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DeluxeGamer705

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Messages by DeluxeGamer705

    

Re: Deluxe's Character Workshop

 January 22, 2025, 06:40:41 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Final progress update for the following char:

Spoiler, click to toggle visibilty
    

Re: Character of the Month: December 2024 Voting

 January 22, 2025, 07:19:48 am View in topic context
 Posted by DeluxeGamer705  in Character of the Month: December 2024 Voting (Started by Lyrica January 21, 2025, 06:19:07 pm
 Board: M.U.G.E.N Discussion

Voted for Son (Dad 'n Me) and Alien Hominid
    

Re: Deluxe's Character Workshop

 January 21, 2025, 09:25:04 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Time for mechanics! Don't worry, I'll get to the other stuff as well. ;)

Spoiler, click to toggle visibilty
    

Re: Deluxe's Character Workshop

 January 19, 2025, 12:51:14 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Not much is left for the following char to leave the workshop.

Spoiler, click to toggle visibilty
    

Re: Deluxe's Character Workshop

 January 18, 2025, 04:13:16 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Some more progress.

Spoiler, click to toggle visibilty
    

Re: Deluxe's Character Workshop

 January 14, 2025, 06:19:03 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Sorry for lack of updates for the past few days. Been busy lately with other stuff and I was working on updates for other chars, which will come out very soon. Anyways, more progress!

Spoiler, click to toggle visibilty
    

Re: Claymizer's first Sonic Edit Released

 January 11, 2025, 03:38:35 pm View in topic context
 Posted by DeluxeGamer705  in Claymizer's first Sonic Edit Released (Started by DeluxeGamer705 May 03, 2024, 10:37:22 am
 Board: Edits & Addons 1.0+

Not long as passed after the previous update, and we got new things for v1.4!
Changelog:

- The sprites have received noticeable changes, with new colours.
- New victory animation.
- Walking animation was made much smoother.
- Added parrying.
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- Added two more voicelines for the victory animation.
- Added a voice clip for the lose animation.
    

Re: Character of the Month: December 2024 Nominations

 January 05, 2025, 09:31:52 pm View in topic context
 Posted by DeluxeGamer705  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: Contributions of the Month

Meowsacarada by Sebastian Ridings - 2
    

Re: Character of the Month: December 2024 Nominations

 January 05, 2025, 10:36:12 am View in topic context
 Posted by DeluxeGamer705  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: Contributions of the Month

Son (Dad 'n Me) by Achilldude - 1
Alien Hominid by Achilldude - 1
    

Re: Deluxe's Character Workshop

 January 04, 2025, 05:29:23 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

Some more progress:

Spoiler, click to toggle visibilty
    

Re: Deluxe's Character Workshop

 January 02, 2025, 08:18:54 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

First progress update on the following character:

Spoiler, click to toggle visibilty
    

Re: Roy Released

 January 01, 2025, 11:51:35 am View in topic context
 Posted by DeluxeGamer705  in Roy Released (Started by DeluxeGamer705 August 27, 2024, 11:09:56 am
 Board: Your Releases, 1.0+

Been nearly 2 months, but v1.2 has arrived!
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- New palette selector graphic.
- Fixed a misplaced sprite in Blazer's explod.

EDIT: Due to issues with low parrying that cause Roy to stand mid-air after performing Blazer, it was removed completely. This will be also done for my other characters that will receive parrying.
    

Re: Diskun by DeluxeGamer705 - Released

 January 01, 2025, 11:49:28 am View in topic context
 Posted by DeluxeGamer705  in Diskun by DeluxeGamer705 - Released (Started by DeluxeGamer705 October 13, 2024, 12:55:41 pm
 Board: Your Releases, 1.0+

Quite some time has passed since his release, but now v1.1 is here to start off 2025!
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- New palette selector graphic.
- Jump Punch now has invincibility at startup.
- Several sprite fixes.

EDIT: v1.1b has been released to fix an A.I. issue where two specials could be performed by the A.I. when airborne despite not having an aerial version.
EDIT 2: Due to issues with low parrying that cause Diskun to stand mid-air after performing Jump Punch, it was removed completely. This will be also done for my other characters that will receive parrying.
    

Re: Relek by DeluxeGamer705 - Released

 January 01, 2025, 11:47:21 am View in topic context
 Posted by DeluxeGamer705  in Relek by DeluxeGamer705 - Released (Started by DeluxeGamer705 November 30, 2024, 01:47:39 pm
 Board: Your Releases, 1.0+

Since 2025 is here, I decided to update him to v1.2 to give him new stuff!
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- If Relek is facing to the left during Mole Rush, he now no longer appears on the same spot when the move is finished.
- New palette selector graphic.

EDIT: Due to certain issues with low parrying with two of my other characters, it was removed completely to be consistent with them. This will be
also done for my other characters that will receive parrying.
    

Re: Happy New Year of 2025 Everybody!

 January 01, 2025, 10:58:21 am View in topic context
 Posted by DeluxeGamer705  in Happy New Year of 2025 Everybody! (Started by Kanfong January 01, 2025, 02:53:42 am
 Board: All That's Left

2025, New Year start!
    

Re: Deluxe's Character Workshop

 December 31, 2024, 11:25:44 pm View in topic context
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

The first character of 2025 has entered the workshop! Very incomplete at this point as I decided to show him in a video showing certain updates. This is also why I decided to show him this early.
    

Re: He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN!

 December 25, 2024, 11:13:35 pm View in topic context
 Posted by DeluxeGamer705  in He's Ready! Suponji Bobu (スポンジ・ボブ) flips intro MUGEN! (Started by GTFoxN6Y December 25, 2024, 06:43:08 pm
 Board: Your Releases, 1.0+

Well that's one interesting release. It's pretty nice to see a character from a TV show that receive a Japanese dub as a Mugen character. That being said, here are some things I found:

- Standing LP and crouching MK have misplaced hitsparks.
- Jellyfish Swing and Jellyfishing Jam are both infinites in the corner, regardless if the opponent is dizzy or not. At least Jellyfishing Jam is not a true infinite as it uses power, but Jellyfish Swing doesn't and this is a problem.
- Speaking of Jellyfish Swing and Jellyfishing Jam, both cause a debug error.

- Burst Bubble Blow changes the opponent into invalid action 301400.
- No crouching punches?
- There's a DEF file called "AI" that's actually a DEF file for OHMSBY's Es. Was that put as an oversight?
- Anchor Gatling doesn't work correctly in the corner if certain opponents is too close. This mostly applies to the ones with thin hurtboxes.
- You cannot control during the super jump and you're only slightly moving forward during it. Intentional?
- If a Krabby Patty from Frantic Cook-Off lands on the ground, it causes a debug error saying that it redirects to an invalid action 1022.
- Plenty of explods like the hyper portrait or the explosion animation from Explosive Pie (if he is hit while running) are misaligned in Mugen 1.1.
- All of the hypers cause various debug errors, mostly the one that says "has no root".
- All normals have infinite priority. Additionally, aerial MK does not have any hurtboxes on frame 3 (was the latter intentional?).
- All specials are not correctly attributed:
 - Bubble Blow and Burst Bubble Blow should be S, SP instead of S, NA.
 - Jellyfish Swing and Jellyfishing Jam should be S, SA instead of S, NA.
 - Krabby Patty Order and Frantic Cook-Off should be S, SP instead of S, NA.
 - Anchor Arms and Anchor Gatling should be S, SA instead of S, NA.
- Some moves that use power give it back. These include:
 - Every EX move.
 - Explosive Pie
 - Astral Heat

Overall, interesting work here. Some of these flaws I've noticed actually applied to some other chars, such as Arcade Tribute. I'd suggest fixing them before releasing a next char so you can use these as a base for your future characters. ;)
    

Super Mugen Bros. Mario (RE-EDITED)

 December 24, 2024, 04:54:44 pm View in topic context
 Posted by DeluxeGamer705  in Super Mugen Bros. Mario (RE-EDITED) (Started by DeluxeGamer705 December 24, 2024, 04:54:44 pm
 Board: Edits & Addons 1.0+

As a part of my Christmas releases, today I'm releasing a re-edit of a certain character from 2007 that I edited in 2022, which was handled in a mediocre way, but was improved after updates. But for more polish and better look, I'm releasing a re-edit. And that is...

Super Mugen Bros. Mario



Screenshots:


Preview:


Also known as "SMBZ" Mario (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!

Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
    

Re: Claymizer's first Sonic Edit Released

 December 24, 2024, 04:40:36 pm View in topic context
 Posted by DeluxeGamer705  in Claymizer's first Sonic Edit Released (Started by DeluxeGamer705 May 03, 2024, 10:37:22 am
 Board: Edits & Addons 1.0+

Quick update: v1.3.5. An issue where Sonic could stand in mid-air if he was hit during Drop Dash's startup was fixed.
    

CHRISTMAS RELEASE: Five Stages by DeluxeGamer705

 December 24, 2024, 04:26:01 pm View in topic context
 Posted by DeluxeGamer705  in CHRISTMAS RELEASE: Five Stages by DeluxeGamer705 (Started by DeluxeGamer705 December 24, 2024, 04:26:01 pm
 Board: Your Releases, 1.0+

Merry Christmas from Deluxe!

The time has come again. Christmas season is ongoing. As a gift for you, I decided to release 5 stages! ;D

Screenshots:


Now, what are they?

Desert Palace


Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes

One of the stages from Sonic 3's competition mode. Includes the course in the background.

NampLagoon


Animated: No
Parallax: No
Super Jump: Yes
Music: Yes

One of the locations from Tomato Adventure. Doesn't really have anything special except for the fact that the characters are placed lower than usual to not cause oddities.

Proto Hydrocity Zone


Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes

One of the zones from Sonic 3. Based on its state from the prototype, it includes the animated water in the background.

Proto Labyrinth Zone


Animated: No
Parallax: No
Super Jump: Yes
Music: Yes

The most infamous zone from Sonic 1, albeit in its state from the prototype. The background doesn't move and it includes the early designs for the crystals, just like in the prototype.

Christmas Castle


Animated: Yes
Parallax: No
Super Jump: Yes
Music: Yes

An original Mario Forever-themed stage. Includes the colourful lights in the background.

Get them here: https://sites.google.com/view/dxgsmugensite/stages