Because I didn't have time for fix it. You can fix this with copy this
Without shadow & reflection
Spoiler, click to toggle visibilty
[Info]
name ="The Galaxy"
displayname="The Galaxy"
versiondate=19/08/2007
mugenversion=04,14,2001
author="dohko"
pal.defaults=1,2,3,4,5
[Camera]
startx = 0
starty = 0
boundleft = -30
boundright = 30
boundhigh = -150
boundlow = 0
verticalfollow = .7
floortension = 50
tension = 54
[PlayerInfo]
p1startx = -79
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 78
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 200
topscale = 1
botscale = 1
[Bound]
screenleft = 15
screenright = 15
[StageInfo]
zoffset = 210
autoturn = 1
resetBG = 1
HIres=1
[Shadow]
color = 0, 0, 0
yscale = 0
reflect = 0
[Reflection]
intensity = 0
[Music]
bgmusic =
volume = 255
bgm.loop = 1
[BGdef]
spr = stages/The_Galaxy.sff
debugbg = 0
[BG 0]
type = normal
layerno = 0
spriteno = 1,0
start = 0,10
delta = 2,2
trans = none
mask = 1
[BG 1]
type = normal
layerno = 0
spriteno = 1,1
start = 0,10
delta = 2,2
trans = none
mask = 1
[BG 2]
type = normal
layerno = 0
spriteno = 2,0
start = 0,10
delta = 2,2
trans = none
mask = 1
[BG 3]
type = normal
layerno = 0
spriteno = 2,1
start = 0,10
delta = 2,2
trans = none
mask = 1
With shadow
Spoiler, click to toggle visibilty
[Info]
name ="The Galaxy"
displayname="The Galaxy"
versiondate=19/08/2007
mugenversion=04,14,2001
author="dohko"
pal.defaults=1,2,3,4,5
[Camera]
startx = 0
starty = 0
boundleft = -30
boundright = 30
boundhigh = -150
boundlow = 0
verticalfollow = .7
floortension = 50
tension = 54
[PlayerInfo]
p1startx = -79
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 78
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 200
topscale = 1
botscale = 1
[Bound]
screenleft = 15
screenright = 15
[StageInfo]
zoffset = 210
autoturn = 1
resetBG = 1
HIres=1
[Shadow]
color = 0, 0, 0
yscale = 0
reflect = 1
[Reflection]
intensity = 0
[Music]
bgmusic =
volume = 255
bgm.loop = 1
[BGdef]
spr = stages/The_Galaxy.sff
debugbg = 0
[BG 0]
type = normal
layerno = 0
spriteno = 1,0
start = 0,10
delta = 2,2
trans = none
mask = 1
[BG 1]
type = normal
layerno = 0
spriteno = 1,1
start = 0,10
delta = 2,2
trans = none
mask = 1
[BG 2]
type = normal
layerno = 0
spriteno = 2,0
start = 0,10
delta = 2,2
trans = none
mask = 1
[BG 3]
type = normal
layerno = 0
spriteno = 2,1
start = 0,10
delta = 2,2
trans = none
mask = 1
And paste the code in the def file