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andreijas96

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Messages by andreijas96

    

Change command of guardstate, disable crouch state?

 January 27, 2020, 04:55:17 pm View in topic context
avatar  Posted by andreijas96  in Change command of guardstate, disable crouch state? (Started by andreijas96 January 27, 2020, 04:55:17 pm
 Board: M.U.G.E.N Development Help

Hello!
I'm fairly new at this so i need to ask for help on this one. I'm trying to setup a template for my future characters in my project.

I want the character to go in to the guard/block state while holding the "down" button. And i want to get rid of the
"crouching" state.
I need an animation state when he enters & stays in block state. When you release the button i want him
to go in to animation guard end state and back to the regular standing state (0)


I dont want any "crouching" state on my characters. I want to change it for the block state instead. Every interaction will be in standing & air states instead.

I hope you can help me & this works! :)

PS. I actually managed to get to the "guard" state animation by holding the down direction. But i couldn't go to the
end guardstate animation when i released the button. I got to the standing state directly without any animation inbetween.
That didn't look good. CLOSE ENOUGH!

Once again, thanks for your time and tell me if i didn't make myself clear enough and i will try again! :)
    

Re: How to change character of opponent in Fighter Factory?

 January 07, 2020, 08:16:04 pm View in topic context
avatar  Posted by andreijas96  in How to change character of opponent in Fighter Factory? (Started by andreijas96 January 06, 2020, 07:46:45 pm
 Board: M.U.G.E.N Configuration Help

I still can't load any of my characters.
I get this error:

"Cannot find character: chars/Blaziken/Blaziken.def
Please specify a valid character def file for QuickVS."

Should i add my character in any map/file or something?

I appreciate your help, thanks.

EDIT: Okey, somehow i got it to work.

I think i put in: %0 Blaziken Blaziken

Thanks :)
    

How to change character of opponent in Fighter Factory?

 January 06, 2020, 07:46:45 pm View in topic context
avatar  Posted by andreijas96  in How to change character of opponent in Fighter Factory? (Started by andreijas96 January 06, 2020, 07:46:45 pm
 Board: M.U.G.E.N Configuration Help

Hello!

I once learn how to change the stage you play on when trying your character in Fighter Factory 3.
You do it in the config under the "DeBug" column.
I cant find anything on how to do this with characters, and there is nothing in the "DeBug" column that tells me anything.

How do you change the character you play against, if you want to try how one character
connects with another character without opening mugen outside of Fighter Factory over and over again.

Thank you! :)
    

Re: Destroy explod when character stop running?

 January 06, 2020, 12:57:44 pm View in topic context
avatar  Posted by andreijas96  in Destroy explod when character stop running? (Started by andreijas96 January 05, 2020, 04:16:23 pm
 Board: M.U.G.E.N Development Help

So your RemoveExplod, You want it to happen when it changes states to the standing animation right?
You want your RemoveExplod to HAPPEN WHEN you CHANGESTATE, right?
When the things that happen to CHANGE your STATE, you want THOSE THINGS to RemoveExplod.

You're also going to want a RemoveExplod in Statedef -2. One that's going to look and see if P1 is in the state or not.
Triggerall = your Explod exists
Trigger1 = StateNo != your run state.

Thank you, i figured it out. :)
    

Destroy explod when character stop running?

 January 05, 2020, 04:16:23 pm View in topic context
avatar  Posted by andreijas96  in Destroy explod when character stop running? (Started by andreijas96 January 05, 2020, 04:16:23 pm
 Board: M.U.G.E.N Development Help

Hello!
I'm a beginner at this but i have learn a lot of basics but i can't seem to fix something that feels like it should be easy.

I got one part done, but not the last part.

My character have an explod effect that i bind to him under his feets when he is running. But somehow i dont know how to
make the explod disappear when i stop running and enter standing phase again.

Feels like this should be easy but i don't know.
I have tryed some basic stuffs. It probably has to do with how i setup my trigger.

Here is the code, i copied the "run" state from common1.cns::

[Statedef 100]
type    = S
physics = S
anim = 100
sprpriority = 1


[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, 2] ;Prevent run from canceling into walk
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 100, 4]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

[State 0, Explod]
type = Explod
trigger1 = animelem = 9
anim = 8000
ID = 8000
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -1
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = ????
id = 8000



    

Re: 1920x1080 screenpacks?

 December 21, 2019, 03:21:39 pm View in topic context
avatar  Posted by andreijas96  in 1920x1080 screenpacks? (Started by andreijas96 December 21, 2019, 01:09:20 pm
 Board: Requests

you can try Legacy by Noz, but it requires some custom portraits:
http://mugenguild.com/forum/topics/legacy-custom-by-noz-162135.0.html

you can find more custom portraits here:
http://mugenguild.com/forum/topics/nozs-legacy-custom-portrait-thread-153362.0.html

you can also use the Normal Ports Version, in case you just want to start right away:
http://mugenguild.com/forum/topics/legacy-normal-portsupdated-by-noz-166796.0.html

Thanks!

The first one you linked looks very awesome. I'm gonna download it and check it out right away!
Do you think it is compatible with the IKEMEN build?
    

1920x1080 screenpacks?

 December 21, 2019, 01:09:20 pm View in topic context
avatar  Posted by andreijas96  in 1920x1080 screenpacks? (Started by andreijas96 December 21, 2019, 01:09:20 pm
 Board: Requests

Hello! I'm looking for 1920x1080 screenpacks, any tips on where i can find those?
Or can you recommend a specific sprite pack directly?

About to start a project with very nice graphics, step it up a notch.

Thanks! :)
    

IKEMEN BlackBars 1920x1080

 December 20, 2019, 03:53:07 pm View in topic context
avatar  Posted by andreijas96  in IKEMEN BlackBars 1920x1080 (Started by andreijas96 December 20, 2019, 03:53:07 pm
 Board: M.U.G.E.N Configuration Help

Hello!

Is there any way to stretch the screen to disable the black bars you get left & right of the screen when using 1920x1080?

I know this works in the original mugen 1.1 build. I have full-screen no blackbars there after tweaking the .cfg file.
But in IKEMEN there is no .cfg file

What do i do?

Thanks in advance! =)
    

Re: Improve graphic quality of Portraits

 December 20, 2019, 03:11:11 pm View in topic context
avatar  Posted by andreijas96  in Improve graphic quality of Portraits (Started by andreijas96 December 20, 2019, 02:05:42 am
 Board: M.U.G.E.N Development Help

Thank you. I have actually figured out a way to fix all of my problems. Was sitting online looking around a lot and find a way to do what i want to achieve.
Thanks anyway for your help.
    

Improve graphic quality of Portraits

 December 20, 2019, 02:05:42 am View in topic context
avatar  Posted by andreijas96  in Improve graphic quality of Portraits (Started by andreijas96 December 20, 2019, 02:05:42 am
 Board: M.U.G.E.N Development Help

Hello!

In the character selection screen. Both in the small portrait and the big portrait to the left. Especially on the small portrait,
every picture looks blurry & pixelated. I use VSelect tool when i add portraits to my mugen game, using Fighter Factory 3 first ofcourse. It is my own pictures i got online, originally with good quality.

I have seen a lot of people with very good looking portraits/avatars. They look "high quality" but my end up pixelated and blurry and
it looks really ugly.

Also, do you have any tips to make MUGEN look as smooth and good looking as possible?

Thanks in advance! =)
    

Re: Overwrote my character cns with common.cns :(

 December 16, 2019, 11:58:37 am View in topic context
avatar  Posted by andreijas96  in Overwrote my character cns with common.cns :( (Started by andreijas96 December 16, 2019, 01:29:24 am
 Board: M.U.G.E.N Configuration Help

Ye, i really need to start make backups or just be really careful when i use the common1 file.
It's easy to make mistakes when you sit there and code and fix stuffs for hours x)

Thanks for support!
    

Overwrote my character cns with common.cns :(

 December 16, 2019, 01:29:24 am View in topic context
avatar  Posted by andreijas96  in Overwrote my character cns with common.cns :( (Started by andreijas96 December 16, 2019, 01:29:24 am
 Board: M.U.G.E.N Configuration Help

So it happend for a second time now.. I accidentically overwrote my state file for my character i have been working on for a time with
the common1.cns file..
I have no restore points i can use.

Is there anything i can do? Or do i have to say goodbye to my whole character? I dont think i have the energy to start over with all the states i've been coding again..

Help me :(
    

Re: Adding FX Explod/Helper in Guardstate

 December 15, 2019, 04:14:43 pm View in topic context
avatar  Posted by andreijas96  in Adding FX Explod/Helper in Guardstate (Started by andreijas96 December 15, 2019, 03:10:17 pm
 Board: M.U.G.E.N Development Help

Oh, thank you! Didn't know you could just copy them over like that.

I will see if it works right away!
    

Adding FX Explod/Helper in Guardstate

 December 15, 2019, 03:10:17 pm View in topic context
avatar  Posted by andreijas96  in Adding FX Explod/Helper in Guardstate (Started by andreijas96 December 15, 2019, 03:10:17 pm
 Board: M.U.G.E.N Development Help

Hello! New to the forum here since BLACKLISTED WEBSITE is not very active to my taste.

I wonder how i can add an animation ontop of the guardstate.
I have an effect of a magic shield that i want to be in front of my character when he enters guardstate.

Since there is no guardstate in my state file i dont know how to do this.

Thanks! :)