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Messages by lui

    

Re: King of Fighters All-Stars (Mobile)

 June 06, 2020, 07:43:21 PM View in topic context
avatar  Posted by lui  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

damn it, Xhominid tried to warn us all :(
    

Re: King of Fighters All-Stars (Mobile)

 June 06, 2020, 05:48:26 PM View in topic context
avatar  Posted by lui  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming



so, this is my acc rn (days # is outdated, i have played since day 1, and have logged in every single day with no breaks, this screenshot was taken from a few days ago)

Every fes, except nameless, every seasonal and every collab character with their respective cards.

I have poured so much time and effort into this game and have optimized my setups like crazy. I have spent so much time grinding in PvP and grinding every event that comes up.

With the awakening update, I am ready to quit this game. The new "additions" are awful and so is the merged banner. It honestly ruins most of the game for me.

It's obvious what their objectives are:

- Make sure everyone on the same square on the board, which sounds good in concept, but is awful when you realize you're losing out on more by awakening FES units than gold or silver units.
- Give "incentive" through 3% to "motivate" gambling even harder. When you realize how much rubies you're gonna spend getting dupes that you wouldn't have spent otherwise really is a scary thought.

- Introduce more expensive packages as a temporary "fix" and use the power gap between 5-star awakenings and your characters through PvP/PvAI to twist your arms into paying. They seriously are pushing you to spend real money more than ever right now.

- Rake in profits from it then make it easier to awaken characters to "fix" the problem.






With no pity, everything is left up to RNG. I once saw someone save up since DECEMBER, never pulled or anything needlessly. Spent over 60k for a character they wanted. All 60k, went down the drain. All of it. Beforehand 27k rubes was the guarantee to get the character you want. Now, you either get alot of FES you never wanted, or spend hundreds of dollars worth of rubies to get nothing. I saw another person spend 80k and get nothing. It's honestly ridiculous how bad the RNG is considering the previous system worked just fine.

You know whats worse? Beforehand, pulling on a banner was on a "if i want to, I will" basis. every person never had to pull on a banner if they didn't want to, that's what made this game's gacha mechanics pretty good. I spent so much time making smart pulls to get virtually every character in a timely manner. I have spent so much time grinding every event and getting all the characters i use normally to level 90 with max cores.

And all of that, went to waste. Why? Because new awakening-based content makes level 90 characters look like chumps if they aren't awakened to even level 1. It's an absolute pain to get FES dupes, because you HAVE to pull on the banner now. It's a requirement if you wanna stick with your super expensive FES. It's easier to awaken gold and silver characters, which is nice! don't get me wrong!

But why would you even stick with FES characters anymore outside of the really finnicky live pvp modes? They're extremely expensive to get dupes for and Awakened teams are showing up more and more in PvAI modes. It's honestly baffling how weak they are compared to a simple level 1 awakened character. Awakened Level 5 gold characters whack the fuck out of unawakened characters. To awaken FES, i now have to use rubies i otherwise would have saved. And it's not a guarantee said rubes will get me dupes at all.





The imprint stones makes things even more whack, and they're even more powerful than even FES sets.

10 percent damage boost? 7 percent defense? What the fuck man, those are insane numbers. And they're putting them behind ridiculously harsh rng to even upgrade them unless you either grind for months or, surprise surprise, pay up.

It's calculated you will need maybe 100k to fully awaken a FES by grinding PvP modes weekly. What the fuck is that man. that's actual bullshit.

The final nail in the coffin is seeing NM still sell characters in packages over 100 dollars that are super, super powerful. Most people thought Mrs Big's pack was gonna be a one time thing and most were either okay with that or just ignored it. However, now Pretty Kim has been datamined, and surprise surprise, the way you're gonna get her is the same as Mrs. Big beforehand.. It's honestly baffling how bad this is, especially when her kit is insanely OP from what has been datamined.

I no longer have the need to keep going, or to even pull for whatever FES comes out.


All of this artificial grind gating benefits nobody in the long run. Not whales, not budget spenders, or F2P players.



Why should I? 2 years and everything we did means nothing, even with spending.  If they introduce a rainbow memory that's easily obtainable later, then what was the point in even buying the packages they provide now? To go faster when all you think you ran was just amounted to one step someone else done in a single day later?

If that happens, what point is there to just sprint forward if I'll end up getting punted back again? What's the point. In the end, it matters naught.


- Championships? I'm never going there due to how bad the balancing is now.
- Top 50 in Infinity Arena? Forget it.
- League? If I lose, I lose. I don't care.

If you're stressed about the game or even contemplating leaving, I honestly can't blame you. Most veterans in all servers right now are honestly getting annoyed with how badly NM is treating the game.
    

Re: Vs Style NESTS Kyo WIP (+Rentaro updates)

 June 02, 2020, 10:38:12 AM View in topic context
avatar  Posted by lui  in Vs Style NESTS Kyo WIP (+Rentaro updates) (Started by lui June 02, 2020, 12:38:05 AM
 Board: Projects

Feel free to ignore this of course but I think his XIII effect for his orochinagi would fit the mvc style more along with it being the multi-hit version of the move.
That aside he looks pretty neat to me.

I plan on making it multi-hit for a version where you hold the punch buttons down to charge
    

Re: Vs Style NESTS Kyo WIP (+Rentaro updates)

 June 02, 2020, 01:22:49 AM View in topic context
avatar  Posted by lui  in Vs Style NESTS Kyo WIP (+Rentaro updates) (Started by lui June 02, 2020, 12:38:05 AM
 Board: Projects

    

Vs Style NESTS Kyo WIP (+Rentaro updates)

 June 02, 2020, 12:38:05 AM View in topic context
avatar  Posted by lui  in Vs Style NESTS Kyo WIP (+Rentaro updates) (Started by lui June 02, 2020, 12:38:05 AM
 Board: Projects

Hey hey, so I'm working on a NESTS Kyo that will play like the usual VS style characters I usually do. I'll be using his KOF XIII sprite sheet, for a specific reason that I will reveal later on. I am planning something big :D

In the meantime, have a few preview vids!

I am also updating my Rentaro as I feel I could do a little bit more before I move on to something else.


NESTS Kyo TOD combo (will be nerfed): https://streamable.com/8w7y8x

combo #2: https://streamable.com/f3hzw7

Progress video showcasing his rekkas: https://streamable.com/tjlvto



Rentaro updates showcase: https://streamable.com/zx34lg


sample combo: https://streamable.com/nzubdw
    

Re: Mouser-Styled Rentaro release (Finally)

 June 01, 2020, 10:55:56 AM View in topic context
avatar  Posted by lui  in Mouser-Styled Rentaro release (Finally) (Started by lui May 30, 2020, 07:45:51 AM
 Board: Your Releases, 1.0+

It's come to my attention that a few of the CLSN's, a very easy infinite and a few other things are bogging this character down a bit, so expect an update soon! :D
    

Mouser-Styled Rentaro release (Finally)

 May 30, 2020, 07:45:51 AM View in topic context
avatar  Posted by lui  in Mouser-Styled Rentaro release (Finally) (Started by lui May 30, 2020, 07:45:51 AM
 Board: Your Releases, 1.0+

Hey all! So, a little backstory before I get into the nitty gritty of this character:

This was made back when Darkwolf13 and I were still active making those mouser-styled characters around 3 or so years ago, and I wanted to do a test to see if High-res characters could function well in that sorta gameplay style. So, I took Kohaku's as a the basis and applied it to our template, changing alot of things to fit the new style and make it as fun as I could! I was supposed to release it a LONG time ago.


However, I sorta...lost it. I had a single version of him left that was HIGHLY unfinished and I lost my motivation to fix everything that was wrong with this version so he stayed hidden on my hard-drive.

HOWEVER, a few friends of mine actually had the finished version on their IKEMEN builds that I sent to them for testing, and I completely forgot about that. So I dug around, and found that build that they sent me, and I finally have the finished version back in my hands!

So, enjoy a super old character that I managed to find again!

Sample Combo: https://streamable.com/kf8q7n


(Disclaimer, this is version used Kohaku's first initial release of Rentaro for the reference, as such he probably lacks alot of the new additions Kohaku made for that version of Rentaro over time)

Some online Gameplay showcasing him in a real match: https://youtu.be/s47ybr1Jx-8?t=130


Release Link: https://drive.google.com/file/d/1hoepFUHmmp-f4soXf5OTW1zOMl5iJTeP/view?usp=sharing


P.S. I forgot to make a movelist, sorry about that! Also since this is really old there's probably some things wrong with it and I honestly don't plan on updating much unless it's actually gamebreaking
    

Re: MvC2 SUPERMAN and IRON MAN -- Legacy Age of Heroes Release #04 & #05

 May 30, 2020, 07:37:45 AM View in topic context
avatar  Posted by lui  in MvC2 SUPERMAN and IRON MAN -- Legacy Age of Heroes Release #04 & #05 (Started by 087-B April 29, 2020, 03:41:47 AM
 Board: Your Releases, 1.0+

hah! I'll give you more info when I get closer to finishing what I wanna do with it :P
    

Re: MvC2 SUPERMAN and IRON MAN -- Legacy Age of Heroes Release #04 & #05

 May 30, 2020, 05:44:39 AM View in topic context
avatar  Posted by lui  in MvC2 SUPERMAN and IRON MAN -- Legacy Age of Heroes Release #04 & #05 (Started by 087-B April 29, 2020, 03:41:47 AM
 Board: Your Releases, 1.0+

https://streamable.com/ymi99i


I hope you don't mind but I've taken the liberty to improve Iron Man's overall kit and fix some really important issues! Keep it up though, you are improving over time :)
    

Re: MvC2 ROLL -- Legacy Age of Heroes Release #20

 May 28, 2020, 01:02:41 PM View in topic context
avatar  Posted by lui  in MvC2 ROLL -- Legacy Age of Heroes Release #20 (Started by 087-B May 26, 2020, 09:25:30 PM
 Board: Your Releases, 1.0+

https://streamable.com/afsc3d

any normal + qcb+lk makes for an easy infinite.

Also, this isn't show in the vid (since i fixed it), but state 3000's lighting helpers are bugged. they do not do any damage due to the wrong damage trigger on the hitdef on the helper itself.
    

Re: [Theme Thread] CVS Sprite thread

 May 18, 2020, 10:44:09 PM View in topic context
avatar  Posted by lui  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

that looks amazing, wow
    

Re: King of Fighters All-Stars (Mobile)

 May 18, 2020, 10:11:58 PM View in topic context
avatar  Posted by lui  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

reminder that the 50k ruby rebate event is next month! so there's no point in saving (unless you hate wwe characters that much), go buck wild with the ruby spending!
    

Re: King of Fighters All-Stars (Mobile)

 May 15, 2020, 09:07:07 PM View in topic context
avatar  Posted by lui  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming



KOF XII (yes XII) Leona was datamined. She's FES.
    

Re: King of Fighters All-Stars (Mobile)

 May 15, 2020, 06:19:08 AM View in topic context
avatar  Posted by lui  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

They won't nerf him. He was buffed because the KR/JPN servers kept complaining he was too weak. This is a permanent change. Heck, alot of FES that came out after his buffs were a response to how powerful he was heh
    

Re: King of Fighters All-Stars (Mobile)

 May 15, 2020, 03:42:43 AM View in topic context
avatar  Posted by lui  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

If you want to get Doc Cena, save up atleast 3k rubies and go for 1x or 2x soul bingos. You should be able to craft him for 200 souls from that amount, I recently did myself.




Here's' a vid from me that shows off some of his potential for Live PvP :D, these WWE characters are insanely fun
    

Re: GANBATTE KARATE: NEO GEO POCKET SPRITES OF NEW CHARS

 May 14, 2020, 11:58:42 PM View in topic context
avatar  Posted by lui  in GANBATTE KARATE: NEO GEO POCKET SPRITES OF NEW CHARS (Started by Ulisan May 03, 2020, 12:35:50 AM
 Board: Sprite Projects

wow, holy crap, this looks really damn good. did you draw all the backrounds yourself?
    

Re: Dormammu - mouser-style MVC2 Effects Edit

 May 14, 2020, 06:06:47 AM View in topic context
avatar  Posted by lui  in Dormammu - mouser-style MVC2 Effects Edit (Started by lui May 14, 2020, 05:30:20 AM
 Board: Edits & Addons 1.0+

Do what you want! It's an open internet afterall! :D

If you wanna make it unique, you can base it off of MvCi more I suppose
    

Dormammu - mouser-style MVC2 Effects Edit

 May 14, 2020, 05:30:20 AM View in topic context
avatar  Posted by lui  in Dormammu - mouser-style MVC2 Effects Edit (Started by lui May 14, 2020, 05:30:20 AM
 Board: Edits & Addons 1.0+

Awhile back when I was still active in making mouser-ish characters, I was putting together my own compilation featuring Gladia's Dormammu. I really didn't feel like re-coding his Dormammu altogether so what I did was splice alot of code from the template Darkwolf13 and I put together based on mouser's stuff and sorta implant them into Gladicloud's Base Dormammu so he could fit in with the rest of the roster I had.


Link: https://drive.google.com/file/d/1z9671Md5hKnCt6M4PLYSQw7zxO1NWF-E/view?usp=sharing


Other than the MVC2 effect swap aesthetic (sans announcer), he pretty much plays the same as Gladiacloud's Dormammu, flaws and all! Enjoy!






I might do this for the rest of his characters, we'll see.
    

Re: Ada Wong MVC2

 May 14, 2020, 03:53:54 AM View in topic context
avatar  Posted by lui  in Ada Wong MVC2  (Started by JJkoolaid May 13, 2020, 06:14:18 AM
 Board: Your Releases, 1.0+

Thanks ~Hale "R@CE" Caesar~ . I was impressed with your version of Jeane D Arc like her animations, and her new moveset. I edit Darkwolf-13 Template that 087-b is using on his characters. If you want to use it here is the link: https://mega.nz/file/haAFmSiB#3zEuY2Y2dPuc0HbZtF5nDgt9qFKcjDbd41uf8ofARPo
I am about to update it and put Ai coding for those that want to put Ai later on.

hey i appreciate you and 087-B making use of the template Darkwolf13 and I worked on together, it's really nice to see other take a stab at it, even if there's some ironing out to do ^~^
    

Re: (SABO RELEASED!) LEGACY AGE OF HEROES -- OFFICIAL THREAD!

 May 13, 2020, 06:46:17 AM View in topic context
avatar  Posted by lui  in (ROLL RELEASED!) LEGACY AGE OF HEROES -- OFFICIAL THREAD! (Started by 087-B October 02, 2019, 06:07:47 AM
 Board: Projects

a damage dampener scales down the damage the longer the combo goes on over time.

different games do this differently, and the way these characters should handle it should be the more normals or specials you use, the more the dampening is applied, lowering your atk so that it doesn't do ludicrous amounts of damage. Supers can be unaffected by this.

SOME KIND of damage dampening is a must, please, your characters would be masssively improved from this.