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Re: add004 versus screen

 March 28, 2020, 06:19:54 AM View in topic context
 Posted by MangeX  in add004 versus screen (Started by NecusX March 27, 2020, 11:47:19 PM
 Board: M.U.G.E.N Development Help

Allows to have a custom versus screen before the fight, is an ikemen feature using some of the code exclusives related to the engine.

I managed to make a functional unnoficial backport to the latest add004 for Mugen but no one show interest on it when said on Discord, here the examples:


Re: [SPANISH ONLY] Español solamente V2

 March 27, 2020, 12:50:54 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Hola penelovers. ¿Alguien puede ayudarme con esto? Acabo de bajar mugen 1.1 y me da este error:

Spoiler, click to toggle visibilty

¿Cómo lo soluciono? ¡Gracias!

Es un error en el render mode 2 osea el OpenGL, tienes que cambiar a system o Directx .
De entrada no podrás usar las imágenes de 32 bits ni nada que requiera o soporte esa onda como modo ventana que se expande.
Vas a tener un simple MUGEN 1.0 con soporte de zoom en los escenarios solamente.

Si tienes tarjeta de vídeo dedicada como Radeon o nvidia trata de descargar los drivers más actualizados ya que en ellos puede venir la solución al tener una mejor versión del soporte para OpenGL

Re: [SPANISH ONLY] Español solamente V2

 March 27, 2020, 12:19:09 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International


Oye que divertida animación tienes de firma, jamás imaginé ver a una Barbie destrozándole el cráneo a otra figura de acción de esa manera.

Es como ver a una Orochi Hatsune Miku vs Leona

Re: Corona virus...where do you live and how have your life changed

 March 23, 2020, 06:41:34 AM View in topic context
 Posted by MangeX  in Corona virus...where do you live and how have your life changed  (Started by Cong Fu Man March 13, 2020, 01:36:56 AM
 Board: All That's Left

Well the first thing i notice is why anyone un the world use the real virus name formerly known as SARS-CoV-2.
Then i read this article:

Here in México we had in 2009 a similar but better contained cousin pandemia, the NH1N1.

When in those days a mexican was or were seen in another country they threated them in the most unhuman xenophobic way possible, now the story change a little and the humans don't learn from the past.

The goverment declare quarantine and everybody took it as early vacation season without accate any warning.

Hotels are at it's full and without be conspiranoic but the food prices at malls raise in price since february.

Re: MVC Roll Remake

 March 16, 2020, 04:59:05 PM View in topic context
 Posted by MangeX  in MVC Roll Remake (Started by nemesislivezx March 16, 2020, 10:36:31 AM
 Board: Requests

You Killing Time Can Like Remake MVC Roll Sprite?

Do you mean:
Having free time would you like to remade the mvc roll Sprites?

But, If You are No Good, it is OK even if it is not a Full Sheet.
You're Free.

by the way,Want to add New Moves to MVC Roll?

■New Moves
3.Tatsumaki Senpuukyaku
4.Hip Attack
5.Hip Drop
6.Spinning Bird Kick
7.Moonsalt Kick
8.Summer Salt Kick
9.Double Lariat

You need help to complete the project?
You want someone do it instead?
You are only showing your progress?

Please write in japanese, to understand you , if you have translation problems.

Coding an intro for the next round after a lose

 March 13, 2020, 01:35:33 AM View in topic context
 Posted by MangeX  in Coding an intro for the next round after a lose (Started by MangeX March 13, 2020, 01:35:33 AM
 Board: Code Library

This semi tutorial is based on a question by @MELUNIVERSE in the Discord chat about having a special intro in the next round after lose for the first time.
I Will try to explain in the most rought,noobish and friendly manner.

First you need an X variable which will be the activator.
Put it under or below any Statedef you want, recomended [Statedef 5900] or [Statedef 190], personally not recomended [Statedef -2] or [Statedef -3]
 X is any number your character doesnt use for variable in the range 0-59.

[State 0, varX]
Type= varset
Var(21)=0 ; example num,start at zero by default anyway

[State 0, varXdetector]
Type= varset
Trigger1= roundstate= 3 ;round finalized,before win poses
; Trigger1=roundno= 1 ;only triggered in first round,optional
Trigger1= lose ; you lose the round regardless how
Trigger1= var(21) != 34; has not been activated before
Var(21) = 69 ;if requirements achieved, adquire the value

When your character lose the first time regardless the round or the how ,you have two options, a lose pose activated by the variable or in the next round a unique intro activated by the same variable, even you can have both.

[State 0, exlose]
Type= changestate
; Trigger1= roundstate >= 3 ;round is over, reiterative opt
Trigger1= Var(21)= 69 ; imediate when activated
Value = 666 ;the lose pose Statedef

[State 0, exintro]
Type= changestate
Trigger1= roundstate <=2 ;the round is starting, next one
Trigger1= Var(21)=69 ; detected in following round
Value= 999 ;the intro pose statedef

Remember that only one time will work, as the code prevent to be activated every time you lose or a new round start;  of course if your team members are the same character and all lose ,all will activate the same poses.

You can still use the variable for other things you want to store, assingning it other values

I forgot one last state , in your intro pose for the next round you need to put the variable in another value to never be active again.

[Statedef 0, nomoreX]
Type= varset
Trigger1= 1 ;it will trigger imediately when intro is viewed
Var(21)= 34 ;enought activations

[State 0, fin]
Trigger1= animtime = 0
Value= 0 ; idle animation

The code before represent this in the" !=" Line (different than) so, finally we have the following values in the example:

Var(21)= 0 ;inactive
Var(21)= 69 ;activated
Var(21)= 34 ;no more activation

With this now the code prevent that the intro or lose or even the variable be active again ; in the example i use rare numbers but you can use simple ones as 0,1 & 2 respectively.

You can even reuse the variable to activate a new iddle pose for your character too, add this state in the [Statedef 0] the stand animation.

[State 0, angrybird]
Type= changeanim
Trigger1= Var(21)= 34 ; reuse the final var value for this
Value= 777 ; animation in air file to reflect the change

Or to a completely new stand Statedef if you put under the same intro [Statedef 999] (the example) or specifically for this, is better in the [Statedef -3] or [Statedef-2] because we don't want to edit every state who changes to idle and those negatives are always reloaded forcing its function.

[State 0, furyroad]
Type= changestate
Trigger1= Var (21)= 34  ;the variable final form
Trigger1 = stateno= 0 ; if we are in iddle force to change
Value= 1234 ;the new idle more elaborated with fire and ice

The last addition is if you want ,to reflect the resurrection or the angrier state for your character from the lose point beyond rounds.


Re: Goodbye.

 March 06, 2020, 01:09:29 PM View in topic context
 Posted by MangeX  in Goodbye. (Started by GeorgeMP March 05, 2020, 09:31:55 PM
 Board: All That's Left

I am going to quit soon. But I'm not just quitting MUGEN, I'm also quitting LIFE. In more detail:
On March 11th, 2019, I plan to stab myself with a knife. (Read on for details on how you can prevent this tragedy)

Now, before you once again dismiss me as an attention-seeking troll, and proceed to make the day of my suicide a celebrated occasion, allow me to explain:

Reuben Kee was a Singaporean M.U.G.E.N creator. He passes away drowned in a boating accident. November 23rd, 2007.
Juan Carlos was a Spanish M.U.G.E.N creator who made tutorials for M.U.G.E.N. He fought and pass away due to cancer. May 28th, 2008

Before you do something stupid, think about your beloved mother or the poor soul who have to clean your mess ,be a nice human and buy her a bottle of chlorine and a pair of gauntlets because nobody need to suffer for a coward.
After a while you will be forgotten as the world keeps on turning for the living and the strong.


Re: [SPANISH ONLY] Español solamente V2

 February 17, 2020, 08:16:27 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Pues si te parece, puedes usar esto, así creo que podría ser


Muchas gracias por la referencia querido Warner bros, ya había notado el detalle del hombro y cadera, lo que si es que incluso en el dibujo original del juego a esa chun li pareciera que tiene dos manos izquierdas... en fin
Esta es la edición que termine trazando junto con el intento tipo sketch como los que usa el juego.


Re: [SPANISH ONLY] Español solamente V2

 February 14, 2020, 10:51:10 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ya es dia del amor y la amistad pequeños mugenieros, pasen muy bonito dia con sus seres amados.

Ahora definitivamente esta mona está muy desproporcionada o yo muy adormilado; creo que se ve parte del glúteo y el muslo posterior de la pierna levantada, por eso es el grosor pero no le hallo la entrepierna correctamente para que se vea bien anatómicamente.

Algun consejo porfavor.


Re: [SPANISH ONLY] Español solamente V2

 February 13, 2020, 06:19:42 PM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Creo que ahora si puedo abrir mi devianart como el compañero warner y compartir ediciones de imagenes ya existentes...
detallitos aqui y alla ,pero creo ya son funcionales.

Despues de 20 años ya se aprecia la version mvc1 de chun li con traje alpha, ahora vamos para mvc2 ,que miren alguien se adelanto pero no se fijo en algunas diferencias como brazaletes y cabello.

Solo faltaria el super portrait y listo.

Re: [SPANISH ONLY] Español solamente V2

 February 13, 2020, 06:04:21 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

precisamente iba a ver si alguien me ayudaba a convertir estos de chun li en su version alpha.
En especial el de super move para completarle las piernas.

Intente con 3D pero encontrar la posición y el angulo correcto, es mas difícil de lo que parece, especialmente cuando en el modelo están establecidos los valores mínimos y máximos de las articulaciones, de lo contrario este se deformara:

muchas gracias ALD aunque me respondo a mi mismo, acabo de hacer estas ediciones que estan muy en bruto y trazados a pulso con raton, pero un avance es un avance


Re: [SPANISH ONLY] Español solamente V2

 February 12, 2020, 07:44:03 PM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

asegurate de dar creditos al artista original de ese arte.

de lo contrario seras expulsago del gremio, tildado de ladron, machista, homofobico y miembro del kkk (entre otras cosas)

Bueno ,para que mi alma no vaya a lo más profundo del infierno hentai lleno de tentáculos y chicas desproporcionadas ,esos artes son los originales de Bengus hace ya más de 20 años.
Nunca entendí porque solo en el juego de xmen vs street fighter te daban la opción de usar a chun li con el traje clásico y el alpha pero después se dejó eso de lado.

Si alguien me puede ayudar solo con dibujar los contornos yo me encargo del sombreado y coloreado.

Re: [SPANISH ONLY] Español solamente V2

 February 12, 2020, 07:56:46 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Que mal que se este hablando de retratos ,derechos y creditos en estos momentos; precisamente iba a ver si alguien me ayudaba a convertir estos de chun li en su version alpha.
En especial el de super move para completarle las piernas.

A mi siempre me parecieron geniales los personajes de Warner, los sprites que hizo de los personajes de la Fox y en especial el coloreado de La Mole de Marvel (ahh Warner ,Fox, Marvel, Disney... fuera bromas) asi es la escena de mugen, fan arts de corazon puro.

Re: Is it a fool's errand to try to covert my MUGEN into 384x224 local coord?

 February 04, 2020, 08:39:57 PM View in topic context
 Posted by MangeX  in Is it a fool's errand to try to covert my MUGEN into 384x224 local coord? (Started by thepacifist January 31, 2020, 01:23:41 AM
 Board: M.U.G.E.N Configuration Help

.. I just tried the 384x224 localcoord with a stage and two characters and they looked and played great, especially when put in a 4:3 window. I realize that characters might need more editing than stages so their super backgrounds, for example, appear properly. ... The more editing the less likely I might embark on this effort, but the allure of playing my Marvel vs DC Capcom-style MUGEN setup in a way that more closely mimics its source material (so that characters have more room on the visible stage to play in and are more proportional to what you would have seen in the arcade) might keep drawing me to tinker.

Is this foolish thinking? Are there more insurmountable roadblocks such that I should just accept the 320x240 setup and move on with my life or is a setup closer to Marvel vs Capcom just a bit of editing away?

Also for comparison, here's MvC:

And here's MUGEN (again screenpack not adjusted and vertical part of stage not adjusted). Notice that you can see the man on Spiderman's left in both as well as the small monitor to Cap's right in both :

Anyway, appreciate any heads up on pitfalls ahead, and the severity of them, should I continue to try to morph my MUGEN in this direction. Also, if this retrofitting is a project someone or some group has already embarked upon, please point me in their direction. Thanks!

You are right and wrong at the same time in your thoughts; the cps arcades were working with that odd resolution because the monitor types that were used in those years were CRT and nowadays we only have LCD and the mode they display the images are different on both , the former using a cathode ray to draw point by point, line by line all the screen over and over AND the laters drawn the entire screen at once over and over.

with that in mind the developers created the sprites more detailed and stretched horizontally because they knew that the CRT curved display will show the images in correct aspect ratio (the curvature was a flaw fix for the long way the ray need to draw the screen correctly at time)

for that reason now you see the real drawed aspect ratio on new flat monitors instead of how you could see it fixed. (notice the character select screen with the squared portraits and spheric planet)

What you have

What you expect


RyouWin 2002's early Cable & Jill (pre emulation)

 December 02, 2019, 04:56:19 AM View in topic context
 Posted by MangeX  in RyouWin 2002's early Cable & Jill (pre emulation) (Started by MangeX December 02, 2019, 04:56:19 AM
 Board: Found Releases

I found these characters on an old backup disc dated from 2005.
are the early made characters using cuts from scans and videos from the time when dreamcast emulators doesn't exist yet.

For me at least the characters are still funny to watch and have some charm attached to them..... i always wanted that ryouwin could finish the 6 new characters for that game but only 2 were finished on that manner.


Re: [SPANISH ONLY] Español solamente V2

 November 28, 2019, 11:06:51 PM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

¡¡DUDA!! ¿En un stage pueden haber zonas con más zoom que otras aún teniendo una imagen más pequeña? Sé que es una pregunta obvia, pero ví que en el Energy Room de SvC, el núcleo que gira(el fondo, vaya) es relativamente más pequeño que la base del stage(donde estan nuestros monos dándose de ostias), y sin embargo a la hora de jugar es más grande. He estado trasteando con el stage, con el código pero no encuentro ninguna pista... :(.

¿Alguien interesado en colaborar con stages? Yo me encargaría de la parte gráfica.



Spoiler, click to toggle visibilty

Hola, si se puede, solo hay que jugar con el zoom in y el zoom out en las distintas capas componen el escenario.
Yo hice algo como lo que comentas con el escenario arcade de eyedol ese del killer instinct de 1994 para que la imagen del fondo apenas tuviera un ligero zoom mientras que la cámara se alejaba dando la impresión de que el puente estaba encima de la lava o algo así, pero puedes fijarte en el código que ya no lo recuerdo para que te des una idea, puede que sirva para lo que quieres.

Re: [SPANISH ONLY] Español solamente V2

 November 18, 2019, 05:21:28 AM View in topic context
 Posted by MangeX  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Dudo que se quisieran gastar millones en licenciar juguetes,productos,  accesorios con el diseño original para después tirarlo todo a la basura como una forma de marketing viral.

Más bien se les salió de control viendo el descontento que generó y Sega les ha de haber puesto un ultimátum....o copelan bien o cuello, estas no son las toltugas ninja o sus tlansfolmels que explotan.

Hasta hicieron regrabaciones y Jim Carrey les volvió a cobrar su trabajo, fíjate bien en los trailers y las secuencias son re hechas.

Cuando vayas al cine disfrútala pensando que tú descontento te dió esa nueva película....a menos que seas de Latinoamérica y te tengas que aguantar con el doblaje del youtuber cagado ese de Luisito estopas.

Re: Why isn't there a "Forum Games" board?

 November 13, 2019, 03:41:01 AM View in topic context
 Posted by MangeX  in Why isn't there a "Forum Games" board? (Started by GeorgeMP November 12, 2019, 07:37:08 PM
 Board: Feedback

Seriously a Mod or an Administrator just should merge all your questions topics in a Big thread on the all that's left part of the MFG named:

Georgie's want answers


Re: How can I get a job at Elecbyte?

 November 12, 2019, 06:09:20 AM View in topic context
 Posted by MangeX  in How can I get a job at Elecbyte? (Started by GeorgeMP November 11, 2019, 08:43:49 PM
 Board: M.U.G.E.N Discussion

Is anyone even going to bother to give me an actual answer?

Any actual answers?


Send them your Curriculum Vitae via Twitter ,just as a normal modern day job you want to apply and wait the answer patiently.

I give You the most realistic answer... Hey... Even the direct link for their Twitter account.

If You want a job with them then ask them directly don't overhelm more this forum.

You need to write what activities you know can do, the position you aspire to and the knowledge you would give them. That is part of the curriculum vitae child.

Re: Ikemen GO bug reports and know bugs

 November 12, 2019, 01:05:55 AM View in topic context
 Posted by MangeX  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Hello, i dont know if this is a bug or a fail but i was installing Ikemen Go on different physical machines configured with WIndows XP and Windows 7 enviroments to test how it works and these are my findings.

In the windows 7 machine i didnt had any flaws during compilation because updated goland core and all works as espected.
In the Windows Xp machine i had problems due hajimehoshi/oto code plus other lost dependencies due a deprecated goland core supporting the operative system is installed.

Aside those problems both compilations can be achieved but the windows xp machine show me these logs with problems during open gl execution and closes imediately, using the winxp and the win7 compilated exes:

using the WinXP exe
Spoiler, click to toggle visibilty

Using the Win7 exe
Spoiler, click to toggle visibilty

Can you help me to identify the possible causes or definitely XP is a lost cause within this code?