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DeathScythe

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Messages by DeathScythe

    

Re: Homer Simpson soundpack for Rare Akuma

 March 28, 2023, 11:33:04 PM View in topic context
 Posted by DeathScythe  in Homer Simpson soundpack for Rare Akuma (Started by gohkenytp March 28, 2023, 10:56:31 PM
 Board: Edits & Addons 1.0+

    

Re: How Do You Make Sure Projectiles Do Not Disappear Offscreen?

 March 26, 2023, 09:57:43 PM View in topic context
 Posted by DeathScythe  in How Do You Make Sure Projectiles Do Not Disappear Offscreen? (Started by Ki$@1st456v March 26, 2023, 08:44:59 PM
 Board: M.U.G.E.N Development Help

Just remove the 'destroyself' part of the code.
    

Re: Help with Remappal

 March 24, 2023, 11:26:36 PM View in topic context
 Posted by DeathScythe  in Help with Remappal (Started by Slayer. March 24, 2023, 06:23:06 PM
 Board: M.U.G.E.N Development Help

That could be achieved by placing the remappal in the -2 states, with something like this:

Code:
[State -2, RemapPal]
type = RemapPal
trigger1 = facing = -1
source = 1,1
dest = 2, PalNo

[State -2, RemapPal]
type = RemapPal
trigger1 = facing = 1
source = 1,1
dest = 1, PalNo
    

Re: NEOs Sprite Work (CPS2/CPS3)

 March 23, 2023, 10:34:02 PM View in topic context
 Posted by DeathScythe  in NEOs Sprite Work (CPS2/CPS3) (Started by yatta.Neo March 23, 2023, 08:12:54 AM
 Board: Graphics

Very good. I like how you keep the different styles consistent, like the JoJo ones.
    

Re: MBTL-OP3/2023MP3SM: MeltyBlood Opening (WEB VERSION)(Experimental)

 March 21, 2023, 12:47:42 PM View in topic context
 Posted by DeathScythe  in MBTL-OP3/2023MP3SM: MeltyBlood Opening (WEB VERSION)(Experimental) (Started by Aozaki WR March 21, 2023, 06:33:51 AM
 Board: Your Releases, 1.0+

Please do not double/triple post like that, edit your post instead.
    

Re: FeLo's Horror Circus

 March 20, 2023, 02:07:38 AM View in topic context
 Posted by DeathScythe  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics



Wonderful as always!
    

Re: How to rip parallax floor sprites?

 March 19, 2023, 11:13:00 PM View in topic context
 Posted by DeathScythe  in How to rip parallax floor sprites? (Started by DeathScythe March 18, 2023, 07:45:04 PM
 Board: Off-Topic Help

    

Re: How to rip parallax floor sprites?

 March 18, 2023, 09:24:59 PM View in topic context
 Posted by DeathScythe  in How to rip parallax floor sprites? (Started by DeathScythe March 18, 2023, 07:45:04 PM
 Board: Off-Topic Help

I think I have the even older tutorial Winane mentions somewhere in my backups, if you need it

Sure, I would like to take a look!

Okay, so for these games I can turn parallax off with Nebula, that's neat.
And for the other games? Since I want to make some MK stages, would MAME have an option like that (or any other recomended emulator)?
    

How to rip parallax floor sprites?

 March 18, 2023, 07:45:04 PM View in topic context
 Posted by DeathScythe  in How to rip parallax floor sprites? (Started by DeathScythe March 18, 2023, 07:45:04 PM
 Board: Off-Topic Help

I vaguely remember a thread about this in the forum but I can't find it anymore, so I'm asking again.
I want to convert some stages from various games to MUGEN, and while ripping sprites from stages is quite easy, I'm not sure about ripping parallax floors. Since they get distorted, how would be the correct way to rip them? For example, the SF2 stages, MK3 stages, and so on.
Thanks in advance!
    

Re: DeathScythe WIPs: Sakura

 March 18, 2023, 02:24:18 AM View in topic context
 Posted by DeathScythe  in DeathScythe WIPs: Sakura (Started by DeathScythe July 05, 2018, 09:06:25 PM
 Board: Projects

    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 March 16, 2023, 03:19:53 AM View in topic context
 Posted by DeathScythe  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

I have seen some of mugenized attempts on apocalypse that took inspiration with his other capcom marvel game Marvel WARS of the GEM in SNES

mainly the trying to put the extending drill arm,

I think you meant X-Men: Mutant Apocalypse. He wasn't in War of the Gems.
    

Re: Cammy Delta Red 2022 UPDATE

 March 15, 2023, 10:49:33 PM View in topic context
 Posted by DeathScythe  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 AM
 Board: Projects

Hi guys there were rumors about Cammy's creations on the SFV engine? Here's fightpose Cammy from street fighter alpha zero 3 I wanted to give you visuals of Cammy on the same fighting stance.


???
    

Re: Final Fight's El Gado spritesheet

 March 10, 2023, 12:58:25 AM View in topic context
 Posted by DeathScythe  in Final Fight's El Gado spritesheet (Started by Rabano December 04, 2022, 11:55:03 PM
 Board: Sprite Projects

    

Re: Lock On Dash Attack

 March 05, 2023, 10:24:53 PM View in topic context
 Posted by DeathScythe  in Lock On Dash Attack (Started by Plum March 04, 2023, 07:11:24 PM
 Board: M.U.G.E.N Development Help

I made a quick test and this seems to work, but you'll need to tweak the velocities a little:

Code:
[State 0, VelSet]
type = VelSet
trigger1 = Time = 10
x = P2Dist X / 30
y = (P2Dist Y - Enemy, Const(size.mid.pos.y)) / 50

It's simple and don't use variables.

Edit: oh, and if you want the character to fall after some time, you can use something like this:

Code:
[State 0, Gravity]
type = Gravity
trigger1 = Time >= 50 ; adjust the timing to your like

[State 0, ChangeAnim] ; Falling
type = ChangeAnim
trigger1 = Anim != 41 && Time >= 50 ; use the same time as above
value = 41

[State 0, ChangeState] ; Landing
type = ChangeState
trigger1 = Pos Y > -Vel Y
value = 52
    

Re: Emerie's MUEGN Content

 March 05, 2023, 08:40:13 PM View in topic context
 Posted by DeathScythe  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 AM
 Board: Edits & Add-ons

Not if you use any camera zoom code. And for this case it would make it 1.1 only

I get what you're saying, but then what is 1.1 exclusive is the zoom, not the angledraw, right?
You can use angledraw without zoom in 1.0 fine, but you can't use zoom in any way outside of 1.1.
    

Re: Emerie's MUEGN Content

 March 05, 2023, 05:08:02 PM View in topic context
 Posted by DeathScythe  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 AM
 Board: Edits & Add-ons

    

Re: How do I add a KO slowdown to a lifebar?

 March 02, 2023, 11:28:04 PM View in topic context
 Posted by DeathScythe  in How do I add a KO slowdown to a lifebar? (Started by Macaulyn97 March 02, 2023, 07:31:06 PM
 Board: M.U.G.E.N Development Help

In your fight.def, search for this line:
Code:
slow.time  = 60            ;Time for KO slowdown (in ticks)
Since you said it doesn't have any slowdown, it should probably be 0 on your file, you can just change it to something like 60.
    

Re: Font is looking pretty messed up

 March 02, 2023, 01:39:30 PM View in topic context
 Posted by DeathScythe  in Font is looking pretty messed up (Started by Macaulyn97 December 26, 2022, 07:24:38 PM
 Board: M.U.G.E.N Development Help

Well... glad I could help. :P
I was going to ask if you could send me the font so I can take a look when I get home, if you still want it.
    

Re: Font is looking pretty messed up

 March 01, 2023, 11:30:00 PM View in topic context
 Posted by DeathScythe  in Font is looking pretty messed up (Started by Macaulyn97 December 26, 2022, 07:24:38 PM
 Board: M.U.G.E.N Development Help

Hmmm, I can't remember exactly but I think it has something to do with the "Color Depth" over there. Try messing with this, use a higher number. Also if it doesn't work, try to change the second number as I said before, something like 2,1,1 or 2,2,1, or even both.
    

Re: [Theme Thread] CVS Sprite thread

 March 01, 2023, 11:24:25 PM View in topic context
 Posted by DeathScythe  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

To me what makes him look short are the legs, you can extend them a bit and I think it will look right. Awesome work nonetheless.