
Board: M.U.G.E.N Discussion
"Fight22" is not a valid sound bank, unless you're calling it from your own common files, in which case double check if they are properly included in config.json.Thanks
You probably meant "F22, 1".
#===============================================================================I try this
# Global states (not halted by Pause/SuperPause, no helper limitations)
#===============================================================================
[StateDef -4]
if !const(Default.Enable.Action) || teamSide = 0 {
# Do nothing, global code disabled locally or executed by stage
} else if isHelper {
# Parry
ignoreHitPause if helperName = "Parry Detection" && moveHit = 1 {
lifebarAction{spr: const(MsgParry), 0}
}
} else if roundState = 0 {
mapSet{map: "_iksys_actionFirstAttackFlag"; value: 0}
mapSet{map: "_iksys_actionMoveCounteredFlag"; value: 0}
mapSet{map: "_iksys_actionCanRecoverFlag"; value: 0}
mapSet{map: "_iksys_actionMoveReversedFlag"; value: 0}
mapSet{map: "_iksys_actionDangerFlag"; value: 0}
mapSet{map: "_iksys_actionDizzyFlag"; value: 0}
mapSet{map: "_iksys_actionGuardBreak"; value: 0}
mapSet{map: "_iksys_actionDownFlag"; value: 0}
mapSet{map: "_iksys_actionComboCount"; value: 0}
mapSet{map: "_iksys_actionWinFlag"; value: 0}
} else if roundState >= 2 {
# First Attack
let ret = call FirstAttack();
if $ret {
lifebarAction{spr: const(MsgFirstAttack), 0; top: 1}
# First Attack
if firstAttack && map(_iksys_actionFirstAttackFlag) = 0
{lifebarAction{spr: const(MsgFirstAttack), 0}
mapSet{map: "_iksys_actionFirstAttackFlag"; value: 1}