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O Ilusionista

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Messages by O Ilusionista

    

Re: Avengers: United Battle Force

 November 13, 2020, 03:14:09 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad

Hum, I know that some builds can have some issues with gamepads, but last time I tested with a PS4 pad, it was okay.

Added some speed effects on Quicksilver's legs for the underwater stage. Notice the shadow effect when you pass in front of a rock - everything gets darken :)


And I was planning to give the same submarine to all characters but, to speed up the process, some players will use the same vehicle they use on the flying stage, with some modifications.


Btw way, I really liked the result of this underwater stage. There are a lot of layers, light effects and even a water displacement efffect :)
    

Re: Avengers: United Battle Force

 October 14, 2020, 02:50:38 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't

Thanks buddy. Yes, it can be played with a gamepad - I play with my kids using a gamepad. Just the first player will be controlable by both keyboard and joystick if you try to configure it.

its on my plans to make a full screen white fx which will quickly fades.
What amazes me is that all this change is native by the engine, you don't need to use any script :)

I really liked the result
    

Re: Avengers: United Battle Force

 October 13, 2020, 01:54:29 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

I want to share something I did and I really proud of how it looks :)

An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.

Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.

Oh, and now the select screen has a little slide effect on each character



    

Re: Ikemen GO

 September 09, 2020, 02:57:14 PM View in topic context
 Posted by O Ilusionista  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hello guys. Recently I've read more about IKEMEN and I liked it.
I took a read at your wip post and I have a doubt about this:

Quote
custom Arcade Paths (for e.g. with rival matches, Simul battles mixed alongside Single, hidden bosses, branching paths etc.)
Story Mode Arcs (selectable from main menu as part of Story Mode, e.g. cinematic stories where author decides exactly who the player fights as in each match, against who, with multiple storyboards displayed along the way)

Is there any plan to support custom number of rounds per fight?
For example, I want to include a bonus game between normal fights of 2 rounds, but I want to make that bonus game a 1 round only (think about SF2 car bonus).

Is that possible?
It would be good if there could be a header command in the character .def which tells the engine how many rounds the character needs to lose to be a match over.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 August 31, 2020, 08:28:21 PM View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

 
 acabei de ler https://github.com/K4thos/Ikemen_GO/wiki#sctrlnew_remapsprite
Achei a proposta interessante, resolve o problema que o Mugen tem. Esperava que fosse algo como no OpenBOR (onde vc pode carregar varios personagens dentro de um unico personagem), o que é muito prático, mas já quebra um galho mesmo.

Vou dar uma olhada nessa engine quando der.

EDIT2: Acho que seria o "load file" https://github.com/K4thos/Ikemen_GO/wiki#loadfile

edit3: tem umas coisas que parecem BEM interessantes. O que seria PLATFORM ANGLE???
    

Re: Avengers: United Battle Force

 August 01, 2020, 05:28:15 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Hawkeye Updates - Avengers United Battle Force. Here we have a lot of updates to show :)


Gameplay nicely done by  @Psykai - he nailed how to play with Hawkeye :)
    

Re: King of Fighters à la MK11 (Whip)

 July 20, 2020, 04:37:49 PM View in topic context
 Posted by O Ilusionista  in King of Fighters à la MK11 (Kim) (Started by Scarborough July 05, 2020, 12:54:38 AM
 Board: Projects

While I am not too much fan of KOF, I liked this idea a lot - its something very different from what we have already.
Whip is more dynamic, I liked her! Billy Kane would be someone to consider too.

Keep the good work.
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 July 20, 2020, 04:33:07 PM View in topic context
 Posted by O Ilusionista  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 PM
 Board: Projects

    

Re: Mighty Street Fighter (Formerly SF2Nes)

 July 05, 2020, 06:17:31 PM View in topic context
 Posted by O Ilusionista  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 PM
 Board: Projects

I really liked it. Since you are considering change the sound effects to match the 8bit style more, have you (probably yes) considered to change the visual effects to match the same style?
    

Re: Avengers: United Battle Force

 July 05, 2020, 12:44:11 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Time for some short updates:


- Thor (shown in Ragnarok mode) now can run and run attack like all other chars. His old dodge will still be available

- The sky has a new parallax effect (Thanks Damon Caskey for the trick). Also, the sky and the buildings are now separated layers.

- Almost all basic enemies are now bound to the screen so they wont get off, which makes the game quicker.

- Now the Hyper Move/Avengers power is done by pressing Down, Up , Special. Its way easier to perform :)
    

Re: Avengers: United Battle Force

 June 26, 2020, 02:37:17 AM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

That last Mega Sentinel fight was pretty cool, mang :sugoi:
Keep up the good work, hopefully you're in better health these days

@walt Thanks buddy! My health isn't that good but I am slowly recovering.

A quick preview of how the Sentinel moves (sorry for the movie quality, I am testing new tools)


Explaining how the boss works:
It has two forms, which is changed as it runs low on energy (showing damage to the face)

First form
- Attacks only on the sides, at a specific distance
- Safe points: under the head and long distance
- Can switch to dodge randomly instead of attacking

Second way
- Attacks only on the sides, at a specific distance (but must attack below it too)
- Safe spots: long distance
- Can dodge randomly while standing
- Can randomly change the attack to a more powerful attack, which causes hitting in 3 areas
    

Re: Avengers: United Battle Force

 June 23, 2020, 04:28:39 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

New stage & bosses - Ahab & Mega Sentinel.


Due to the high volume of work in real life and some health problems, I had to slow down the work on this game. But I finally got the time to make a video.

This is one of the new phases of the sentinel chapter which, despite being short, is full of challenges and has high difficulty, depending on who is playing.

Some things are still unfinished (animations are missing in the scene, you need to regulate the difficulty of the smaller sentinels, etc.) but I like the result.

Ahab & Mega Sentinel function as 2 bosses on the level and both need to be defeated to finish it. Mega Sentinel has different attacks depending on how much health it has and shows damage to the face if it has little health.

I hope you like the result, because I liked it a lot :)
Thanks Jhfer for helping me with the small sentinels and Zvitor for the base stage.
    

Re: Bola by VIB

 June 20, 2020, 01:35:10 AM View in topic context
 Posted by O Ilusionista  in Bola by VIB (Started by O Ilusionista December 10, 2011, 06:25:44 AM
 Board: Edits & Add-ons

Indeed it's a reference, lol.
It's so good to see old friends around.
    

Re: Bola by VIB

 June 19, 2020, 09:13:00 PM View in topic context
 Posted by O Ilusionista  in Bola by VIB (Started by O Ilusionista December 10, 2011, 06:25:44 AM
 Board: Edits & Add-ons

WOW, RISE FROM YOUR GRAVE :)
    

Re: Street Fighter Spec Ops BIG 2020 trailer

 May 12, 2020, 02:02:09 AM View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops BIG 2020 trailer (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

Thanks. I liked it too, fits perfectly.
    

Re: Street Fighter Spec Ops BIG 2020 trailer

 May 12, 2020, 12:51:24 AM View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops BIG 2020 trailer (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

Good job!
Good to see more gameplay of Lady Poison

I think perhaps her finger snap during the stance should happen less faster.
Perhaps just after 2 or 3 loops of normal stance.

It's really promising !

I agree with you. I will give this feedback to Ethan

Question: what events led her to use "Lady" before her name? I need to learn more about this game's story.

That is a good question. I just know that every character on this game uses a nickname, but I don't know why "lady" (I have hints).

    

Re: Street Fighter Spec Ops BIG 2020 trailer

 May 11, 2020, 08:09:06 PM View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops BIG 2020 trailer (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

A full preview of one of the new characters from the Street Fighter Spec Ops project: Lady Poison, by Ethan Lives.
    

Re: Street Fighter Spec Ops BIG 2020 trailer

 February 11, 2020, 12:40:04 AM View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops BIG 2020 trailer (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

    

Re: Megaman chars - Blade Man, Bass & Others

 January 31, 2020, 04:35:39 PM View in topic context
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 PM
 Board: Projects

    

Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020

 January 30, 2020, 07:14:45 AM View in topic context
 Posted by O Ilusionista  in Megaman Robot Master Mayhem 3.0 Release 1/30/2020 (Started by laspacho January 30, 2020, 06:48:59 AM
 Board: Your Releases, 1.0+

Oh yeah for some reason, you have to connect a normal then cancel it into the super in order for it to work. Using JUST the ariel super with no cancels doesn't seem to work. I should mention that too lol.

Ah, ok. I will check it tomorrow.