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Charles_2011

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Messages by Charles_2011

    

Re: Cherry Blossom2019 / Stage Update - Spain2019

 May 09, 2021, 05:17:26 AM View in topic context
 Posted by Charles_2011  in Cherry Blossom2019 / Stage Update - Spain2019 (Started by Charles_2011 May 04, 2021, 09:26:31 PM
 Board: Your Releases, 1.0+

Thank you so much BahamianKing242 and Shin DANZEY for your kindness! Enjoy the stages, there is more to come!

Quote
may we have a update for train2019?
 

I don´t deny that I thought to update that stage, maybe add a speed effect that I saw in other stage. I want to update other stages too, but I´ll do it in time.
    

Re: Cherry Blossom2019 / Stage Update - Spain2019

 May 05, 2021, 09:34:36 PM View in topic context
 Posted by Charles_2011  in Cherry Blossom2019 / Stage Update - Spain2019 (Started by Charles_2011 May 04, 2021, 09:26:31 PM
 Board: Your Releases, 1.0+

Thank you for your words, Vegaz_Parrelli and for your suggestion, too.
    

Re: Cherry Blossom2019 / Stage Update - Spain2019

 May 05, 2021, 05:00:01 AM View in topic context
 Posted by Charles_2011  in Cherry Blossom2019 / Stage Update - Spain2019 (Started by Charles_2011 May 04, 2021, 09:26:31 PM
 Board: Your Releases, 1.0+

Thank you to you too, DarkWolf13. For your words and the videos, I watched them all.

Enjoy the stages.
    

Re: Cherry Blossom2019 / Stage Update - Spain2019

 May 05, 2021, 04:44:55 AM View in topic context
 Posted by Charles_2011  in Cherry Blossom2019 / Stage Update - Spain2019 (Started by Charles_2011 May 04, 2021, 09:26:31 PM
 Board: Your Releases, 1.0+

Extravagant!, The Street Fighter! Thank you so much to both of you for your kind words!

Quote
Are you going to make the night version were it's more purple?

I don´t deny that it crossed my mind, maybe I´ll do it.
    

Cherry Blossom2019 / Stage Update - Spain2019

 May 04, 2021, 09:26:31 PM View in topic context
 Posted by Charles_2011  in Cherry Blossom2019 / Stage Update - Spain2019 (Started by Charles_2011 May 04, 2021, 09:26:31 PM
 Board: Your Releases, 1.0+

Hello.

Here you are a new stage and an update.

For the new stage and the update I took material of these authors:
* Manuz
* KAINE
* Kung Fu Man
* Caddie
* Shiyo Kakuge
* IronMUGEN
* David Demianoff
* There were other authors too, but I didn´t find any name in the def. file.
* Please, if I forgot to mentioned an author, please, let me know.


Metadata, for both stages:
Parallax: Yes
Animations: Yes
Zoom: Yes
Super Jump: Yes
Music: Yes


Cherry Blossom2019, Pictures:









Stage Update / Spain2019:

What´s new or different?
* Changes in delta
* Move effect on the roof
* Leaves flying in the room
* Gears Spins are not longer duplicate (Tile)
* Clouds have movement
* Ropes in the curtains


Pictures:





There are extra anim for the Gears Spins, thank you for the suggestion Vegaz_Parrelli.

Change these values and you´ll see that the gears spins stops earlier:

Spoiler, click to toggle visibilty

Link:
https://1drv.ms/u/s!AhMnWf3J-0MkaXGBy3IYbqYxmQ4?e=LOEVkv

I hope you like the new stage and the update, feel free to use these stages in your personal project.
Enjoy!

    

Re: Hyper Street Fighter Zero by Ehnyd

 May 01, 2021, 02:43:42 PM View in topic context
 Posted by Charles_2011  in Hyper Street Fighter Zero by Ehnyd (Started by Ehnyd August 12, 2020, 07:07:38 AM
 Board: Found Releases 1.0+

Hola colega, Ehnyd.

Te menciono nuevos detalles que he encontrado:

En Dramatic Battle paso esto con Karin, se quedo supendida en el aire durante toda la pelea:



Con Zangief continuo un efecto en marcha al ser derrotado:



Y este detalle talvez sea insignificante ya que no influye en la calidad ni en la diversión del juego pero te lo muestro de todas formas, la mención a los ganadores o hasta el texto de "Winner" se ve incompleto dependiendo de con quieres juegues en "Dramatic mode":



Esta es una petición o sugerencia sobre personajes que pudieran ser agregados aprovechando el comentario que me precede, he de recalcar que solo lo mencionare esta vez:

- Decapre (del autor "Tjun" como lo habia mencionado antes)
- Juli
- Dark Sakura
- Killer Bee con su atuendo de Doll (El personaje esta en el juego pero no es seleccionable en la pantalla de selección).

Sugerencia sobre Ryu:

¿Has considera agregar la característica patada que tiene en el SF3? El autor "Beximus" tiene un Ryu con esa capacidad en su juego "Capcom Universe - Nexus of Heroes", aqui un ejemplo:



Te dejo el video para que puedas verlo, la patada en mención se da en el min 1:49:

https://www.youtube.com/watch?v=k9XK_rU2YGo

Bueno, espero que sigan las mejores, realmente estoy disfrutando mucho de tu juego, con cada actualización se disfruta mas, me causa mucha curiosidad cuales podrían ser los nuevos personajes por venir, al menos, desde mi punto de vista Haohmaru a sido todo un acierto.

Muchas gracias nuevamente por compartir este Mugen tan completo.
    

Re: Hyper Street Fighter Zero by Ehnyd

 April 30, 2021, 01:49:36 PM View in topic context
 Posted by Charles_2011  in Hyper Street Fighter Zero by Ehnyd (Started by Ehnyd August 12, 2020, 07:07:38 AM
 Board: Found Releases 1.0+

Muchas gracias Ehnyd por tu esfuerzo, espero no incomodarte con las sugerencias o correcciones que a mi parecer esten ahi.

Que sigan las mejoras colega.
    

Re: Hyper Street Fighter Zero by Ehnyd

 April 29, 2021, 01:25:57 PM View in topic context
 Posted by Charles_2011  in Hyper Street Fighter Zero by Ehnyd (Started by Ehnyd August 12, 2020, 07:07:38 AM
 Board: Found Releases 1.0+

Quote
(igual en el parche esta ese fix si quieres agregar)
Muchisimas gracias!

Note algo con Haohmaru, chequea esto:



No digo que nunca golpee en el aire usando su patada fuerte, pero en la pelea con Blanca me ocurrio algo de 3 veces.

Y hay un problema con la paleta de Killer Bee con su atuendo de Doll:









Quote
I hope you add more chars in future updates.

Sobre esta peticion tengo una sugerencia si es que lo llegas a considerar: ¿Has pensado en Decapre del autor "Tjun"? Al ser una doll de hecho podria encajar perfectamente en el juego, darle historia con Cammy y mas. Ademas que podria ser un personaje igual de exclusivo como Evil/Violent Ken.

He jugado con Haohmaru y me he divertido mucho, pude sacar su ending y si, el final me parece apropiado a la par que da un guiño interesante.

Espero que sigan las mejoras, muchas gracias nuevamente por compartir tu trabajo.
    

Re: Hyper Street Fighter Zero by Ehnyd

 April 28, 2021, 03:06:15 PM View in topic context
 Posted by Charles_2011  in Hyper Street Fighter Zero by Ehnyd (Started by Ehnyd August 12, 2020, 07:07:38 AM
 Board: Found Releases 1.0+

Hola colega, Ehnyd.

Me agrada mucho este proyecto de SFA, me parece que es de lo mejorcito que hay en cuanto a este juego. Sobre Haohmaru, toda una sorpresa desde el trailer, pero creo que en Mugen se puede romper las normas, de otra forma uno solo tendria  que jugar los juegos oficiales. Hasta Tekken lo hizo, ¿no es asi?, añadiendo a Geese y a Akuma en su roster y no solo eso, tambien les dieron historia.

Quisiera darte unos alcances sobre cosas que he notado:

En este escenario no hay musica, entre en modo "Training" dos veces y no se escucha nada:



En el caso de Gen encontre que al realizar ciertos movimientos se produce un cambio en la paleta de colores, aqui dos ejemplos:





Note algo sobre el Winner portrait de Balrog, puede que este en un error pero me parece que estuviera un tanto difuminado en comparacion a otros portraits, aqui una muestra:



Con Evil/Violent Ken al cruzar el Tatsumaki Senpukyaku no golpeas al oponente:



Con este mismo personaje al usar la patada chica estando agachado puedes encadenar hasta 8 golpes:



No se si es tu deseo dejarlo asi pero lo menciono solo por si acaso.

Tengo una sugerencia: Preferia el Stand de la version pasada de Evil/Violent Ken, no se si a otros usuarios le pase lo mismo con Evil Ryu, ¿has considerado la posibilidad de dejar dos archivos "air" para aquellos a quienes le gusta la version pasada o clasica de sus stands?

Bueno, estos serian los alcances que te puedo dar hasta el momento, se ve muy bien tu Mugen, quiero probar mas a Haohmaru me causa mucho curiosidad, gracias por tu esfuerzo y sobre todo por compartirlo.

Te felicito.
    

Re: Spain2019

 April 27, 2021, 06:23:14 PM View in topic context
 Posted by Charles_2011  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Hello Vegaz_Parrelli.

Quote
but the gears spin because they are part of the mechanism that lowers the cage. So when the cage stops, they should stop. Wouldn't make sense for them to keep moving. I'm sure that's what you had in mind, right Charles?

Probably you´re right about the timing of the mechanism, but I really like that extra movement at the end. In time I´ll provide two codes, thank you my friend for the explanation.
    

Re: Spain2019

 April 26, 2021, 05:14:12 AM View in topic context
 Posted by Charles_2011  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Quote
Would of been cooler if it kept spinning and if the clouds was moving.

It is a good a idea, I´ll keep it in mind for a future update, thank you for the tip.

MatreroG and Akito, thank you for your words, I always tried to do my best. I have more ideas in mind, I hope to share them soon.
    

Re: Spain2019

 April 23, 2021, 09:36:48 PM View in topic context
 Posted by Charles_2011  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Thank you so much to all of you for your kindness!

Quote
i dont see any other animation other than the cage coming down at the start

Hello BahamianKing242.

There is only one animation, it happens during the intro, look the wheels.

    

Re: Spain2019

 April 19, 2021, 01:40:53 PM View in topic context
 Posted by Charles_2011  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Quote
Claw will be proud
I hope so.

Quote
it has the mountain with the church from Street Fighter 3
Funny, I thought it was a Castle.

Quote
umm eh ?? your material ??

Hello Oldgamer.

Maybe is not the correct way to express the idea, but I wanted to say that you can use the total content of my Onedrive as your wish. Long time ago I had to ask permission in other pages for chars for example, send an MP and wait for a Pass. I respect the attitude of every authors about its works, but I think that every creation should be free, I that way the comunity grow up in experience and material. I didn´t try to say that every sprite in my Onedrive is mine or something like that, no, that´s why I always give credits at the begining of every topic because every author deserves that mention, at least for me is important to make that list. Other problem could be that english is not my native language, I just studied basic, sometimes it cost me a lot to express my ideas in the correct way.

If you or someone else felt insulted, my apologies.

Quote
not bad of a edit stage and keep up the good work
Thank you.

Quote
He could be talking about his code.
Variations of others codes my friend.
    

Spain2019

 April 19, 2021, 06:52:08 AM View in topic context
 Posted by Charles_2011  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Greetings.

Here it is a new release.

I took material of these authors:
* FRYO 2005
* Vegaz_Parrelli
* M.M.R.
* MatreroG
* PrimitivoJuan
* Bonzai
* Sarahyt
* Redblueyellow
* Tetchi
* There were others authors too, but I didn´t find any name in the def. file.


Metadata:
Parallax: Yes
Animations: Yes
Zoom: Yes
Super Jump: Yes
Music: Yes


Theme:
https://www.youtube.com/watch?v=W5rnm4rwSL4&t=27s

Pcitures:









Link:
https://1drv.ms/u/s!AhMnWf3J-0MkaXGBy3IYbqYxmQ4?e=lj2sOe

I hope that you like this stage, feel free to use my material as your wish.
Enjoy!
    

Re: CvS2 Goeniko Updated

 April 16, 2021, 06:26:18 AM View in topic context
 Posted by Charles_2011  in CvS2 Goeniko Updated (Started by extravagant April 16, 2021, 12:01:44 AM
 Board: Your Releases, 1.0+

It is nice to see your work of CVS2 chars, thank you for your effort.
    

Re: new user

 April 08, 2021, 09:22:20 PM View in topic context
 Posted by Charles_2011  in new user  (Started by BareLogo January 21, 2021, 09:42:02 PM
 Board: Introductions and Guides

Hello and welcome to both of you.
    

Re: CVS2-USF2 Violent Ken / CVS2 Mature - Edit/Fix

 April 07, 2021, 03:25:28 AM View in topic context
 Posted by Charles_2011  in CVS2-USF2 Violent Ken / CVS2 Mature - Edit/Fix (Started by Charles_2011 March 13, 2021, 03:50:17 PM
 Board: Edits & Add-ons

Hello Akito.

I don't know how to do it, but I hope that some user made it, the AI is already fix, the only missing is the stand.
    

Re: Capcom vs SNK - Warriors of 2 Dimensions

 March 31, 2021, 03:59:52 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - Warriors of 2 Dimensions (Started by Charles_2011 February 04, 2021, 04:56:49 AM
 Board: Projects

Quote
Wow, this Intro is EPIC now friend!

Thank you my friend, I think that it looks much better now. I´m still working in more details, extra music is already added.
    

Re: Capcom vs SNK - Warriors of 2 Dimensions

 March 31, 2021, 01:27:16 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - Warriors of 2 Dimensions (Started by Charles_2011 February 04, 2021, 04:56:49 AM
 Board: Projects

Greetings.

I´ve been working in some updates for my screenpack, here you have some pictures:

Now, the intro has animation in the back and fire in the air, the timing of the final sound is already changed:


More characters out of the screen:


Some changes in the desing:




Maybe I´ll keep only this version of the Winner Screen.

Right now is only missing the lifebar and maybe some details. I hope to upload this updated soon with the templates.
    

Re: 【 JtheSaltyy's Palette Thread 】: Requests Open

 March 28, 2021, 06:18:59 PM View in topic context
 Posted by Charles_2011  in 【 JtheSaltyy's Palette Thread 】: Requests Open (Started by JtheSaltyy August 03, 2020, 10:51:38 AM
 Board: Edits & Addons 1.0+

Hello.

Thank you so much Nedflandeurse, you were right. And again, thank you JtheSaltyy for these fantastics palettes.