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Re: [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22)

 July 04, 2022, 08:56:36 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

All EXA Updated Characters have received a quick update

Quote
All EXA updated characters:
-Made the High Jump Input a little more lenient
-Fixed an error where the Burst Ready sound could play multiple times if the fighter were to somehow be KO'd before round start
-Other minor fixes

Character Specific:
Ragna:
-All non-special Soul Eater attacks now deal non-lethal chip damage.
Thief Arthur:
-The last hit on all versions of Whirlwind no longer steals life on block
-Twin/Quad Daggers now deal chip damage
Kirby:
-Updated list of Copy Ability Triggers



For some reason, changing the greater-than sign to a tilde symbol makes the command less strict and I have no clue why.

The tilde makes it to where the button can be held down for any amount of time for the command to work. Without using variables to set a maximum amount of time, not only would that be inaccurate to how super jumps work in Type Lumina and most other Arcsys games, but it would also allow for you to accidentally get a super jump when you only meant to do a regular jump from crouch. Also the Greater Than symbol needs to be there to ensure that downward diagonal inputs don't trigger the command, which is also accurate to how it works in the source.

And here's some additional feedback to the characters already updated with EXA if any:

Aside from the F1 thing, which has been fixed, All of those are as intended.

shouldn't it work the same as Ragna's Soul Eater upon block (I'm not sure if it works the same as I never played the source game)?

In MAAB, the life steal (Which is actually common among other wind element characters and not just Thief) only works on hit.

Hey OHMSBY, what inspired you to add the unique cutscenes and voicelines in your showcase trailers?

I just figured it'd be more interesting than just going "This guy is next".

Also have you thought of making another April Fool's character or any ideas for one?

I did start on one a while back, but never got around to finishing it. I don't want to say what it is in case I do decide to finish and releasee it.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 28, 2022, 06:30:38 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 25, 2022, 12:50:35 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Fixed. Go ahead and redownload her.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 23, 2022, 06:46:05 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+


All fixed.



Do you not use M.U.G.E.N itself to take the picture directly?

I use my recording software to get screenshots as it's much easier to capture precise moments that way.

I wouldn't have known either. Whenever I run 1.0 in 1280x960, the frame rate takes a nosedive, so I tend to not bother switching from 640x480 on that engine. Nonetheless, I was able to fix the flickering in 1.0's higher resolutions.
Now that you said that, I'm actually pretty curious about your pc specifications (and possibly your mugen.cfg unless that's too much to ask :V ).

I have a 2.6 GHz Intel Core i7 processor with Radeon Pro 450 and Intel HD 530 graphics cards. When I run 1.1 and IKEMEN GO in 1280x960, I get a stable 60fps, which is one of the reasons why I tend to just stick with IKEMEN GO.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 22, 2022, 04:46:17 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+





All fixed and reuploaded. Yumi's updated voice patch has also been added to the site.



It seems like it only does that if I have my GameWidth and GameHeight on the mugen.cfg to 1280x960 as I usually upscale it during gameplay. But once I downscale it to 640x480 so I could snap a screenshot, now it doesn't flicker anymore. So I guessing it doesn't like that resolution and has to be changed since it's too big. I intentionally set it that way to make sure it's large enough for my monitor to see and still keep the 4:3 ratio. It's not one of the recommended settings, so I didn't know that would mess with it.

I wouldn't have known either. Whenever I run 1.0 in 1280x960, the frame rate takes a nosedive, so I tend to not bother switching from 640x480 on that engine. Nonetheless, I was able to fix the flickering in 1.0's higher resolutions.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 21, 2022, 07:01:47 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Kirby:
-The white background on Crash! still seems to be flicking on 1.0.

Really? I just tried it out on my 1.0 and I'm not getting any flickering. You may want to try downloading him again.

The other two issues been fixed and I have also decided to add a little envshake to the Exceed Accel wallbounces.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 20, 2022, 06:46:57 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+





All fixed. With the exception of

-For the Done For animation, the stage music should stop temporary until the death theme ends (I just realized it does that in the source games. Also, the same applies to Shantae too. Thought I let you know now since you haven't updated her yet).

I was never a fan of having the BGM interrupted in fighting games unless it's for something like an Astral Heat, so omitting the music stop was a conscious decision.

Along with these bugs, there was another where Negative Penalty wouldn't end Ultra Burst when it was currently active, so that has been fixed too.

The links for the recently updated Voice patches have also been updated on the site.



Oh by the way since your next character is Dead Apostle Noel, where is the small portrait from? I noticed it looks different as it doesn't look like her main portrait used in the character select screen. Kind of looks like the one from her win screen. Thought I ask and no point to rework it again since you made it already as it still looks great.

It is from one of her win screen portraits. And the same portrait will also be used for her big portrait as well.

I see. If it's alright with you, could you perhaps share it please? Either the png or psd is fine. I'm just trying to keep my characters consistent with yours.
I second that as well. Otherwise, we are kinda stuck using a cut in that will not fit with yours or the ones I'll be testing with.

The cut-in template has already been shared via PM.

So, on Faust, I found it off that his Exceed Accel didn't have the screen invert in colors when he struck the opponent's butt.

I have tried using the invert effect and it did not work well with the Exceed Accel background, so I have omitted it.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 20, 2022, 04:57:07 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Aoko has been released.



Spoiler: More Screenshots (click to see content)

Get Aoko here:
https://drive.google.com/file/d/1pBjN9-QHgyzR8UOOpjSxv9YPn9uZqg_V/view?usp=sharing

Also:
Quote
The Following Characters have received the EXA Update:
Akatsuki, Blitztank, King Dedede, Faust, Heart Aino, Hilda, Hyde, Jin Kisaragi, Kirby, King K. Rool, Lina, Mai Natsume, Merkava, Meta Knight, Nanase, Piranha Plant, Pyra, Ragna the Bloodedge, Robo-Weiss, Ruby Rose, Shana, Susano'o, Thief Arthur, Yu Narukami, Yukiko Amagi, and Yumi.

More info on the EXA Update here.

Google Drive link for characters who currently have the EXA update here.

Character Specific Changes:

King Dedede
-Gordo now disappears if Dedede is hit (No changes to Deluxe Gordo)

Kirby
-New Copy Abilities: Tornado and Ranger
-List of Copy Ability Triggers has been adjusted accordingly
-Plasma's Static Charge now also charges Kirby's Burst Gauge

King K. Rool
-Krownarang is now a regular special that does not cost meter
-Krownarang's frame data has also been adjusted

Mai Natsume
-Exseal can now be special canceled (The redirect is only special cancelable on hit)
-Juncture can now be canceled into Moon Blossom
-Juncture can now be canceled into itself near the end of the animation
-Removed Shearing Cherry Blossom Storm as a Force Break (It is now her Exceed Accel instead)

Yukiko Amagi
-Fire Boost and Fire Flame Boost now charge Yukiko's Burst Gauge
-Dia now slightly increases the Burst Gauge's regeneration throughout it's duration

The Japanese voice patches for Ragna, Ruby, Mai, and Yukiko have also been updated

Spoiler: And my next character is (click to see content)

Have fun.
    

Re: MUGEN Video thread

 June 18, 2022, 05:29:10 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Aoko:
    

Re: [OHMSBY Thread]: Ruby quick update (06/01/22)

 June 13, 2022, 04:12:09 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Would it be possible to add a Code, which allow to change the position (maybe size too?) of every layer and variable code that forms the BURST icon(s) so there be the option to change it in case it doesn't display properly (aka on top of main portrait, turns portrait, lifebar, ect) with the set of lifebars you choice?

That would require having some Variables available for each of my characters and my variables are honestly all over the place, so making a config option for each parameter of the HUD across all my characters wouldn't really be feasible. Fortunately, the Burst HUD will be in its own dedicated cns file, so the code for the parameters will be very easy to track down. Plus, you'll be able to just edit one BurstHUD.cns and copy and paste that one in all of the other character folders.

May I ask on where did you get the raw persona 4 cut ins? Was scrounging around sprites resources and haven't got much luck.

I made them myself using Photoshop.

Do me a favor (again) and show me Meta Knight's Exceed Accel

Here you go:
https://streamable.com/ogd74z

1. With the addition of the new burst Icon, as well as the timer length bar, is there any minor increase to sff filesize? I did a test to see what were the previous amount of KB was inserted to the burst icons which include BURST, ULTRA BURST, THE RED X, ULTRA BURST TIMER, and EMPTY BURST. (I might have to recheck again, ff3 doesn't like to save sometimes. :V)

Using Ruby for Comparison, her raw file size 56.3 MB before the update and 57.9 MB after the update, So the increase is pretty miniscule.

2. (from NOY update) The Ultra Burst BG is a bit heavy in size, arranging to a 3745KB (Still using Yang), and most characters make use of their Astral BG with Explods, which is a single sprite. Was that the only best BG you could find for Ultra Burst, or would more additional explods for the Ultra Burst background mess up your chars? (I'm not an expert on this, So I was just learning about Explods long ago.)

I do like how the current background looks, and I don't really find it's file size to be too much of a concern right now, but I won't rule out swapping it out for an explod based background if I can find some good enough sprites for it.

Hey OHMSBY, how did you come up with the new ideas and mechanics of this version of the Burst system, like the new icon for example, which is pretty cool because as far as I know there hasn't been any other mugen character that uses the Burst icon from Central Fiction.

Me and my friend have been going back to play Central Fiction a lot more recently, so I ended up getting most of my ideas for the EXA update from there.

Also what's the name of the stage that you used at the end of Marx's showcase video and the steamable videos you used to showoff Kirby's two new copy abilities?

"GrimmsNotes_Windmill_Hill" by Neat Unsou.


Got these all out of the way, and the fixes will be included with their respective EXA Updates.

Also I should clarify that this is going to be the same deal with the previous system updates, not everyone will be updated at once, Although there will be a lot more in the first batch than last time, and the rest will receive their EXA updates in waves.

Also, not sure if you have forgotten but I think it would be a good time to add those intros with Ichida's characters as you still haven't yet:

Honestly, special intros with characters that are not my own are very low priority right now, especially with working on the EXA update for everyone on top of my unreleased projects. I'd rather just be focusing on my own work rather than what other people decide to do with their work.
    

Re: MUGEN Video thread

 June 13, 2022, 03:27:04 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Ruby quick update (06/01/22)

 June 11, 2022, 08:41:01 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

I think now's a good time to share the details on the new system update.

Spoiler: The EXA Update (click to see content)

If it’s alright for me to ask, are there any tentative plans for characters besides Kirby to get any new/reworked moves/mechanics with the update, other than their Exceed Accels?

There will be some more extensive character specific changes as well.

    

Re: [OHMSBY Thread]: Ruby quick update (06/01/22)

 June 02, 2022, 05:23:34 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Thanks for the suggestions, Both copy abilities have a pretty size-able list of triggers to start with now.



I found an error for Ruby when the opponent won't recover after getting hit by her jC many times, making an infinite combo.
https://streamable.com/0ha861

Fixed.

Pretty good characters. Only their AI are unfair. Any idea how to lower it down or turn it off?

Go into the Character's cmd file and delete everything below the line that says ";AI" to revert them back to MUGEN's default AI.

The one thing I’m curious about for now though is with Exceed Accels being a thing in your characters, will some of them end up being changed a bit? Cause I know Dungeon of Serpents was Terumi’s Exceed Accel in Central Fiction, while it’s his Distortion Drive here.

Also, Kirby’s Crash Exceed Accel looks really cool. One question, though:
Are Terumi & Azreal getting new supers, since the QCB supers they have now are basically their Exceed Accels in source?

In case like these, their exceed accels will either be supers that they had previously and don't currently have, or they will get new exceed accels entirely.
    

Re: [OHMSBY Thread]: Marx + 2 others updated (05/24/22)

 June 01, 2022, 06:30:38 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

So Kirby is getting two new copy abilities to go along with the new system update: Tornado and Ranger.

So that means I'm going to need some Characters to add as triggers for these two new abilities, and the existing list of triggers will likely have to be rearranged as well.

If any of you have suggestions for characters that would give Kirby either the Tornado or Ranger abilities, please let me know.



Since Marx has been released, what was the development process like with this guy being your first boss character? Also did Marx change up your scheduling of making characters or is everything pretty much the same?

It was an interesting project. I found that there were less things to worry about in general when working on a Boss Character that is specifically designed to be fought against, but that doesn't mean that there weren't a few new hurdles on the way. It was fun overall and I look forward to the next time I work on a Boss.

Also, all of my projects are planned out far in advance, so there weren't any sort of schedueling conflicts.

    

Re: MUGEN Video thread

 June 01, 2022, 06:11:58 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Marx + 2 others updated (05/24/22)

 May 24, 2022, 07:05:27 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Thanks for the feedback. Time for a few updates.

Quote
Marx
-Reduced Pausetime, Hitstun, and Fall Recovertime from Eyeballs
-Fixed an error where certain attacks are unblockable at point blank
-Fixed an error where Ice Bomb won't detonate if Marx spits it out while outside of the screen
-Fixed an error where the Screen zooms out after Marx is defeated on a stage that uses tensionhigh and tensionlow
-(Hopefully) fixed an error where Marx would sometimes not bounce around the screen properly on defeat
-Added Config options for Black Hole Pull Resistance and Phase 2 Activation (See Config file for details)

Jin
-Jin now only goes into waiting before Hirensou's follow up if he currently has a target rather than if the first hit connected

Hilda
-Hilda now teleports during jBB according to the direction she is facing rather than the direction the opponent is facing




I'm already aware of p2state hitdefs on my characters whiffing on hitoverrides. A few of my characters have already been converted ahead of time to using targetstate for their non-throw moves, and the rest will be updated during the new system update.

The only feedback l can give to Marx is that his laser does a lot of damage when blocking it.

That's kind of the point. There wouldn't really be any urgency to stop his laser charge if you could just block it and only suffer just a little bit of chip damage.

If you don't mind me raising a question, how did you come up with the idea of making a boss character and other characters in general ? Have you ever run out of idea temporarily and how did you deal with it ?

More often than not, I tend to choose my projects based on whether or not there is an opprotunity to try something new, and making a boss character was definitely something new. I haven't ran out of ideas yet, but I would just simply take a break if I do.
    

Re: [OHMSBY Thread]: Marx + Marx's Stage released (05/22/22)

 May 23, 2022, 01:23:43 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Marx has been released along with his stage.

Just like my more recent Blender projects, Marx requires a patch to be played on MUGEN 1.0, which you can get here:
https://drive.google.com/file/d/1PtTnAYGaIlup7q5hcBtKlVJpxD-j7Yw4/view?usp=sharing

The stage can only be used in MUGEN 1.1 and IKEMEN GO. I may make a 1.0 version later, but it may have to be heavily compromised in order to make it happen.



Spoiler: More Screenshots (click to see content)

Get Marx here:
https://drive.google.com/file/d/1_FAiGXV6lP1iZFAmxYVx7nuwS0IVn3ji/view?usp=sharing

Get Marx's Stage here:
https://drive.google.com/file/d/1_sgYi9Ey1VfcWD5mBk5g37_6xmT_9I_X/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Have fun.



Quick question: Will you ever do more Smash boss characters in the future? Just like you made Marx

I fully intend to, yes.

A little curious, when will you release the system update?

The system update will start being rolled out alongside Aoko's release.
    

Re: MUGEN Video thread

 May 21, 2022, 06:43:16 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Marx:
    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 May 18, 2022, 06:35:00 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Would you ever consider doing PlayStation All Stars characters in your style?

I'm not quite as familiar with that game as I am with Smash Bros, so I dunno.

Not sure if this is an error or not, but both Jin and Ky can recover when I do an air combo with Uzuki.
https://streamable.com/md4uu9

If the opponent isn't supposed to recover from that last hit as soon as Jin did, then it's Hitdef needs to have it's fall.recovertime increased. If that Hitdef doesn't have a fall.recovertime, then it needs to be added.
    

Re: [OHMSBY Thread]: Merkava Released (04/17/22)

 May 15, 2022, 04:08:23 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Question: Aside from your NOY update, have you come up with new stuff for your characters like power charge or an image show up when they activate ultra burst just like MBTL ?

I don't want to get into specifics just yet, but there will be another large scale update like NOY fairly soon.

If you don't mind me asking, is there any specific inspiration for the special intro between Ky and Jin? Or was it just something you thought would be cool to include between them?

I just thought that it was a necessity for them to have a special intro with each other considering they they are both the "Ken" of their respective franchises, and I happened to find voice clips between the two that happen to work well with one another.

Also have you ever played Power Rangers: Power Of The Grid and if so what were your thoughts on it?

I have not. It looks cool though.