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Mialere

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Messages by Mialere

    

Vimeinen enters the Battle! (mugen 1.0 compatible)

 May 28, 2022, 12:44:52 AM View in topic context
 Posted by Mialere  in Vimeinen enters the Battle! (mugen 1.0 compatible) (Started by Mialere May 28, 2022, 12:44:52 AM
 Board: Your Releases, 1.0+

another character ;)



this is Vimeinen:
his world is like the world that we live, with 2 major diferences, the magic system, and Dragons!
he as grought with a lot of dificulties in his life with his brother and sister, but with his strength and experience, has survived the enough time to know what surrounds him. after the climax of his arc, Fobos appears in his world, offering him a job, while doubtful about the proposition, he accepts anyways, now, his working with Fobos to fix some things and bring balance to different worlds (when they can)

https://www.mediafire.com/file/ggtd24slzysg1yo/vimeinen.zip/file
    

Re: Mialere the cat enters the battle! (mugen 1.0 compatible, 1920 x 1080 res!)

 May 23, 2022, 08:11:17 PM View in topic context
 Posted by Mialere  in Mialere the cat enters the battle! (mugen 1.0 compatible, 1920 x 1080 res!) (Started by Mialere May 21, 2022, 07:26:16 PM
 Board: Your Releases, 1.0+

Another enter's to the Roster :O



it's name is Mialere:
he comes from our world, as a normal human, until Fobos gave him a "contract", now, is stuck doing Fobos dirty jobs for a living
this is the cat version

Demostration:
[youtube]https://youtu.be/9xjMXXMl-IY[/youtube]

Download:
https://www.mediafire.com/file/hxe50dghtddaf7y/MiaCat.zip/file

Any feedback and critique is welcome :)

Is a real 1080P character! Very rare.
By the way, have you noticed the problem of the support of the
Const720p trigger in the common1.cns file?
Like the article below says.
https://mugenguild.com/forum/msg.2528378

didn't know about that problem support, will take it into account :O
    

Fobos Job Project

 May 21, 2022, 08:29:19 PM View in topic context
 Posted by Mialere  in Fobos Job Project (Started by Mialere May 21, 2022, 08:29:19 PM
 Board: Projects

hey guys, I'm trying to do a full Ikemen Go project, with OC's and everything :D

will be called Fobos Jobs, why's that, cause there's a "boss" called Fobos :V

it will be a full, free to modify game

and you can help in this project to, if you want!





Still in very beta (and design is my pasion :'( )

DIscord in case :O (still making use of it x3)
https://discord.gg/NTymT8JtG3
    

Mialere the cat enters the battle! (mugen 1.0 compatible, 1920 x 1080 res!)

 May 21, 2022, 07:26:16 PM View in topic context
 Posted by Mialere  in Mialere the cat enters the battle! (mugen 1.0 compatible, 1920 x 1080 res!) (Started by Mialere May 21, 2022, 07:26:16 PM
 Board: Your Releases, 1.0+

Another enter's to the Roster :O



it's name is Mialere:
he comes from our world, as a normal human, until Fobos gave him a "contract", now, is stuck doing Fobos dirty jobs for a living
this is the cat version

Demostration:


Download:
https://www.mediafire.com/file/hxe50dghtddaf7y/MiaCat.zip/file

Any feedback and critique is welcome :)
    

there's 1080p character's over there?

 May 21, 2022, 06:22:46 AM View in topic context
 Posted by Mialere  in there's 1080p character's over there? (Started by Mialere May 21, 2022, 06:22:46 AM
 Board: M.U.G.E.N Discussion

basically, what the tittle says? :o
    

Re: Beast enters to battle! (Mugen 1.0 Compatible)

 May 19, 2022, 12:50:37 AM View in topic context
 Posted by Mialere  in Beast enters to battle! (Mugen 1.0 Compatible) (Started by Mialere May 18, 2022, 02:19:16 AM
 Board: Your Releases, 1.0+

First of all, congratulations on making an original character. Here's some things I found:

- Doesn't work in Mugen 1.0 (I only mention this because of the subject title)
- I think individual attacks (as opposed to combos) deal too little damage
- His normal attacks lack pushback, so they feel a bit weak
- Button layout is a bit odd. Why not A punch, B kick, C fireball?
- State 3055 should be movetype = H
- Hyper Dive Kick gives back power
- Connecting Hyper Dive Kick makes P2 briefly sink below the ground
- State 1010 causes a debug message because you're referring to the root from the character itself
- The extra damage meter gets in the way a bit. You could reposition it
- It sounds like you want to have passive regeneration in your game. That's generally not a good idea because it encourages people to sit back and do nothing
- The dodge afterimage lasts a bit too long
- The parry mechanic currently feels like it has more risk than reward since it's very hard to time. Maybe make the HitOverride last longer. Also this type of mechanic is usually vulnerable to throws
- His fireball should a) have Projectile attribute in the Hitdef and b) have NotHitBy and HitOverride against everything to avoid bugs
- Comboing two projectiles makes P2 fly backwards
- His throw needs some Hitadds so it counts as a 3 hit combo
- State 1032 creates a debug message about juggle points. I suspect your air.juggle formula returns a negative value. Also, if I recall correctly, that Hitdef parameter doesn't even work (Mugen's fault)
- Air version of Dive Kick Up (an oxymoron there) feels a bit redundant. The fact that he can even jump that far when he was already in the air also feels out of place

I Fixed and tweaked all that you said, but some things:

-the button layout was odd cause was more for controller friendly, but I would think more on the arcade or PC ones more x3
-the regeneration is a mechanic that I will add in my full project, there would be many ways to do it (or being as pasive ones), but for now, I will leve it deactivated for normal use
-what I know too, the juggle system is bugged as say in Mugen, not a lot can be done xwx

also, I didn't catch that was you PotS, I like your projects :) like the ryu and Dan one x3
    

Beast enters to battle! (Mugen 1.0 Compatible)

 May 18, 2022, 02:19:16 AM View in topic context
 Posted by Mialere  in Beast enters to battle! (Mugen 1.0 Compatible) (Started by Mialere May 18, 2022, 02:19:16 AM
 Board: Your Releases, 1.0+

hello boyos, I'm Mialere, and this, is a character that I was making on this days, still in beta for errors and balance



it's name is Beast:
he comes from a world of anthro animals, but he visited from some humanoid being, called by Fobos (a character of mine also), now, he works for him, and is ready to fight anything that come against him! fix some things!

Download:
https://www.mediafire.com/file/xaoxve6wfahny12/beast.zip/file



any critique or advice is welcome

22:07 05/17/2022 edit: did some fixes on inputs and other stuff

23:48 05/17/2022 edit: now with video demostration :O
    

Brothers Vacation [Mugen 1.1 1080p Lifebar+screenpack]

 September 11, 2019, 04:26:54 AM View in topic context
 Posted by Mialere  in Brothers Vacation [Mugen 1.1 1080p Lifebar+screenpack] (Started by Mialere September 11, 2019, 04:26:54 AM
 Board: Projects

Hey guys :D

I'm planing to do an Lifebar+Screenpack that can be used on a 1080p monitor.
I know it will look ugly, but will work as I learn some design



no "pretty enough" Screenpack for now
    

Re: Planet Clancer (Mischeif Makers)

 August 30, 2019, 07:38:06 AM View in topic context
 Posted by Mialere  in Planet Clancer (Mischeif Makers) [8/5/2022] (Started by GarfieldfanMUGEN August 30, 2019, 07:25:37 AM
 Board: Your Releases, 1.0+

Pretty simple, but good, I like it :)
    

Re: Mialere enters to the arena! By Mialere

 August 25, 2019, 06:35:14 PM View in topic context
 Posted by Mialere  in Mialere enters to the arena! By Mialere (Started by Mialere August 25, 2019, 08:15:44 AM
 Board: Your Releases, 1.0+

    

Mialere enters to the arena! By Mialere

 August 25, 2019, 08:15:44 AM View in topic context
 Posted by Mialere  in Mialere enters to the arena! By Mialere (Started by Mialere August 25, 2019, 08:15:44 AM
 Board: Your Releases, 1.0+

    

Re: Mialere WIP (Origina character)

 August 21, 2019, 08:31:20 AM View in topic context
 Posted by Mialere  in Mialere WIP (Origina character) (Started by Mialere August 20, 2019, 04:44:27 AM
 Board: Projects

After trying a little, his animations are very smooth and clean, and what else is there functions pretty well on the base level I suppose. Real great work so far. Will his pistol have a limit in the future, it seems like that would need a bit of tweaking currently cause you can just shoot them endlessly. Also, I would like to suggest a shorter soundbite for the first shot he does, or perhaps having the sound's audio decreased a bit? His "Mialere.txt" only has two lines of... What looks like coordinates as well? Was hoping to find out where the 1.1. only "CameraPos" code is used.

Really neat to have a neat and distinct self-insert(?). Have you done other projects in Blender before?

well, right now, I have fixed the problem of the bullets limit (right now, I use an ugly "bullet bar" to indicate the ammunition) and I need to fix the sound volume, also, I put the txt file for mistake, they are just coordinates to know where the "feet" are, later on I will put one that says all the specials it has

and also, yeah, I have done other models on Blender 3D x3
    

Re: Mialere WIP (Origina character)

 August 20, 2019, 05:10:29 AM View in topic context
 Posted by Mialere  in Mialere WIP (Origina character) (Started by Mialere August 20, 2019, 04:44:27 AM
 Board: Projects

    

Mialere WIP (Origina character)

 August 20, 2019, 04:44:27 AM View in topic context
 Posted by Mialere  in Mialere WIP (Origina character) (Started by Mialere August 20, 2019, 04:44:27 AM
 Board: Projects

Hello, I'm new on this place, and I'm making my self for mugen, because I was getting good memories about this game, and wanted to do a project

basically, I tried to be original with movement and everything

any advice is accepted