
Board: Your Releases, 1.0+

You might as well have suggested someone digitize their own sprites for a mortal kombat fan game
I would check these out:
https://wiki.supercombo.gg/w/Ultra_Street_Fighter_IV
https://wiki.supercombo.gg/w/Street_Fighter_V
Mugen | ![]() |
Ikemen | ![]() |
I'm running into another difference between the two engines. I have the game resolution set to 1920x1080 for both engines. Note the differences in the same resolution between the two versions:Spoiler, click to toggle visibilty
In MUGEN, the localcoord for everything is 320x240 but it's scaled up to the game resolution (the sides of the screen appear with black bars. I'm fine with this). In IKEMEN, everything is scaled both horizontally and vertically (there are no black bars on the sides). I prefer the way MUGEN does it because in IKEMEN the gameplay appears off due to scaling. Also of note, I'm using the same motif for both engines with little/no changes in any configurations. I want to have the full game behave exactly the same in both engines.
How can I properly configure IKEMEN to reproduce how MUGEN renders the game graphically?
Wait... these 2 images do not have the same resolution.
The Mugen one is 1920x1440 and the Ikemen Go one is 1920x1080.
IKEMEN | ![]() |
MUGEN | ![]() |
For now, it's maybe worth pointing that Taybear and I released a version of The Pit 2 that uses AttachedChar and integrates the fatality without any code char-wise.
[Info]
name = "The Pit 2"
author = "Taybear"
mugenversion = 1.0
[Camera]
startx = 0
starty = 0
boundleft = -585
boundright = 585
boundhigh = -150
boundlow = 480
verticalfollow = 1
tension = 80
floortension = 90
[PlayerInfo]
p1startx = -80
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 80
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 720
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1
[Bound]
screenleft = 35
screenright = 35
[StageInfo]
zoffset = 212
autoturn = 1
resetBG = 1
Mugen 1.1 | ![]() |
IKEMEN GO | ![]() |
Any guesses to who could be the final boss?