
Board: Development Resources
--------11/01/2023: Rev 1.3--------
######################### Improved PRG Interleaving! #########################
The script has become more flexible by introducing import parameters. They work
much and such the same as append, only they load the data to the start of the file
as opposed to slapping it on the end. This allows games like Saturday Night Slam-Masters
to have all it's program data properly read. Admittedly a bit slap dash but should get the job
done. Let me know if any bugs spring up
EXAMPLE:
#Import this data first before we interleave anything
prg_import = ["mbe_23e.8f",0x80000]
import_swapendian = 2 #Swap the endian. 2 Indicates a length of 16-bits, so every 2 bytes
######################### NEWLY SUPPORTED GAMES #########################
---Graphics Data ----
ringdest - Ring of Destruction/SlamMasters 2
---Program Data ----
forgottn - Forgotten Worlds
---Graphics and Program Data ----
3countb - 3 Count Bout/Fire Suplex
aodk - Aggressors of Dark Kombat
punisher - The Punisher
slammast - Saturday Night SlamMasters