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felineki

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Messages by felineki

    

Re: where Jesuszilla have been ?

 December 31, 2018, 06:48:09 PM View in topic context
 Posted by felineki  in where Jesuszilla have been ? (Started by kamuiness December 24, 2018, 09:14:20 PM
 Board: M.U.G.E.N Discussion

He has been spending a lot of his time working on creating a new Mugen-like engine called Blugen, so he has been doing less Mugen content creation recently.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19)

 May 20, 2018, 10:09:08 AM View in topic context
 Posted by felineki  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Disabling that option seemed to do the trick! Thanks a lot!
    

Re: Capcom In-game most used fonts?

 May 20, 2018, 01:43:49 AM View in topic context
 Posted by felineki  in Capcom In-game most used fonts? (Started by The Shakunetsu May 13, 2018, 02:54:51 AM
 Board: Development Resources

These weren't on your list, but I figure I'd chime in since it's the same general topic.

This is Ondine. Capcom used it in Darkstalkers and Jojo.

This is Inakuzure, Capcom also used it in Darkstalkers. Unfortunately it's a proprietary typeface owned by a particular Japanese typesetting company, and you have to actually use their typesetting service to make use of it.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19)

 May 20, 2018, 01:31:48 AM View in topic context
 Posted by felineki  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

I'm still getting crashes when attempting to open the Open window with the 64 bit version. JZ has done a bit of troubleshooting with me and he's concluded that it's likely related to me running Windows 8.1.
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 08, 2018, 01:16:35 AM View in topic context
 Posted by felineki  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

I downloaded FF with Chrome. Anyway I disabled SmartScreen, but am now getting this error instead:

And it still crashes when trying to load the Open window.
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 08, 2018, 12:24:34 AM View in topic context
 Posted by felineki  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+


When attempting to run FF, I get this Windows message, which I am able to dismiss and that lets FF open. However it then crashes when the file browser appears after selecting "Open."
    

Re: Huitzil - Darkstalkers/CPS2 Style

 November 24, 2017, 08:29:31 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases


Revamped NW far s.HP, with extra frames and some pose tweaks. This is a case similar to his far s.MP where an animation that was originally fairly quick and with few frames in his DS1 boss form was given slower, more reasonable frame data in his NW incarnation but the amount of sprite frames stayed the same, thus looking a little jerky in comparison.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 November 18, 2017, 07:32:54 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases

First rough attempt at dodge animation:
    

Re: "PotS style" Demitri Maximoff

 November 10, 2017, 07:50:25 PM View in topic context
 Posted by felineki  in "PotS style" Demitri Maximoff (Started by Jmorphman November 01, 2017, 12:57:13 AM
 Board: Your Releases, 1.0+

That's because it's based on one of the unused CFJ animations (the seppuku animation, specifically). Demitri's CFJ spriteset contains almost every animation he's ever had. However stuff that CFJ doesn't actually use was not resized, it's the same as it was in Darkstalkers. That's one of the reasons I recommend using his original Darkstalkers sprites.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 October 01, 2017, 11:50:15 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases

Still working on stuff little by little in my free time. Here's some reworked blocking and guard cancel animations:

Early attempt at air dash animations:
    

Re: Huitzil - Darkstalkers/CPS2 Style

 July 06, 2017, 08:20:34 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases

Tweaked the parry animation a bit.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 June 11, 2017, 01:21:05 PM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases


Not 100% sure on the recovery portion yet, but it's getting there.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 June 08, 2017, 07:14:53 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases


Some progress. Movement's starting to flow a bit better now.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 June 07, 2017, 07:15:16 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases


Very, very rough preliminary concept for a "throw attempt being broken" animation.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 May 27, 2017, 08:56:40 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases


WIP for more in-depth close s.HP reworking.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 May 20, 2017, 12:11:22 PM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases

There are too many differences to list. Huitzil's sprite set was heavily reworked in each game, which is why I made each game into a separate SFF. If you plan on combining them, you should note that axis placement is different between games. This is most prevalent when comparing VS to the previous games, where VS is 9 pixels further forward, and 1 pixel further down. There are also some differences in axis placement between certain reused jumping frames in DS1 and NW.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 May 20, 2017, 09:44:15 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases

Not that immediately comes to mind. Personally, I'd just use his dash animation. He even has 3 of them to choose from, different in each game.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 May 20, 2017, 08:47:31 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases

Hmm, seems like it might be a bit hard to make with the parts available, but I suppose I could give it a shot. His chest and waist have plenty of rotational frames, at any rate.
    

Re: Huitzil - Darkstalkers/CPS2 Style

 May 20, 2017, 08:25:35 AM View in topic context
 Posted by felineki  in Huitzil - Darkstalkers/CPS2 Style (Started by felineki March 07, 2016, 08:42:52 AM
 Board: Resource Releases


Experimenting with adding some vibration to the Night Warriors Genocide Vulcan animation.
    

Re: Random Topic V10

 May 10, 2017, 07:37:16 PM View in topic context
 Posted by felineki  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left


Character width research.