I was editing a character and gave them chain combos, but for some reason only one of their normal attacks doesn't hit when it's comboed into. When doing it from the normal standing state it connects, but when trying to combo into it the attack whiffs as if it has no hitdef. Is there some kind of trigger that makes a move noncomboable?
This is how the move appears in the cns.
; Standing Strong Kick (Alternate)
[Statedef 255]
type = S
movetype= A
physics = S
juggle = 5
ctrl = 0
velset = 0,0
anim = 255
sprpriority = 2
[State 210, 1]
type = poweradd
trigger1 = animelem = 12
persistent = 0
value = 65*!var(20)
[State 255, 4]
type = ChangeState
triggerall = command = "holdc"
trigger1 = animelem = 11,0
value = 256
[State 255, 4]
type = ChangeState
triggerall = RoundState = 2
triggerall = var(50) = 1
triggerall = p2stateno = [120,153]
trigger1 = p2statetype != A
trigger1 = animelem = 11,0
value = 256
[State 250, 1]
type = PlaySnd
trigger1 = animelem = 11
value = 1,5
[State 240, 2]
type = PlaySnd
triggerall = var(39) = 0
trigger1 = animelem = 11
value = s202,0+random%3
channel = 0
volume = 255
[State 240, 2]
type = PlaySnd
triggerall = var(39) = 1
trigger1 = animelem = 11
value = s212,0+random%3
channel = 0
volume = 255
[State 255, 5]
type = posadd
trigger1 = Animelem = 6
trigger2 = Animelem = 10
trigger3 = Animelem = 11
x = 10
[State 255, 5]
type = posadd
trigger1 = Animelem = 7
x = 6
[State 255, 5]
type = posadd
trigger1 = Animelem = 8
x = 30
[State 255, 5]
type = posadd
trigger1 = Animelem = 12
trigger2 = Animelem = 13
trigger3 = Animelem = 14
trigger4 = Animelem = 15
trigger5 = Animelem = 16
trigger6 = Animelem = 17
x = 8
[State 255, 2]
type = HitDef
trigger1 = Time = 0
trigger1 = var(32) < 3
attr = S, NA
animtype = hard
damage = 70
guardflag = L
hitflag = M
pausetime = 11,11
getpower = 36*!var(20)
sparkno = -1 * (var(30):=7010)**0
sparkxy = -10 + 0*(var(32):=90), var(33):=-15
hitsound = s2,5
guardsound = s6,0
guard.sparkno = -1 * (var(31):=7300)**0
ground.type = trip
ground.slidetime = 12
ground.hittime = 17
ground.velocity = -2,-1
air.velocity = -2.2,-3.2
yaccel = .58
fall = 1
fall.recover = 1
fall.recovertime = 120
nochainID = -1
envshake.time = 13
envshake.ampl = Ifelse(random<=500,-3,3)
[State 255, 4]
type = ChangeState
trigger1 = Animelem = 21,1
value = 0
ctrl = 1