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O Ilusionista

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Messages by O Ilusionista

    

Re: Battle Stormer Classics

 September 24, 2021, 03:19:37 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

Here is the game story intro. What are Neff's plans?
Voice Acting - Psykai (same VA of Air Man and Bass from RMM)


The game will be released tomorrow :)
    

Re: Lord Sinistro's characters

 September 22, 2021, 06:13:13 PM View in topic context
 Posted by O Ilusionista  in Lord Sinistro's characters (Started by O Ilusionista September 22, 2021, 04:49:48 PM
 Board: Found Releases 1.0+

Indeed :)
    

Re: Battle Stormer Classics

 September 22, 2021, 04:57:13 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

    

Lord Sinistro's characters

 September 22, 2021, 04:49:48 PM View in topic context
 Posted by O Ilusionista  in Lord Sinistro's characters (Started by O Ilusionista September 22, 2021, 04:49:48 PM
 Board: Found Releases 1.0+

Lord Sinistro decided to retire from Mugen and, in conversation with him, authorized me to host his content on BMT.
As I am so grateful for all the help he has given me and having known him for so many years, I decided that his legacy at Mugen should be preserved :)

Some of his creations:






Including his original characters


DOWNLOAD HERE: https://brazilmugenteam.com/cyberbit/
    

Re: Battle Stormer Classics

 September 21, 2021, 03:35:47 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

You forgot to mention Hagane at the bottom right but it's a fair selection.

oh you are right, lol :)

Man, this looks like so much fun. Great work O Ilusionista! :D

Thanks buddy

Neat, a new update for a new gen of Windows (PS: The Gargoyle's name is Goliath)

Yeah I've copied the text from an old post, his name was fixed already :)

Video 2:
Bren McGuirre (Turrican) vs Death Egg Robot (Sonic 2)

    

Re: Battle Stormer Classics

 September 20, 2021, 06:34:23 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

What's the character roster like now?

The actual roster:

Playable charcters
• 1 Alisia - Alisia Dragoon - Mega Drive
• 2 Gargoyle - Gargoyles - Mega Drive
• 3 Fang - Contra Hard Cops  - Mega Drive
• 4 Eric  - Castlevania Bloodlines - Mega Drive
• 5 Ritcher - Castlevania Rondo of the Blood - PC Engine
• 6 Luke Skywalker - Super Star Wars 3 - SNES
• 7 Raptor - Jurassic Park - SNES
• 8 Giru - Dragon Ball - SNES
• 9 Batman - Batman - Mega Drive
• 10 Superman - Superman - Mega Drive
• 11 Spawn - Spawn - SNES
• 12 Hulk - Hulk - SNES
• 13 Captain America - Captain America and Avengers
• 14 Bakker - Double Dragon Return - SNES
• 15 Sheena - Run Saber - SNES
• 16 Robocop - Rocobop - Arcade
• 17 Foot Soldier - TMNT - Mega Drive.
• 18 Red Ranger - Power Rangers: Super Legends - NDS
• 19 Tyris Flare - Golden Axe - Mega Drive
• 20 Bren McGuire - Super Turrican - SNES
• 21 God - Actraiser 2 - SNES

The others I had plans (like Chakan, Hayabusa, etc) will be used on a new game.

    

Re: Battle Stormer Classics

 September 20, 2021, 02:22:45 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

RISE FROM THE GRAVE

Starting today, we will be having a Battle Stormer Classics week, with the game been released next Saturday, September 25th!
I will update this game now because I will work on a new version, with a different name and more characters

Red Ranger vs The Joker.

    

Re: O's WIPS

 September 16, 2021, 02:36:57 PM View in topic context
 Posted by O Ilusionista  in O's WIPS (Started by O Ilusionista November 18, 2012, 08:32:25 PM
 Board: Projects

Here comes the new boss of the Mega Man Robot Master Mayhem: Maoh, the Giant - from Mega Man X3. Comes with an exclusive stage too.  He gave me some headache to code, but I liked the result :)



He has a different concept: almost all of his moves change if he is defeated in the first round, where he uses both arms to attack.

Amazing big portrait by Rage.
    

Re: Street Fighter Spec Ops 2021

 September 16, 2021, 02:30:07 PM View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops 2021 (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

    

Re: EX Melee All-Stars - a Platform Fighter Fullgame

 September 16, 2021, 02:24:31 PM View in topic context
 Posted by O Ilusionista  in EX Melee All-Stars - a Platform Fighter Fullgame (Started by NDSilva April 05, 2021, 02:31:16 PM
 Board: Projects

Oh this is pretty cool! Have you tried to take a look at Ikemen? They are going to implement actual platforms.
    

Re: Mega Man Robot Master Mayhem 3.1 Release

 September 09, 2021, 03:24:25 PM View in topic context
 Posted by O Ilusionista  in Mega Man Robot Master Mayhem 3.1 Release (Started by laspacho August 21, 2021, 01:35:38 PM
 Board: Your Releases, 1.0+

    

Re: Nightwing Stage - Bludhaven

 September 05, 2021, 09:41:48 PM View in topic context
 Posted by O Ilusionista  in Nightwing Stage - Bludhaven (Started by O Ilusionista September 03, 2021, 09:15:53 PM
 Board: Found Releases 1.0+

    

Nightwing Stage - Bludhaven

 September 03, 2021, 09:15:53 PM View in topic context
 Posted by O Ilusionista  in Nightwing Stage - Bludhaven (Started by O Ilusionista September 03, 2021, 09:15:53 PM
 Board: Found Releases 1.0+

[INFO]
This is a cool tribute stage PowerfulJoezilla did as a tribute for Jmax and mine work on Nigthwing:
Quote
“I created and dedicate this stage to Jmaxximus & O Ilusionista Who after many of years put out a great version of Nightwing! Thank you so much for both of your hard work and dedication to the community. I hope you will use this stage as Nightwings home.”

Really thank you, buddy! Means a lot to us :)

[PREWIEW]


[DOWNLOAD]
http://brazilmugenteam.com/stages/hosted-stages/bludhaven-nightwing/
    

Re: Air.juggle on helpers

 August 27, 2021, 05:55:16 PM View in topic context
 Posted by O Ilusionista  in Air.juggle on helpers (Started by O Ilusionista August 27, 2021, 03:48:07 PM
 Board: M.U.G.E.N Development Help

Yeah, Kame was explaining me that :)
    

Re: Air.juggle on helpers

 August 27, 2021, 04:12:13 PM View in topic context
 Posted by O Ilusionista  in Air.juggle on helpers (Started by O Ilusionista August 27, 2021, 03:48:07 PM
 Board: M.U.G.E.N Development Help

Does the helper have a destroyself? Every new helper will have their points reset...

Yes, it has (after it hits, it helds the p2 for a time and release after it, destroying itself).

Talking with some people, I saw that it would be more reliable to use a custom juggle system control.
    

Air.juggle on helpers

 August 27, 2021, 03:48:07 PM View in topic context
 Posted by O Ilusionista  in Air.juggle on helpers (Started by O Ilusionista August 27, 2021, 03:48:07 PM
 Board: M.U.G.E.N Development Help

Hello there.
I have a helper projectile which is ignoring the the juggle count and I need help to understand what is going on.

The character header has the proper juggle count set
Quote
airjuggle = 15

And the helper has the juggle set too
Code:
[statedef 2250]
type = A
movetype = A
physics = N
ctrl = 0
poweradd = 20
anim = 2210
sprpriority = 50
juggle = 10

[State 7001, 2]
type = HitDef
trigger1 = !time
attr = A, SP
damage = 0, 0
animtype = light
air.animtype = back
hitflag = MAF
guardflag = MA
fall = 1
air.fall = 1
pausetime = 0,11
guard.pausetime = 0,11
sparkno = s8111
sparkxy = 15,0
hitsound = s12,2
guard.sparkno= S25008
guardsound = s8500,0
ground.type = low
ground.slidetime = 9
ground.hittime  = 9
guard.slidetime = 7
guard.hittime = 7
ground.velocity = -5,-2
airguard.velocity = -3,-2
guard.velocity = -8
airguard.velocity = -3,-2
air.type = low
air.velocity = -5,-2
air.hittime = 9
getpower = 50,50
fall.recovertime = 8
yaccel = .45
fall.yvelocity = -4
p1stateno = 2251
p2stateno = 2255
p2facing = 1

But I can keep using a normal attack and use the move (Burst Man's Bubble trap), which will put the enemy intro a custom state. I can hit the opponent again and again, even with the juggle count set. I tried with air.juggle, but no good.

Any clue?
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 August 25, 2021, 04:22:31 AM View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

    

Re: Magma Dragoon Stage

 August 25, 2021, 04:19:33 AM View in topic context
 Posted by O Ilusionista  in Magma Dragoon Stage (Started by O Ilusionista August 24, 2021, 09:48:53 PM
 Board: Your Releases, older Mugen

Sure, just credit me and its okay :)
    

Re: Magma Dragoon Stage

 August 25, 2021, 04:03:55 AM View in topic context
 Posted by O Ilusionista  in Magma Dragoon Stage (Started by O Ilusionista August 24, 2021, 09:48:53 PM
 Board: Your Releases, older Mugen

    

Re: Magma Dragoon Stage

 August 25, 2021, 12:29:30 AM View in topic context
 Posted by O Ilusionista  in Magma Dragoon Stage (Started by O Ilusionista August 24, 2021, 09:48:53 PM
 Board: Your Releases, older Mugen