YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Charles_2011 is Offline
Contact Charles_2011:

Charles_2011

Contributor

Messages by Charles_2011

    

Re: Best MUGEN games you can recommend?

 January 10, 2023, 02:08:22 PM View in topic context
 Posted by Charles_2011  in Best MUGEN games you can recommend? (Started by WastedCoder January 10, 2023, 01:58:53 PM
 Board: M.U.G.E.N Discussion

    

Re: tag, fight.def, name and health bar locations

 December 29, 2022, 01:38:45 PM View in topic context
 Posted by Charles_2011  in tag, fight.def, name and health bar locations (Started by swooosh83 December 29, 2022, 05:44:45 AM
 Board: Ikemen General Discussion and Help

    

Re: CVS2 Alex - No intro on the second Round - Turns Mode - Jesuszilla

 December 28, 2022, 09:57:28 PM View in topic context
 Posted by Charles_2011  in CVS2 Alex - No intro on the second Round - Turns Mode - Jesuszilla (Started by Charles_2011 December 20, 2022, 03:06:55 AM
 Board: M.U.G.E.N Configuration Help

Thank you so much, beterhans, It works perfectly, It was useful for Eagle and Bison, too.
    

Re: CVS2 Alex - No intro on the second Round - Turns Mode - Jesuszilla

 December 27, 2022, 03:26:20 PM View in topic context
 Posted by Charles_2011  in CVS2 Alex - No intro on the second Round - Turns Mode - Jesuszilla (Started by Charles_2011 December 20, 2022, 03:06:55 AM
 Board: M.U.G.E.N Configuration Help

Hello beterhans, thanks for your disponibility. There is no Intro on the second (third,fourth) round on "Turns mode".

Here, state 5900:

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0 && Time = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0 && Time = 0
fvalue = 0

[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = NumHelper(10001) && helper(10001),var(20+palNo) > 0
source = 1,1
dest = 1,(helper(10001),var(20+palNo))

[State 5900, 4] ;Intro for round 1
type = ChangeState
triggerall = Time
trigger1 = roundno = 1
value = 190

[State 5900, 5] ;All other rounds
type = ChangeState
triggerall = Time
trigger1 = NumHelper(10001)
value = 0
    

Re: I want to increase the number of simul mode icons

 December 23, 2022, 11:30:31 AM View in topic context
 Posted by Charles_2011  in I want to increase the number of simul mode icons (Started by nikumeri829 December 15, 2022, 03:22:26 PM
 Board: M.U.G.E.N Configuration Help

Hello nikumeri829.

I send you a message with the changes.
    

Re: I want to increase the number of simul mode icons

 December 22, 2022, 04:47:25 AM View in topic context
 Posted by Charles_2011  in I want to increase the number of simul mode icons (Started by nikumeri829 December 15, 2022, 03:22:26 PM
 Board: M.U.G.E.N Configuration Help

Hello nikumeri829.

I've made some progress, here:

Simul:


Turns:




But I have some problems wih "single":



I don´t know why but the game stars with two Icons, I have to say that this screenpack has a differente configuration, these pictures are in the carpet "Fonts". I´ll continue testing this screenpack.

    

Akatsuki Blitzkampf - Screenpack - Animation

 December 21, 2022, 03:47:19 AM View in topic context
 Posted by Charles_2011  in Akatsuki Blitzkampf - Screenpack - Animation (Started by Charles_2011 December 21, 2022, 03:47:19 AM
 Board: Requests

Hello.

I´m searching the screenpack of the game Akatsuki Blitzkampf, sometime ago I saw on Youtube a user that it has it but the download link was down.
Could you help me to find it or send it to me, please?

To be more specific I´m interested on this animation, the world map:



You can see it on this video on the minute:1:12, here:

https://www.youtube.com/watch?v=4AYvCz_IGWE&t=1086s

I hope you can help me with this.
    

Re: I want to increase the number of simul mode icons

 December 20, 2022, 04:54:44 PM View in topic context
 Posted by Charles_2011  in I want to increase the number of simul mode icons (Started by nikumeri829 December 15, 2022, 03:22:26 PM
 Board: M.U.G.E.N Configuration Help

Is this screenpack available? If you send me or provide me a link maybe I can do something about it.
    

CVS2 Alex - No intro on the second Round - Turns Mode - Jesuszilla

 December 20, 2022, 03:06:55 AM View in topic context
 Posted by Charles_2011  in CVS2 Alex - No intro on the second Round - Turns Mode - Jesuszilla (Started by Charles_2011 December 20, 2022, 03:06:55 AM
 Board: M.U.G.E.N Configuration Help

Hello.

I´m testing CVS2 Alex but there is no intro for him on the second round on turns mode, here:

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Here you have the codes that are releated to his intro:

Code:
;---------------------------------------------------------------------------
; Intro decider
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0

; CODE BY "REJY2505"
;===============================================;
;======; MUSIC BEFORE BATTLE / FIRST CODE ;=====;
;===============================================;

[State 200, SND]
type=playsnd
triggerall = RoundNo = 1
trigger1 = !time
value = F8001,1
channel = 22

;===============================================;

[State 190, ChangeState]
type = ChangeState
trigger1 = !Time
value = 191+(random%2)

;---------------------------------------------------------------------------
; Intro 1
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 190, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = Anim

[State 190, 1] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 190, 4] ;Change to stand state
type = ChangeState
trigger1 = AnimTime = 0
value = 0

;---------------------------------------------------------------------------
; Intro 2
[Statedef 192]
type = S
ctrl = 0
anim = 191
velset = 0,0

[State 192, Shirt]
type = Helper
triggerall = !NumHelper(1920)
trigger1 = Time = 0
helpertype = normal
name = "shirt"
ID = 1920
pos = 0,0
postype = p1
facing = 1
stateno = 1920
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0

[State 190, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = Anim

[State 190, 1] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElemTime(26) = 0
value = S8+Var(24),14
channel = 0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElemTime(28) = 0
value = S190,0
channel = 1

[State 190, 4] ;Change to stand state
type = ChangeState
trigger1 = AnimTime = 0
value = 0

;----------------------------------------------------------------------------------
; Shirt
[Statedef 1920]
anim = 1910
sprpriority = 1

[State 1920, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = anim

[State 1920, SprPriority]
type = SprPriority
trigger1 = AnimElemTime(38) = 0
value = -1

[State 1920, VelSet]
type = VelSet
trigger1 = AnimElemTime(38) = 0
x = -2.25
y = 2.5

[State 1920, VarSet]
type = Null
triggerall = Time = 0
trigger1 = e||(var(0) := 256)
trigger1 = e||(var(1) := 0)
[State 1920, VarAdd]
type = VarAdd
triggerall = Var(1)
trigger1 = (Time - Var(1))%2 = 0
var(0) = -32

[State 1920, Transparency]
type = Trans
trigger1 = root, Anim != 191
trigger1 = e||(var(1) := time)
trigger2 = var(1)
trans = add
alpha = var(0),256

[State 1920, DestroySelf]
type = DestroySelf
trigger1 = RoundState > 1
trigger2 = Var(0) < 32
trigger3 = Pos Y + Vel Y >= 64

;---------------------------------------------------------------------------

What do I have to change, erase or add? I hope you can help me.
    

Re: I want to increase the number of simul mode icons

 December 20, 2022, 02:42:29 AM View in topic context
 Posted by Charles_2011  in I want to increase the number of simul mode icons (Started by nikumeri829 December 15, 2022, 03:22:26 PM
 Board: M.U.G.E.N Configuration Help

Hello nikumeri829.

Did you solve your problem?
    

Re: I want to increase the number of simul mode icons

 December 16, 2022, 11:24:57 AM View in topic context
 Posted by Charles_2011  in I want to increase the number of simul mode icons (Started by nikumeri829 December 15, 2022, 03:22:26 PM
 Board: M.U.G.E.N Configuration Help

Hello.

Quote
I have "add004" installed now, but can "Mugen-Hook" coexist?

Yes, I use AD004 with Mugenhook.

Other option could be edit the sprite that shows in the character select, something like this:



I hope this help you.
    

Re: I want to increase the number of simul mode icons

 December 15, 2022, 03:26:43 PM View in topic context
 Posted by Charles_2011  in I want to increase the number of simul mode icons (Started by nikumeri829 December 15, 2022, 03:22:26 PM
 Board: M.U.G.E.N Configuration Help

Hello nikumeri829.

You can prove "Mugen-Hook", with that engine you can change the value inside "Mugenhook.ini":

; change amount of selectable fighters in simul mode
iSelectableFighters = 2

If you test Mugenhook don´t forget to make a backup just in case.
    

Re: Samurai Shodown 2019 sound and image rip

 December 15, 2022, 12:29:44 AM View in topic context
 Posted by Charles_2011  in Samurai Shodown 2019 sound and image rip (Started by miner600 May 15, 2021, 09:07:45 PM
 Board: Resource Releases

Thank you so much, miner600. This is very useful.
    

Re: CvS Roster Discussion

 November 29, 2022, 11:01:49 PM View in topic context
 Posted by Charles_2011  in CvS Roster Discussion (Started by RagingRowen November 29, 2022, 10:27:30 PM
 Board: M.U.G.E.N Discussion

Hello.

Here you have my suggestion:

Karin vs Robert - Both are wealthy

If you don´t have a problem to repeat Robert twice, could be a good option.
    

Re: Keep visible the lifebar

 November 17, 2022, 02:48:04 PM View in topic context
 Posted by Charles_2011  in Keep visible the lifebar (Started by Charles_2011 November 15, 2022, 09:49:30 PM
 Board: M.U.G.E.N Configuration Help

Hello Tiger-Boy.

Thank you for the answer, I erased every state that contains the text "nobardisplay" but it didn´t work. Thank you for the link that you provide me, I´ll check it.

Quote
Your stages are awesome.
And thank you for this, too.
    

Keep visible the lifebar

 November 15, 2022, 09:49:30 PM View in topic context
 Posted by Charles_2011  in Keep visible the lifebar (Started by Charles_2011 November 15, 2022, 09:49:30 PM
 Board: M.U.G.E.N Configuration Help

Hello.

As you know the lifebar ADD004 disappear at the end of the fight and at the begining of the next round, is there a way to keep it always visible?

    

Re: Cammy Delta Red 2022 UPDATE

 November 13, 2022, 08:45:51 PM View in topic context
 Posted by Charles_2011  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

Tiger-Boy, congratulations, It is a really nice intro, I like it a lot.
    

Re: Remove Tag and Ratio

 November 09, 2022, 12:25:28 PM View in topic context
 Posted by Charles_2011  in Remove Tag and Ratio (Started by NikoPalad67140 November 03, 2022, 11:04:30 AM
 Board: M.U.G.E.N Development Help

Thank you Foobs, I don´t have experience on Ikemen, thank you for tell where to search. Colleague NikoPalad67140, search in the System.def of your Ikemen and erase these or add a ";":

teammenu.itemname.single = Single ;Ikemen feature
teammenu.itemname.tag = ;Tag       ;Ikemen feature
teammenu.itemname.simul = ;Simul   ;Ikemen feature
teammenu.itemname.turns = Turns   ;Ikemen feature
teammenu.itemname.ratio = ;Ratio   ;Ikemen feature

    

Re: Remove Tag and Ratio

 November 08, 2022, 08:45:43 PM View in topic context
 Posted by Charles_2011  in Remove Tag and Ratio (Started by NikoPalad67140 November 03, 2022, 11:04:30 AM
 Board: M.U.G.E.N Development Help

Hello.

I have the same question, is it posible?
    

Re: cvs2 with groove bar video tutorial complete version

 November 05, 2022, 03:57:35 AM View in topic context
 Posted by Charles_2011  in cvs2 with groove bar video tutorial complete version (Started by kamui 2.0 November 04, 2022, 10:24:28 PM
 Board: M.U.G.E.N Discussion