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Nocturnis

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Messages by Nocturnis

    

Re: Character of the Month: September 2022 Voting

 November 07, 2022, 11:17:21 PM View in topic context
 Posted by Nocturnis  in Character of the Month: September 2022 Voting (Started by KatsupSpecial October 22, 2022, 05:05:03 PM
 Board: Contributions of the Month



No frickin' way!

I'm baffled, and honored.
    

Re: Mugen Programing/coding Academy

 October 29, 2022, 01:17:07 AM View in topic context
 Posted by Nocturnis  in Mugen Programing/coding Academy (Started by IKEISLEGEND October 28, 2022, 11:52:53 PM
 Board: M.U.G.E.N Discussion

I get the idea, but I think some critical errors occurred along the way. As someone else said, you're literally on a site with multiple free coding resources and users who are willing to assist others for free.

Don't you think you would be better off charging a fee for freelance character coding for those who aren't willing to do it? 
    

Re: Evil Dan - Current Version: 5.1.3

 October 15, 2022, 10:44:47 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Damn i was working remastering Ilcane's version to an EX one like i did on Ogre EX but this looks very promising man!I guess Is Soul Gen is the next for me
I love the diversity with the taunts and his power that he shouldnt have as default great idea!

Thank you!

Cant wait to see more of this tbh, just as Pots said some animations need some work :)

Which animations? I know that Gadouken has a palette error on the last frames, but it's nothing huge. Everything PotS listed should've been fixed in 5.1.3.
    

Re: Evil Dan - Current Version: 5.1.3

 October 10, 2022, 02:02:38 AM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Noticed intros are on the list of things to do that intro I requested 14 years ago if you get bored someday on a rainy day that be awesome

 "intro with gouken about how he can't be his student anymore because his anger for sagat is to much and then dan turns evil"
Thanks for everything and glad youre still kicking honestly cant believe its been 14 years

I still remember!! I don't know when I'll be able to do the next update, but I won't forget your suggestion. I'm pretty busy now being a Dad among other things, so updates are unfortunately going to be slow now.

But, I was thinking something like..

Gouken: What have you done, Dan?!
Dan: What I had to do. I will have revenge!
Gouken: No. I cannot let you do this. This isn't what I taught you.
Dan: *Evil power engulfing him* K..kill.. you...
Gouken: Time for your first REAL lesson, boy.

Thanks for trying him out even though it's 14 years later.
    

Re: How to add afterimages to a running animation

 October 09, 2022, 06:27:38 PM View in topic context
 Posted by Nocturnis  in How to add afterimages to a running animation (Started by WildHare1940 October 09, 2022, 12:39:56 PM
 Board: M.U.G.E.N Development Help

Afterimages (SCTRLs)

You should be able to find other additional information in the Mugen Class section of the board.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 October 05, 2022, 03:31:54 AM View in topic context
 Posted by Nocturnis  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

It really depends on the software you're using, but as a rule of thumb go light and dry on the reverb or you'll end up with an effect that sounds more like a bathroom. Delay should do the heavy lifting on this kind of effect.
    

Re: Shinryuken code moving pushing back P1 on the left or right side of the wall

 September 27, 2022, 07:34:19 PM View in topic context
 Posted by Nocturnis  in Shinryuken code moving pushing back P1 on the left or right side of the wall (Started by Walruso September 27, 2022, 02:42:57 AM
 Board: M.U.G.E.N Development Help

Where in the move is the push back occuring? Is it only when blocked? Have you tried using PlayerPush?
    

Re: Evil Dan - Current Version: 5.1.3

 September 24, 2022, 02:35:40 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

New patch/update released! The next patch is going to focus on cleaning up the CLSNs, and then probably an AI retool.

I originally had planned to edit a lot of sounds for Evil Dan, but I've ran into an issue with Cubase that's preventing me from applying effects properly. No idea why. As a result, Evil Dan saying "Gadouken" in an abrupt, more evil way hasn't been implemented into the character... yet. So, once I lock down the cause of THAT bug hopefully Dan will have a few more vocal lines in the future.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 23, 2022, 01:55:23 AM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Seems like this AI coding could rival ilcane87's.

I hope not. That would mean it's more difficult than I intended.

The current AI isn't going to be the final AI anyway. The next patch has changed more than a few combos (for the better, I think) and a lot of the combo strings the AI uses are no longer viable.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 20, 2022, 05:38:52 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

I thought Evil Dan CVS sprited was after Evil Dan?

No? I'm not sure how you got that impression. Sorry if you were somehow mislead.

I don't have the time do undertake that kind of project, unfortunately. Nor do I have the desire, if I'm going to be honest. No offense.

Side note: Nearly finished with the update. I just need to figure out a good way to nerf the free flash variants during Saikyo Mode.
    

Re: The char frozes after doing a parry!!!

 September 13, 2022, 01:16:57 AM View in topic context
 Posted by Nocturnis  in The char frozes after doing a parry!!! (Started by Rabano September 12, 2022, 10:40:29 PM
 Board: M.U.G.E.N Development Help

Without seeing your code I would guess you need a change state back to 0. Could you please share your code so we can have a better understanding?
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 12, 2022, 10:30:44 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Really cool version of Evil Dan.  :thumbsup:
I made a quick video showing the A.I.

Thank you so much!

It's impressive you manage to get a video of the AI actually working, as well  :mlol:

Don't worry, it'll eventually get updated in the future. I know it's kind of robotic right now.

I'm currently working on fixing the bugs PotS found and implementing his suggestions.

Edit: There will be a delay on the next version as I'm sick. Hell, the whole family is sick. Apologies for the delay.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 11, 2022, 08:25:26 PM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Got around to trying the char. I like that he's completely different from Ilcane's version and that he uses taunts to power up.

Now for some feedback:

Spoiler, click to toggle visibilty

Where were YOU during beta? :P

Tons of awesome bug reports and recommendations, thanks! Given the amount of stuff you listed, I'll probably just PM you later for some clarification on some of your points you made (a wee bit busy today). I hope that's cool.

Edit: For anyone else providing feedback/bug reports/etc. All of PotS' points will be addressed. I mean it's PotS.. he knows way more than me about this stuff. :P
    

Evil Dan - Current Version: 5.1.3

 September 11, 2022, 12:39:10 AM View in topic context
 Posted by Nocturnis  in Evil Dan - Current Version: 5.1.3 (Started by Nocturnis September 11, 2022, 12:39:10 AM
 Board: Your Releases, 1.0+

Sept 24th, 2022: Update released! Nearly everything PotS spotted was addressed. Hopefully it's a lot less buggy now. Happy weekend!

Here's an early release! (Mugen 1.0) - Screenshots and Video to come later. I'm lazy.

I'm happy with the state of the character right now, and while there's still a good handful of things that are unfinished and still aren't done it is very much NOT a Beta anymore.

Evil Dan Version 5.1.3
Download


Evil Dan is a sort of hybrid fighter that can fit into an MvC, CvS, or Custom roster without seeming too out of place.

The Scroll System

Evil Dan is a bit more interactive than the usual shoto fighter. Because Dan never completed his Shotokan training, he cannot utilize some of the hidden/forbidden (Ansatsuken) abilities as well. He must instead store the power in order to use his Level 3 only abilities (e.g. Shun Goku Satsu). In order to store the power, he utilizes the Ten Kanji.

During 2 of his standard Taunts, you can press any Punch to cause the kanji to appear. This is stored on a scroll icon on the upper playerside portion of the screen. Using any Level 3 consumes the Kanji Scroll. If Dan tries to use a level 3 without a Kanji Scroll, he loses 1000 power, gets hurt and is in a winded state - leaving him wide open for attack.

The other scroll is the Flash Variant scroll. Dan may not have finished his training under Gouken, but he is constantly evolving his Saikyo techniques. During 3 of Dan's Taunts, the player can summon forth his Saikyo Spirit and gain one Flash Variant Scroll charge by pressing kick. This allows Dan to use a Flash Variant at will. Using a Flash Variant Scroll will consume ALL charges.

Kanji Scroll can be charged 1 time.
Flash Variant Scroll can be charged 3 times.

If all charges are stored and the scroll is complete, Dan can use the Flash Variant Shun Goku Satsu, or the Legendary Taunt.

This should encourage the player to do what Dan does best during gameplay: Taunt!

Saikyo Mode

Saikyo Mode is a secret mode enabled by a button combination at a specific time. What happens during Saikyo mode? Dan's Saikyo Spirit begins to take back control of his body and enables him to use Flash Variant Koryuken with impunity. He also receives a 25% heal. It's not easy to enable this mode during gameplay, but if the player is skilled and sets it up accordingly, it's ultra powerful.

Palette Selections
A: Magenta
B: Red
C: Cream
X: Grey
Y: Blue
Z: Black
Start+A: Deep Purple
Start+B: Clotted Cream (then jam)
Start+C: Blood Red
Start+X: Abyss Blue
Start+Y: Cthulhu Green
Start+Z: Evil Flamingo Pink

Aerial Launcher : Crouching Fierce Punch

Dash: f,f or b,b

Throw: 2 Punches or 2 Kicks

Taunt: Start (KS)(FVS)
Back Turn Taunt: b+Start (KS)(FVS)
Power Surge Taunt: f+Start
   Power Charge: hold start during Power Surge (FVS)

KS:  Kanji Scroll can be activated. (any punch)
FVS: Flash Variant Scroll can be activated. (any kick)

Gadouken: d, df, f, any punch (*FV)
Kouryuuken: f, d, df, any punch (*FV)
Koryuhiji: b,bd,b, any punch (*FV)
Dan Kuu Kyaku: d, db, b, any kick (also air)
Dive Kick: (In air) d, df, f, any kick
Roll: d, df, f, any kick - Alternate Koryuken with any punch. Cancel with any kick.
Asura Warp Forward: f, d, df, any 2 punches (or kicks)
Asura Warp Backward: f, d, df, any 2 punches (or kicks)

Messatsu Gadouken: d, df, f, d, df, f, any punch
Messatsu Koryuurekka: d, db, b, d, db, b, any punch
Messatsu Buraiken: d, db, b, d, db, b, any kick
Messatsu Dankuu Rekka: d, df, f, d, df, f, any kick - Continue Rekka inputs with any kick
Messatsu Haoh Gadouken: f, df, d, db, b, f, 3 punches
Shun Goku Satsu: lp, lp, f, lk, hp
Legendary Taunt: d, df, f, d, df, f, start (KS)(FVSx3)

Palette's 1-6: Classic Evil Palettes
Palette's 7-12: Dark Sicklier Evil

(*FV): These moves are modified version of standard special moves.
       Koryuken: i-Frames.
       Gadouken: Wall bounce.
       Koryuhiji: Ground bounce.
       Shun Goku Satsu: Player now controls the hits - go wild!

Things left to do:
CNS Cleanup
Final Palette Pass. There are a lot of sprites that didn't convert properly in Fighter Factory and some of the colors are incorrectly assigned.
Intros for various fighters, shotos, sagat, etc. (Not high priority)
AI Update - The AI is horrible, I know. I ran into lots of issues and plan to remedy this in the future.
Intro & Ending storyboards

This character is edited heavily from multiple sources:
R's Dan was the base. R deserves mega credit here.
Gouki by Tenebrous.
Code/Sprite & AI assistance from O Ilusionista.
Kairi (You probably helped with something, bud.)
MvCE Evil Ryu by Vyn.
I think an fx sprite or two that Warusaki ripped?
Probably a lot of other resources and creators that I unfortunately cannot remember but deserve credit and acknowledgement. If I've missed someone, I am very sorry. It wasn't on purpose.

Q: How do I activate Saikyo Mode?!?!?!
A: Well, you could figure it out on your own or be petty and just look at the code - or solve this riddle: D,D,D,S during Legendary Taunt. Good luck figuring THAT out.

Q: Why can't I combo off of C+HK?
A: I found it to be a little too exploitable/cheap. There's plenty of juggle setups and linkers.

Q: I found an infinite here..
A: Are you sure? Did you test it with AI off? It may be that p2 can recover during this supposed infinite.

Q: Will there be a CVS/MVC/PotS/etc version?
A: I do not have plans to do those versions.

Q: Can I use your sprites?
A: Sure. Just remember to credit me, please.

Q: Can I edit your character?
A: If you really have to. Again, just remember to credit me. [Side note: I asked Reu this question many years ago when making the first Evil Dan sprites. He said I shouldn't. I didn't.]

Q: What's next after Evil Dan?
A: Nothin'.

Spoiler: Changelog v5.1.3 (click to see content)
Spoiler: Changelog v5.1.2 (click to see content)
Spoiler: Old Beta Changelogs (click to see content)

Thanks to these Beta testers for bug reports:
RagingRowen
Vegaz_Parrelli

Other thanks:
Steelhammers
PotS
Anyone I forgot to thank. Sorry.

Edit: Oh right! Please, please, please! Let me know your opinion! I started this thing like 14 years ago and forgot about it and only recently started working on it again. :P

Edit2: Current bug with Gadouken Anim. Will be fixed in next update.
    

Re: Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022)

 September 07, 2022, 03:49:21 AM View in topic context
 Posted by Nocturnis  in Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022) (Started by Nocturnis April 29, 2008, 08:26:29 PM
 Board: Projects

You must gather your party before venturing forth...

    

Re: How can I make a ground bounce?

 September 06, 2022, 02:39:06 AM View in topic context
 Posted by Nocturnis  in How can I make a ground bounce? (Started by Rabano September 05, 2022, 01:30:42 AM
 Board: M.U.G.E.N Development Help

I suggest looking at Kung Fu Man's code. I ended up learning from the wallbounce code ([Statedef 1028]).
    

Re: Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 5th, 2022)

 September 05, 2022, 07:21:07 PM View in topic context
 Posted by Nocturnis  in Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022) (Started by Nocturnis April 29, 2008, 08:26:29 PM
 Board: Projects

Updated Information:



See that thing up there? Let me explain.

The Scroll System

Evil Dan is a bit more interactive than the usual shoto. Because Dan never completed his Shotokan training, he cannot utilize some of the hidden (Ansatsuken) abilities as well. He must instead store the power in order to use his Level 3 Power abilities (e.g. Shun Goku Satsu). In order to store the power, he utilizes the Ten Kanji.

During 2 of his standard Taunts, you can press any Punch to cause the kanji to appear. This is stored on a scroll icon on the upper playerside portion of the screen. Using any Level 3 uses Kanji Scroll. If Dan tries to use a level 3 without a Kanji Scroll, he loses 1000 power, gets hurt and is in a winded state - leaving him wide open for attack.

The other scroll is the Flash Variant scroll. Dan may not have finished his training under Gouken, but he is constantly evolving his Saikyo techniques. During 3 of Dan's Taunts, the player can summon forth his Saikyo Spirit and gain one Flash Variant Scroll charge. This allows Dan to use a Flash Variant at will. Using a Flash Variant Scroll will consume ALL charges.

Kanji Scroll can be charged 1 time.
Flash Variant Scroll can be charged 3 times.

If all charges are stored and the scroll is complete, Dan can use the Flash Variant Shun Goku Satsu, or the Legendary Taunt.

This should encourage the player to do what Dan does best during gameplay: Taunt!

Saikyo Mode

Saikyo Mode is a secret mode enabled by a button combination at a specific time. What happens during Saikyo mode? Dan's Saikyo Spirit begins to take back control of his body and enables him to use all Flash Variants with impunity. That's right, you don't have to build a scroll to use the Flash Variant Shun Goku Satsu any more. It's not easy to enable this mode during gameplay, but if the player is skilled and sets it up accordingly, it's ultra powerful.

The only move that will require a Kanji scroll during this mode is Messatsu Haoh Gadouken.


    

Re: Hoshikuro/Evil Dan Revision (Changelog Updated: Sept 3rd, 2022)

 September 03, 2022, 04:51:53 PM View in topic context
 Posted by Nocturnis  in Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022) (Started by Nocturnis April 29, 2008, 08:26:29 PM
 Board: Projects


Edit: Accidentally pressed save instead of preview. Oops!

Had fun doing this version of the SGS.

Like the video says, it requires the player to be paying attention in order to maximize the damage output of the move. Most of the Flash Variants operate in that manor, anyway. So I figured: why mess up an established trend?

The highest number of hits I've gotten is 27 so far. That's an extra 81 damage. It's so fun to just mash the hell out of buttons when this move is activated.

I may tweak some BGPalFX and AllPalFX in the future, but it's basically done.

You can also see the new retouch of Dan's face in this video.

    

Re: Is there a more recent AI coding tutorial/document?

 September 02, 2022, 06:17:36 PM View in topic context
 Posted by Nocturnis  in Is there a more recent AI coding tutorial/document? (Started by Nocturnis September 02, 2022, 03:03:34 AM
 Board: M.U.G.E.N Development Help

You can try Seravy's AI guide or video tutorials on the AI that Beterhans from Beterwork channel did. To my mind they are pretty useful. Good luck.


I'll check it out. Thanks :)

HOWEVER

My other brain cell woke up and realized I had a stupid typo in the next move. I did a dumb, lol.

For anyone who reads this in the future: Remember to not only check your code line by line, but also double check your integers and operators.

Welp, SteelHammers, you solved my dang AI issues. Thanks much!
    

Re: Is there a more recent AI coding tutorial/document?

 September 02, 2022, 01:59:47 PM View in topic context
 Posted by Nocturnis  in Is there a more recent AI coding tutorial/document? (Started by Nocturnis September 02, 2022, 03:03:34 AM
 Board: M.U.G.E.N Development Help

Changestates have been separated.

Code is organized from top to bottom. Still having issues with things like juggles. I've set it up so that it continues the juggle while p2 is in a falling state, and usually the first attack fires but stops after that, despite there being a follow up coded. Not sure what I'm messing up here. Follow up attack is higher in the code than the initial hit.

AILevel is a thing? Crap. (Thanks)