
Board: Edits & Addons 1.0+

https://www.mediafire.com/file/5bv21d413352zq3/HomerSimpsonSoundPackforRareAkuma.zip/file
[State -2, RemapPal]
type = RemapPal
trigger1 = facing = -1
source = 1,1
dest = 2, PalNo
[State -2, RemapPal]
type = RemapPal
trigger1 = facing = 1
source = 1,1
dest = 1, PalNo
I think I have the even older tutorial Winane mentions somewhere in my backups, if you need it
I have seen some of mugenized attempts on apocalypse that took inspiration with his other capcom marvel game Marvel WARS of the GEM in SNES
mainly the trying to put the extending drill arm,
Hi guys there were rumors about Cammy's creations on the SFV engine? Here's fightpose Cammy from street fighter alpha zero 3 I wanted to give you visuals of Cammy on the same fighting stance.
[State 0, VelSet]
type = VelSet
trigger1 = Time = 10
x = P2Dist X / 30
y = (P2Dist Y - Enemy, Const(size.mid.pos.y)) / 50
[State 0, Gravity]
type = Gravity
trigger1 = Time >= 50 ; adjust the timing to your like
[State 0, ChangeAnim] ; Falling
type = ChangeAnim
trigger1 = Anim != 41 && Time >= 50 ; use the same time as above
value = 41
[State 0, ChangeState] ; Landing
type = ChangeState
trigger1 = Pos Y > -Vel Y
value = 52
Not if you use any camera zoom code. And for this case it would make it 1.1 only
if it's 1.1 exclusive then use angledraw.
slow.time = 60 ;Time for KO slowdown (in ticks)Since you said it doesn't have any slowdown, it should probably be 0 on your file, you can just change it to something like 60.