[Statedef -2][State ]type=varsettriggerall=!ishelpertrigger1=var(0)<lifevar(0)=lifeignorehitpause=1[State ]type=varaddtriggerall=!ishelpertrigger1=gethitvar(damage)var(0)=-gethitvar(damage)ignorehitpause=1[State ]type=varsettriggerall=!ishelpertrigger1=var(1)<powervar(1)=powerignorehitpause=1[State PowerAdd]type=varaddtriggerall=!ishelpertrigger1=var(1)=ignorehitpause=1[State ]type=lifesettrigger1=1value=var(0) ;; it should be noted that lifeadds and targetlifeadds ( throws, poison ) will do nothing if you use this but you will become immune to the debug keys F1 and F2 ( like Rare Akuma and Inazumachi's cheap modes )[State ]type=powersettrigger1=1value=var(1) ;; this will stop moves that drain power. whatever amount of power you have before that kind of move executes will be sustainedthis setup is to stop subtraction so pressing F3 or the spacebar will re-fill both. to stop addition as well put the lifeset and powerset in -1 -2 -3.stopping addition is highly effective for power in training mode if you don't like the fact that it's hard coded to maximize itself at all times.