda ruins it for me.

The bear on the intro could go without the shadow when he fades out. Seeing a shadow and almost not the bear looks bad.

Green hand misses at close range.
Re: Ultimate Zangief Updated
#3  September 08, 2011, 03:49:08 pm
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Yeah man, the level 3 is waaay to slow. I like the way it looks, just make it faster. :)
Re: Ultimate Zangief Updated
#4  September 09, 2011, 10:06:40 am
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Level 3 is too makes the fight boring when it should be more exciting compared to all other power moves.

1st hit opponent goes into daze  it seems like a character can wake up from this,!  make zangief move faster toward the character

when character is taken up and left there to float this is not realistic worlds physics as he looks he is out of in space floating, i would do different ,take much higher and release character so he looks like his falling.

After release and you coming back for hits it does not look like he is really getting hit, maybe do like a spiderman moves where character hits then walls.

You have zangief coming towards the screen so also the character should hit the screen scaled up

The final set up to come down takes too long.. cut some animations and speed it up.

forgot other stuff: I would add hits in then air grabs or a throw or a phile driver move

Character has great potential, thanks for the share

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Re: Ultimate Zangief Updated
#5  September 09, 2011, 10:54:41 am
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the super was fun... LOL
Re: Ultimate Zangief Updated
#6  September 09, 2011, 07:45:51 pm
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Ok next update i'll try to speed it up.