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OHMSBY

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Messages by OHMSBY

    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 May 18, 2022, 06:35:00 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Would you ever consider doing PlayStation All Stars characters in your style?

I'm not quite as familiar with that game as I am with Smash Bros, so I dunno.

Not sure if this is an error or not, but both Jin and Ky can recover when I do an air combo with Uzuki.
https://streamable.com/md4uu9

If the opponent isn't supposed to recover from that last hit as soon as Jin did, then it's Hitdef needs to have it's fall.recovertime increased. If that Hitdef doesn't have a fall.recovertime, then it needs to be added.
    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 May 15, 2022, 04:08:23 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Question: Aside from your NOY update, have you come up with new stuff for your characters like power charge or an image show up when they activate ultra burst just like MBTL ?

I don't want to get into specifics just yet, but there will be another large scale update like NOY fairly soon.

If you don't mind me asking, is there any specific inspiration for the special intro between Ky and Jin? Or was it just something you thought would be cool to include between them?

I just thought that it was a necessity for them to have a special intro with each other considering they they are both the "Ken" of their respective franchises, and I happened to find voice clips between the two that happen to work well with one another.

Also have you ever played Power Rangers: Power Of The Grid and if so what were your thoughts on it?

I have not. It looks cool though.
    

Re: MUGEN Video thread

 May 11, 2022, 02:28:25 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Marx can't really do an actual combo due to his nature as an Apocalypse style boss character, so here's just his Astral Heat instead:
https://streamable.com/22qj0o
    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 April 26, 2022, 06:27:33 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

He's specifically designed to be an AI controlled Boss, but he will be playable.
    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 April 26, 2022, 02:32:48 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

I'm back with the feedback for the other characters mostly regarding the debug errors. While I was checking out the rest, I also happened to find more of them missed on the previous ones (Which I didn't noticed previously as I only focused on the throws on P2 side mostly and conveniently encountered them at the time):

Merkava has a same error as Jin, Hyde, and Ky, that you can't do I, Persistently Cling after (Yugusic's) Uzuki deflects it.

All fixed.



These are the numbers set on the mugen.cfg using the MICA Final Version Edition 1.0 screenpack and I don't believe I have touched them other than the screen's width and height:
HelperMax = 56
LayeredSpriteMax = 2048
SpriteDecompressionBufferSize = 16384

Do you think they need to be any bigger? I left them as is as I didn't want to accidentally mess with anything on the screenpack.

Increasing HelperMax won't do anything since it is already at its maximum value. SpriteDecompressionBufferSize should probably remain as is, increasing it by too much may make the engine run slower. You should be safe to increase LayeredSpriteMax by an amount that you see fit, and doing so will not affect the screenpack in any way.

Gotta like the stage too, it's like a mixture of both Super Stars and SSBUs stage, doesn't it?

Precisely. It's a recreation of his KSS stage using assets from his SSBU stage.

pls tell me Marx will have a astral finish

It's going to work very differently from all the rest, but he will have one.
    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 April 25, 2022, 04:59:11 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 April 25, 2022, 03:46:02 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 April 22, 2022, 03:34:47 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Merkava:
    

Re: [OHMSBY Thread]: Quick Update for 14 Characters (04/17/22)

 April 20, 2022, 06:08:09 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Also since your creating a new stage to accompany the next character, what's it like to create a stage? Its it more complex then creating a character

Making stages is much easier since there's a lot less things to worry about compared to making a character.

what was your inspiration for the first stage you did, the Astral Birth: Void stage?

I was playing around with the idea of giving certain characters Unlimited modes akin to Blazblue. Kirby's unlimited mode had him recolored to resemble Void (the true final boss of Star Allies) similar to how Nu-13 was Lambda-11's unlimited mode in Continuum Shift. I wanted a stage to go along with that Unlimited mode and ended up making it myself.

And if you don't mind me asking, is it possible that you could give us a hint of what the stage is or would that be too much and ruin the surprise of what the next character is?

The fact that it's a companion piece for my next character is the only hint I'm going to give. However, you will be able to see the stage in the teaser at the end of the Merkava video that I'm going to have upload sometime this week.
    

Re: [OHMSBY Thread]: Quick Update for 14 Characters (04/17/22)

 April 19, 2022, 06:01:47 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Probably, yeah.
    

Re: [OHMSBY Thread]: Quick Update for 14 Characters (04/17/22)

 April 17, 2022, 07:37:19 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+


All fixed:

Quote
-The following characters have recieved quick fixes to minor bugs mostly related to their throws as Player 2:
Ragna, Kirby, Susanoo, Heart, Tager, Wagner, K Rool, Hilda, Saya, Bisclavret, Lambda-11, Homura, Ky, and Vlov



The animations for the opponent's get hits should be the same for both sides as it's works fine for P1, but not P2. So what exactly causes this?

It seems that the P2 side is just one frame slower at reaching the trigger for the custom state upon transitioning from the Throw escape opportunity state into the actual throw state, but I have absolutely no idea why that's the case. This can be worked around fortunately.

Also while I was checking the throws, I had a situation where Lambda's frames on her throws went missing while Yu's helpers were glitching out and his persona started missing frames when I got to them. I just reset the game and works normally after that.

This sounds like something that you'll have to mess around with mugen.cfg to fix. you may want to start with HelperMax, LayeredSpriteMax, and SpriteDecompressionBufferSize.

1. Who is your most favorite mugen char that isn't made by you, K6666orochi, Ichida, or Resentone? and was that char one of the reasons you join in to the mugen scenery in the first place?

The three that I have used the most before I started working on my own stuff was Faust by Muteki, Taiga by Kohaku, and D4Kirby by Seku. The character that got me interested in Mugen in the first place was ShinRyoga's Mario.

2. Do you like mobile games? if so, what's your favorite one. (considering you made Maid Taiga from Crossing Void)

Fire Emblem Heroes. I've lost interest in every other Mobile Gacha game that I have tried after playing them for about a week at most, but FEH has been the only one that I have actually been sticking with to this day.

I've also played the mobile ports of the Cave Shmups a lot back in my college days.

3. Will you ever make another stage someday? I really like how you captured the Astral Birth: Void stage to a more aesthetic-like Guilty Gear XX look to it.

I'm actually making another stage specifically as a companion piece for my next character after Merkava, so keep an eye out for that.
    

Re: MUGEN Video thread

 April 17, 2022, 04:18:03 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Vlov Arkhangel Released (03/18/22)

 April 11, 2022, 05:03:20 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

They both have a few voice clips that could work well together, so I may make a special interaction between them. If not now, then probably further down the line when I start on the next system update.
    

Re: [OHMSBY Thread]: Vlov Arkhangel Released (03/18/22)

 April 02, 2022, 05:19:23 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

"New Meridian Rooftop Assault" by Ryutaro (Which I edited to look nicer in a 4:3 aspect ratio) and "Glacier (Night)" by Tahattus. Both stages only work in 1.1 and Ikemen GO.
    

Re: [OHMSBY Thread]: Vlov Arkhangel Released (03/18/22)

 March 31, 2022, 06:25:07 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Here's a question after watching your videos that caught my attention.

Your chars are coded in a way that the Zoom features of 1.1 does not ruin the Super Background Effects?

Yeah. The super background isn't an image sequence, but rather a series of moving and transforming sprites. Applying "bindtime=-1" to explods that have postypes that are not p1 or p2 will allow them to stick to the screen regardless of the current zoom. The clouds are actually just being stretched by a modifyexplod, but they have been aligned in a way that creates the illusion that they are moving.

hey ohmsby please dont make your characters too overpowered becus there are people who play mugen (IKEMEN GO) competitively with different styles

I hate to break it to you, but you can't have a competitive roster consisting of varying gameplay styles that each follow their own rules with their own definitions on what is "overpowered" and expect it to be balanced.
    

Re: [OHMSBY Thread]: Vlov Arkhangel Released (03/18/22)

 March 30, 2022, 01:59:04 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Fixed.

Quote
Ky
-Fixed an error where Shockstate would still be present  after an attack that would normally remove it if the opponent was first hit by jC
-Fixed an error where Charged Stun Edge could apply shockstate to the opponent by hitting certain helpers
    

Re: [OHMSBY Thread]: Vlov Arkhangel Released (03/18/22)

 March 28, 2022, 03:58:00 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Vlov has been released.

IMPORTANT: If certain parts of Vlov's Astral heat is not showing or moving properly, then the stage's leftbound and rightbound values need to be increased. Setting the leftbound to -20000 and the rightbound to 20000 in the stage's .def file (both values are normally located under [Player Info]) is recommended, and does not cause any side effects to the stage.



Spoiler: More Screenshots (click to see content)

Get Vlov here:
https://drive.google.com/file/d/146YgGMme3NfK4gLHKHQFHdZCAKLpya9J/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Have fun.


OHMSBY, you're still interested in doing more Blade Strangers characters in the future?

Probably.

Shana's EX Hien can be spammed very quickly. Not sure if this was intended.

It was intended. It can only be done in succession up to four times in an actual match without the auto regen that you get during training mode, plus there are much better things you could do with full meter.
    

Re: [OHMSBY Thread]: Everyone Updated (03/18/22)

 March 25, 2022, 03:49:34 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Since this is your second character from Melty Blood Type Lumina, have you found anything interesting about them ripping wise and have you learned new stuff or discovered anything interesting?

Well, I haven't actually completed Type Lumina's single player content yet, so you could imagine my surprise when I came across a voice clip of Vlov exclaiming that he is Santa Claus as I was going through the files.

If you don't mind me asking what inspired you to create him and what was the development process like? Either choosing the voice clips for Robo Weiss or designing the moveset like adding in Merkava's savage arm spinning and Robo Weiss random combustion move that says "TIME UP". Also what was the inspiration behind his Astral Finish of blowing up a entire continent?

Robo-Weiss spawned from a really dumb idea that I had for preventing infinites in which the character would just blow up the moment a loop has been detected. She was designed around that very idea which is why he has a counter and a life steal. The Astral Heat was just meant to be a very exaggerated version their gimmick. Robo-Weiss was also originally going to be voiced by me speaking in Google translated German. I had some lines recorded but I really didn't like how they turned out, so I decided to go with Hans Volter instead.
    

Re: MUGEN Video thread

 March 25, 2022, 03:26:43 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Vlov:
    

Re: MUGEN Video thread

 March 20, 2022, 04:36:17 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion