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testament

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Messages by testament

    

Re: MUGEN Video thread

 September 19, 2023, 06:00:18 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Geese Howard vs Karin & Sakura - AI edit
    

Re: MUGEN Video thread

 August 27, 2023, 11:30:08 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Cammy vs Crimson Viper
    

Re: Sound with warning of First Attack / Counter / Danger

 August 14, 2023, 01:23:45 PM View in topic context
 Posted by testament  in Sound with warning of First Attack / Counter / Danger (Started by testament August 14, 2023, 02:06:50 AM
 Board: Ikemen General Discussion and Help

"Fight22" is not a valid sound bank, unless you're calling it from your own common files, in which case double check if they are properly included in config.json.

You probably meant "F22, 1".
Thanks
in ikemen, the F doesn't work. It is giving invalid path.
I found a screenpack that has it, but mine doesn't work. The problem with ADD004 is that I have to update the chars too
    

Re: Sound with warning of First Attack / Counter / Danger

 August 14, 2023, 02:59:18 AM View in topic context
 Posted by testament  in Sound with warning of First Attack / Counter / Danger (Started by testament August 14, 2023, 02:06:50 AM
 Board: Ikemen General Discussion and Help

Thank you for your help.
I know ADD004, but I would like to do it another way. By the way I'm going to have to use the same ADD004.

There is a way to do it directly through Ikemen, in action.zss I don't know, I wanted to learn.
    

Sound with warning of First Attack / Counter / Danger

 August 14, 2023, 02:06:50 AM View in topic context
 Posted by testament  in Sound with warning of First Attack / Counter / Danger (Started by testament August 14, 2023, 02:06:50 AM
 Board: Ikemen General Discussion and Help

How can I put a sound accompanying lifebar notifications, such as First Attack, Danger, Counter ....
I know it's possible to do this through the action.zss, but I'm not getting it.
I'm trying these codes:
Code:
#===============================================================================
# Global states (not halted by Pause/SuperPause, no helper limitations)
#===============================================================================
[StateDef -4]

if !const(Default.Enable.Action) || teamSide = 0 {
# Do nothing, global code disabled locally or executed by stage
} else if isHelper {
# Parry
ignoreHitPause if helperName = "Parry Detection" && moveHit = 1 {
lifebarAction{spr: const(MsgParry), 0}
}
} else if roundState = 0 {
mapSet{map: "_iksys_actionFirstAttackFlag"; value: 0}
mapSet{map: "_iksys_actionMoveCounteredFlag"; value: 0}
mapSet{map: "_iksys_actionCanRecoverFlag"; value: 0}
mapSet{map: "_iksys_actionMoveReversedFlag"; value: 0}
mapSet{map: "_iksys_actionDangerFlag"; value: 0}
mapSet{map: "_iksys_actionDizzyFlag"; value: 0}
mapSet{map: "_iksys_actionGuardBreak"; value: 0}
mapSet{map: "_iksys_actionDownFlag"; value: 0}
mapSet{map: "_iksys_actionComboCount"; value: 0}
mapSet{map: "_iksys_actionWinFlag"; value: 0}
} else if roundState >= 2 {

# First Attack
let ret = call FirstAttack();
if $ret {
lifebarAction{spr: const(MsgFirstAttack), 0; top: 1}

# First Attack
if firstAttack && map(_iksys_actionFirstAttackFlag) = 0
{lifebarAction{spr: const(MsgFirstAttack), 0}
mapSet{map: "_iksys_actionFirstAttackFlag"; value: 1}
I try this
"if $ret {
      playSnd{value: Fight22, 1; channel:-1; volumescale:200; pan:0;  abspan:0 }"


but not working
    

Re: Resizable in Ikemen Go?

 July 14, 2023, 02:50:45 AM View in topic context
 Posted by testament  in Resizable in Ikemen Go? (Started by testament July 12, 2023, 01:30:44 AM
 Board: Ikemen General Discussion and Help

It's not fullscreen, it's maximizing, like in an internet browser and how it was possible to do it in Mugen
    

Resizable in Ikemen Go?

 July 12, 2023, 01:30:44 AM View in topic context
 Posted by testament  in Resizable in Ikemen Go? (Started by testament July 12, 2023, 01:30:44 AM
 Board: Ikemen General Discussion and Help

I have a doubt. Is there any way to maximize ikemen's screen so that it stays in monitor resolution? In mugen this was possible using "resizable" and "keepaspect".

    

Re: MUGEN Video thread

 July 05, 2023, 01:18:41 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Cham Cham vs Blanka
    

Re: MUGEN Video thread

 June 27, 2023, 01:31:04 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Jax vs Haggar
    

Re: Ryu/Ken 1.0 Release + Updates

 May 29, 2023, 02:23:53 PM View in topic context
 Posted by testament  in Ryu/Ken 1.0 Release + Updates (Started by Burn(0) May 29, 2023, 06:19:21 AM
 Board: Your Releases, 1.0+

These chars are fantastic, effects are very good and AIs are very good. I like new Hyper
I keep imagining an Akuma and a Kyo like that
    

Re: MUGEN Video thread

 May 29, 2023, 01:19:25 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Rukia vs Deku Bleach vs Boku no Hero
    

Re: Drawing ti Sprite converter

 May 23, 2023, 06:10:45 PM View in topic context
 Posted by testament  in Drawing ti Sprite converter (Started by demongorne May 23, 2023, 03:29:11 PM
 Board: Off-Topic Help

Interesting. I didn't know, I'll test it, it can be useful in the sprites
    

Re: MUGEN Video thread

 April 27, 2023, 04:30:01 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Ryu Ice vs Ken Fire

    

Select screen, big portrait sprpriority small portrait layerno

 April 07, 2023, 07:47:22 PM View in topic context
 Posted by testament  in Select screen, big portrait sprpriority small portrait layerno (Started by testament April 07, 2023, 07:47:22 PM
 Board: M.U.G.E.N Configuration Help

Can someone help me
I want to configure a screenpack, so that the anim and the big portrait appear on top of the small portraits
I already tried using layerno or sprpriority, but I don't have the right code


It looks like this: - Hidden under the small portraits

see charizard's head covered by the small portraits

I want it like this: - Overlapping the small portraits.

See ryu's foot covering kung fu man small portrait

My select configuration
Spoiler, click to toggle visibilty
    

Re: Stella Queen Axe ( No Hentai ) Version 1.0 Mugen

 April 05, 2023, 05:05:12 PM View in topic context
 Posted by testament  in Stella Queen Axe ( No Hentai ) Version 1.0 Mugen (Started by zan_master February 07, 2023, 09:37:09 PM
 Board: Found Releases 1.0+

Looks nice, I'll test it.
Is this character from a game or anime? I don't know.
    

Captain Marvel edit

 April 02, 2023, 03:10:02 PM View in topic context
 Posted by testament  in Captain Marvel edit (Started by testament April 02, 2023, 03:10:02 PM
 Board: Edits & Addons 1.0+

    

Re: MUGEN Video thread

 March 21, 2023, 12:09:29 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

May Lee vs E.Honda
    

Re: Kingpin of Crime (Alpha_1)

 March 21, 2023, 02:20:54 AM View in topic context
 Posted by testament  in Kingpin of Crime (Alpha_1) (Started by ELECTR0 March 19, 2023, 07:09:34 PM
 Board: Your Releases, 1.0+

Another great job bro
Maybe add a whistle when he calls Henchman and Crosbones
    

Re: MUGEN Video thread

 March 13, 2023, 07:23:08 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Batgirl vs Mai Shiranui
    

Re: MUGEN Video thread

 November 18, 2022, 12:38:02 PM View in topic context
 Posted by testament  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Kratosvs Gill