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Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 November 17, 2020, 06:15:55 PM View in topic context
 Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

Ultimate is now out, so... enjoy.

A few new things for the newcomers (Spoilers are in effect here)

Spoiler, click to toggle visibilty
    

Re: Games that you purchased along with your console(s)

 November 13, 2020, 06:36:48 PM View in topic context
 Posted by Seadragon77  in Games that you purchased along with your console(s) (Started by T_DR November 13, 2020, 03:05:28 AM
 Board: Gaming

PS2 - Street Fighter EX3
PS3 - Mortal Kombat (2011)
PS4 - Mortal Kombat X and Star Wars Battlefront
    

Re: Anyone remember the Mugen Motherland and Genesis forums?

 October 24, 2020, 05:40:36 AM View in topic context
 Posted by Seadragon77  in Anyone remember the Mugen Motherland and Genesis forums? (Started by T_DR October 09, 2020, 04:12:11 AM
 Board: M.U.G.E.N Discussion

I remember those sites, just not that well.

I also remember the whole MUGEN team thing... It was fun while it lasted. I mean, it was good that I tried to make a gimmick out of it and trying different characters.

Now, it's more of a ceremonial thing. Every once in a while I'll see someone out there doing that, but it has more or less died off.
    

Re: Your dream MUGEN characters!

 October 23, 2020, 05:14:08 PM View in topic context
 Posted by Seadragon77  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

In the case of Jafar, he would be like Maleficent.. but instead of a dragon form, he has a genie form. In that form, he has a completely new move set that allows him to use those 'phenomenal cosmic powers'. Outside of that mode, Jafar plays much like Maleficent. The differences are very simple: While Diablo is meant to be more like Mamahaha (Nakoruru's hawk), Iago is meant to be more like Strider's hawk: He can be used to drop certain items on the foe in a special move and can be used in a Level 1 Super.

Chernobog is a final boss, plain and simple. A character that huge and that powerful cannot be playable unless you drop 25 nerf hammers on his head. As the final boss, he's basically Blackheart on steroids... maybe some high powered illegal steroids.

Some other characters for this idea building include...

Ratigan: Even though I've never seen the Great Mouse Detective, I want to do Ratigan justice because he's basically a rat version of famed villain Moriarty from Sherlock Holmes fame, but he was voiced by Vincent Price (BTW, the characters would be using voice clips from their respective movies). Ratigan is a cross between brawler and grappler as he can get up close with his strength and has some decent throws. His key move is a Level 2 Super called 'Ratigan's Rage'. It starts as a counter move where Ratigan counters any high normal attack. Upon doing so, the opponent calls him a 'rat'. This triggers Ratigan... this brings in a timer that lasts for 15 in game seconds and gives him a 10% boost in speed and strength.

Peg Leg Pete: Pete is this game's Dan. Plain and simple.

Judge Doom: Imagine if Disney made Faust instead of Arc System Works. That's my idea for Judge Doom... in fact, the 'wild card' aspect goes all the way to his key move - a Level 3 Super called 'The Dip'. It works similar to an Instant Kill move in the first Guilty Gear game: You do the motion, the opponent has a chance to counter it by doing the same motion. If the opponent gets it, then the move ends with no harm to either side. If you don't get it, then it goes to a 2nd phase where Doom grabs his foe by the throat and holds them over a vat of 'The Dip'. The opponent now has another chance to counter the move. If done correctly, the opponent gets out of the move with a special animation (For example, Hades would summon Panic to basically run into the back side of Judge Doom; Maleficent would summon Diablo to hit him; etc.). If not... then it's Game Over as 'The Dip' is indeed an Instant Kill move.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 22, 2020, 04:14:29 PM View in topic context
 Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

Along with the reveal comes another article from the PS Blog...https://blog.playstation.com/2020/10/22/mortal-kombat-11-ultimate-rambo-gameplay-reveal/

-Rambo is based mostly on the first three movies (Last Blood, Last Blood Part II and Rambo III). As such, he relies more on traps and stealth then gun play. He also has his knives and the compound bow, which are key parts of his core move set.
-The visual artists carefully studied the first three films to catalog the details of his wardrobe and weapons. The end result? Two of his skins are based from the character's appearance in First Blood.
-The guy writing this article for the PS Blog is their story and voice over director, and he gushes over the fact that Sylvester Stallone is actually voicing Rambo in game. He jumped at the chance to do this.
-Much like Terminator in how there were many references to Arnold's acting career, there will be plenty of references to Sylvester's acting career in the banter. Expect to hear lines that reference The Expendables, Cliffhanger, Demolition Man and so forth.
    

Re: Your dream MUGEN characters!

 October 21, 2020, 10:12:42 PM View in topic context
 Posted by Seadragon77  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

I had a few ideas for Disney characters, mostly villains (of course).

Maleficent: In Fantasy Strike, there's a character named Midori who can change into a dragon when the meter is full... so, why not take that idea and run with it for her Level 3 super. She'll have super armor during that move and access to a new Super (Hell's Flame), but it does cut the timer in half if you use this move. Outside of her Dragon form, she's a keep away character who uses her spells and Diablo (her Raven) to help build meter. Remember, the goal is to reach her Dragon form.

Gaston: Dude has always been a bit of a meathead.. which makes the perfect brawler type of character. If anything, Rambo in MK11 Ultimate might provide a decent blueprint for him (save for the traps). Gaston wants to get up close and beat you with those biceps that are the size of a barge. He also has a bow for some keep away.

Hades: Gargos in the KI reboot provides the blueprint for Hades... but with a twist. While Gargos has pretty competent lackeys, Hades does not. While he can summon Pain and/or Panic to do something, there is a 25% chance of either character NOT doing their move. This allows Hades to just toss the incompetent bums at his foes. Of course, once thrown or used, the lackeys have a cool down timer that lasts about 15 in game seconds. Outside of that, he's a short range zoner.

Dr. Facilier: Being the 'Shadow Man', it's obvious who his inspirations would be - Part Glacius from the KI reboot and part Voodoo from War Gods. The Glacius part comes from the idea that he can use his shadow men to attack from long range. The Voodoo part comes from some of the move set he will have: A 'snake grab' that will get him closer, a rain of nails, and so forth.
    

Re: Death Battle (And sprite fight animations)

 October 18, 2020, 07:28:57 PM View in topic context
 Posted by Seadragon77  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

That is true... intelligence is harder to pin down.

Another thing to add in for Talbain: His bloodline. His father is *supposedly* one of the higher ranking members in Makai itself. I think that will play a large role.

Sabrewulf is smart enough to use alchemy. Now, whether that skill is strong enough to withstand whatever power is in Talbain's blood remains to be seen.
    

Re: Death Battle (And sprite fight animations)

 October 18, 2020, 05:28:17 AM View in topic context
 Posted by Seadragon77  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

I highly doubt that anything from that old game they can tie into Sabrewulf.. but you are right on him basically using his animal instincts (To a degree..) to fight compared to Talbain, who basically underwent a training from hell in order to tame the beast within him (In fact, he did that twice: once during the events of the first game so people can accept him as a member of society and then again during the events of the third game after he confronted his dark side)

Sabrewulf does have a fighting chance in that because he is an older werewolf, he's far more patient and exhibits better self control then he did in his younger years. It's not the same as what Talbain went through, but it does give him something to work with.
    

Re: Death Battle (And sprite fight animations)

 October 17, 2020, 10:01:34 PM View in topic context
 Posted by Seadragon77  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Okay, so Red vs. Blue won't happen this week. It's being pushed back for the debut of Red vs. Blue: ZERO (Which sounds like a soft drink more then a series).

In its place is a match up most people have been looking forward to: Sabrewulf vs. Jon Talbain. This battle happens in two weeks with Red vs. Blue being the following battle.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 09, 2020, 01:28:28 AM View in topic context
 Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

I'm still kind of miffed that Cyrax and Sektor haven't been announced yet. I do remember them saying that there would be none of the shenanigans from MKX when it came to characters.

Come on, guys. Keep your word.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 09:34:31 PM View in topic context
 Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

Well, violence fits Rambo just fine (if we exclude the first movie, where he wasn't a senseless war machine but a ptsd-ed Vietnam veteran, but that's beside the point). But still, MK has an identity and an atmosphere in itself, which many feel is being spoiled by all those characters being added. Take Rambo for example: he's a common man coming from a movie series with a very realistic setting, does he really fits the Magic+Technology world of MK?

Well, as Angel mentioned earlier, there is Stryker in the cast and he's close to normal as you can have in the series. Outside of that, you might make a case for Jarek or Kai... but that's it.

Back the point at hand - You are right. Many people there do feel that the large amount of guest fighters are spoiling the atmosphere of the series. Thing is... it's a money based decision here. The only way to tell NRS (and, in turn, WB Games) to stop the guest fighters is to not buy the DLC packs or even not buy the game at all.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 05:51:03 PM View in topic context
 Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

I've always felt that guest characters help sell the game to new markets where they normally wouldn't reach.

A great example of that is all the guest fighters in Smash Brothers. In terms of a traditional fighter? Link in Soul Calibur 2. At that time, most Nintendo fans wouldn't know what SC was... when Link was added to the Gamecube version.. Home run.

Netherealm has become the masters of guest characters. Hell, most of the guest characters in MK11 don't open new markets... because these new markets are already intertwined with MK itself.

Rambo, Robocop, Terminator - 80's action heroes (and villain), all hailing from violent movies
Spawn - Violent anti hero
The Joker - Violent villain

What's the one common denominator within these characters? Violence. MK thrives on it.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 08, 2020, 03:22:30 PM View in topic context
 Posted by Seadragon77  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

Well, Rain and Mileena got in. Everyone can be happy now.

A few things to add on.. (Thanks to this article: https://blog.playstation.com/2020/10/08/mortal-kombat-11-ultimate-brings-rain-mileena-and-rambo/)

-Rain is sporting a pair of katars now.
-Mileena still has her sais, but she also packs claws on the gloves she wears. She's also going to get a Shao Kahn styled helmet as a costume part
-Rambo is based off of his appearance in 'First Blood' and they actually managed to get Sylvester Stallone himself to voice the character (I think that's the bigger coup in my view, but hey.. what do I know?)
-When KP2 comes out, the game becomes MK11: Ultimate. The game will be out for PS5 and Xbox Series X come November. People can start pre-ordering KP2 next Thursday OR by getting either KP1 or the Aftermath Expansion.
    

Re: Your dream MUGEN characters!

 October 07, 2020, 08:23:05 PM View in topic context
 Posted by Seadragon77  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

As a HUGE Disney fan myself, the idea sounds interesting.

I've always felt that you could get something from the more human like characters they've made over the years.
    

Re: Super Smash Bros Ultimate

 October 04, 2020, 06:47:29 PM View in topic context
 Posted by Seadragon77  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Steve's going to be a monster, whether you're fighting as or against him.

I don't know... Steve has some strong moves, like his Up+B. The challenge with him is meter management. You have to have iron for a good chunk of his moves, so you have to mine when you get the chance. It's far easier to do so in a 1-on-1 fight then a four man or even eight man battle.

Once he has enough iron for his moves, then he becomes a threat.
    

Re: Your dream MUGEN characters!

 October 03, 2020, 09:31:02 PM View in topic context
 Posted by Seadragon77  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

I went to his site the other day and his front page has screenshots of new characters with the header "2021?"

He might be back at some point.

That's awesome. I like his work.

Anyhow... the reason behind the Time Killers or BloodStorm characters being based more in OmegaPsycho's style is that the characters in both games are animated sprites and they would really clash with the digitized sprites of the MK characters in MK Project.

But: There is another idea that would work perfectly with MK Project - characters from Blood Warrior and Survival Arts. Imagine a goofy ass character like the Kappa from Blood Warrior with an MK style game play in MK Project?
    

Re: Your dream MUGEN characters!

 October 03, 2020, 06:24:11 PM View in topic context
 Posted by Seadragon77  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

You're in the ballpark, Ziltoid. The MK Project (especially 4.1) would be perfect place for these characters.

But, I was thinking more along the lines of what OMEGAPSYCHO did before he abruptly quit. These characters play much like their in game counterparts, but have original finishers. Hell, he made an M. Bison with sprites from the Movie game and made it work well.

THAT is what I'm aiming for with these characters - MK styled game play with original finishers that are better suited for MUGEN itself.
    

Re: Your dream MUGEN characters!

 October 03, 2020, 03:34:01 PM View in topic context
 Posted by Seadragon77  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 AM
 Board: M.U.G.E.N Discussion

Ideas, you say..

I've always wanted to take the characters from Time Killers and BloodStorm and make them into MK styled characters. This would mean eliminating the limb removal system that these games are known for, but these games were (for the most part) clones of MK. Hell, BloodStorm was pretty damn blatant about being an MK killer.

For example, each character would have a Fatality. Hellhound has one in BloodStorm called 'Char Dog'. In the game, it's pretty uninspiring finisher.

Here, it would be a Dragon Bite styled Fatality. I would use the sprites from 3rd form Abyss (MvC2 Abyss, of course) and use that as the base for this move.

Other ideas include...

-Tempest: Exorcism would change into a head explosion. Maybe take a page from Ghost Rider's Penace Stare?
-Tremor: Despite an actual MK character with the same name, his finisher would take a page from Jax's Fatality from Deadly Alliance, except I would use his Gauntlet instead of the feet
-Freon: Bloody Slushy would be more of a 'slice and dice' way to finish the move.
    

Re: Super Smash Bros Ultimate

 October 01, 2020, 04:07:48 PM View in topic context
 Posted by Seadragon77  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

That was a total fucking disappointment. Fuck Minecraft. Seriously, fuck that game.

On the bright side... at least there's a new punching bag.
    

Re: Super Smash Bros Ultimate

 October 01, 2020, 02:50:25 AM View in topic context
 Posted by Seadragon77  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

While the current MK games have been given the ban hammer in Japan, people kind of forget that the choices were made ahead of time and I feel there's a basis towards a franchise's history in more then a few of the choices.

Also, there is a work around here: Injustice. Anything that Nintendo might find squeamish about Scorpion can replaced with something from Injustice. Hell, they can just take his super from the game and make it his Final Smash.