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Messages by terrence

    

Re: CVS2 Feilong Edit - World Heroes

 September 17, 2024, 04:58:58 pm View in topic context
 Posted by terrence  in CVS2 Feilong Edit - World Heroes (Started by Charles_2011 September 17, 2024, 02:27:56 pm
 Board: Edits & Add-ons

So basically is "Kim Dragon" with CVS gameplay ¿not?.
    

Re: Destroyal released England stage

 September 10, 2024, 04:27:01 am View in topic context
 Posted by terrence  in Destroyal released England stage (Started by Yagoshi300 September 08, 2024, 09:36:56 pm
 Board: Found Releases 1.0+

¡Great idea!, but maybe is too bright  :sunny:.
    

Re: Kof 2003 Portrait project

 July 30, 2024, 01:41:40 am View in topic context
 Posted by terrence  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Hi!, ¿can you make Shizumaru Hisame from Samurai Shodown?. Thanks.
    

Re: Adamskie releases Zazie Muhaba 2024-06-16

 June 18, 2024, 08:49:31 pm View in topic context
 Posted by terrence  in Adamskie releases Zazie Muhaba 2024-06-16 (Started by Foobs June 18, 2024, 02:08:58 am
 Board: Found Releases 1.0+

¡Is alive!, ¡¡¡IS ALIVE!!!.
    

Re: Chris by MDK problem in IKEMEN

 June 07, 2024, 02:49:10 am View in topic context
 Posted by terrence  in Chris by MDK problem in IKEMEN (Started by terrence June 06, 2024, 06:45:20 pm
 Board: Ikemen General Discussion and Help

¡Many thanks!.
    

Re: How to fix sound lag in Ikemen GO v0.99 stable?

 June 07, 2024, 02:42:51 am View in topic context
 Posted by terrence  in How to fix sound lag in Ikemen GO v0.99 stable? (Started by Lucyfar May 01, 2024, 07:54:20 pm
 Board: Ikemen General Discussion and Help

I see. ¡Thanks!.
    

Re: Chris by MDK problem in IKEMEN

 June 06, 2024, 07:20:37 pm View in topic context
 Posted by terrence  in Chris by MDK problem in IKEMEN (Started by terrence June 06, 2024, 06:45:20 pm
 Board: Ikemen General Discussion and Help

¡Many thanks, POTS!. But ¿how i see the "lines/number lines"?, ¿is with Fighter Factory and see the CNS file with it?.
    

Chris by MDK problem in IKEMEN

 June 06, 2024, 06:45:20 pm View in topic context
 Posted by terrence  in Chris by MDK problem in IKEMEN (Started by terrence June 06, 2024, 06:45:20 pm
 Board: Ikemen General Discussion and Help

Hi!:
     I want know ¿what happens with Chris MDK in IKEMEN?, the error show something than im not familiar, many codes,and number. Is clear than exist a problem with "&&", but the error message is not clear to me, ¿any ideas to know how interpret this type of errors?. Thanks

.\external\script\start.lua:1403: chars\Chris/Cns/MC'Chris_O.CNS:2179:
Invalid data: &&
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1403: in function 'f_game'
   .\external\script\start.lua:1839: in function 'launchFight'
   external/script/default.lua:20: in function <external/script/default.lua:0>
   .\external\script\start.lua:1457: in function 'f'
   external/script/main.lua:3105: in function 'loop'
   external/script/main.lua:3189: in function 'loop'
   external/script/main.lua:4156: in main chunk
   [G]: ? 
    

Re: How to fix sound lag in Ikemen GO v0.99 stable?

 June 06, 2024, 06:36:54 pm View in topic context
 Posted by terrence  in How to fix sound lag in Ikemen GO v0.99 stable? (Started by Lucyfar May 01, 2024, 07:54:20 pm
 Board: Ikemen General Discussion and Help

¡Oh!, you mean IKEMEN v0.99.0-rc.6, for example ¿not?.
    

Re: How to fix sound lag in Ikemen GO v0.99 stable?

 June 06, 2024, 12:25:17 pm View in topic context
 Posted by terrence  in How to fix sound lag in Ikemen GO v0.99 stable? (Started by Lucyfar May 01, 2024, 07:54:20 pm
 Board: Ikemen General Discussion and Help

"Nightly", ¿what is "Nightly"  :???:?.
    

Re: How to fix sound lag in Ikemen GO v0.99 stable?

 June 04, 2024, 01:23:18 pm View in topic context
 Posted by terrence  in How to fix sound lag in Ikemen GO v0.99 stable? (Started by Lucyfar May 01, 2024, 07:54:20 pm
 Board: Ikemen General Discussion and Help

I have some similar: MP3 music in certaint frequency (kbps/khz), sounds weird, i solved download the music again and try with more frequency (128 or more kbps and 44Khz). But yes, is a pain in the @ss this error.
    

Re: system.def: how to resize bg element?

 June 04, 2024, 01:11:48 pm View in topic context
 Posted by terrence  in system.def: how to resize bg element? (Started by primordialgunna June 04, 2024, 11:27:02 am
 Board: M.U.G.E.N Development Help

I think than Scale or Size is the key.
 Try => Scale = 0.75,0.75
or Size = 0.75,0.75
    

Re: Character stuck in victory animation loop

 June 03, 2024, 05:06:15 am View in topic context
 Posted by terrence  in Character stuck in victory animation loop (Started by Soul_Of_S'Wit May 06, 2024, 09:35:53 pm
 Board: M.U.G.E.N Configuration Help

Check the time than took the animation in CNS file, maybe is not right.
Copy the text from CNS file, Anim/statedef 180, 181, etc, maybe i can be more helpful this way.
    

Curious error without a single clue

 May 11, 2024, 10:02:39 pm View in topic context
 Posted by terrence  in Curious error without a single clue (Started by terrence May 11, 2024, 10:02:39 pm
 Board: IKEMEN Releases

Hi!:
     Im playing Ikemen in the Arcade mode, but i get this error and is not clear what causes (looks a BGM, but all the files are in the adecuated folder). ¿Any ideas?.
===============================================================================================
runtime error: index out of range [-4]
goroutine 1 [running, locked to thread]:
github.com/yuin/gopher-lua.(*LState).PCall.func1()
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/state.go:1988 +0x212
panic({0x7ff6ffabb080, 0xc001855158})
   C:/hostedtoolcache/windows/go/1.20.10/x64/src/runtime/panic.go:884 +0x213
github.com/hajimehoshi/go-mp3/internal/maindata.readHuffman(0xc00221aa80, 0x3?, 0xc007842000, 0xc002e60000, 0x7ff6ffe520a0?, 0xc008710370?, 0x1)
   C:/Users/runneradmin/go/pkg/mod/github.com/hajimehoshi/go-mp3124 +0x5cf
github.com/hajimehoshi/go-mp3/internal/maindata.getScaleFactorsMpeg2(0xc00221aa80, 0xfff37054, 0xc007842000)
   C:/Users/runneradmin/go/pkg/mod/github.com/hajimehoshi/go-mp3172 +0x1fe
github.com/hajimehoshi/go-mp3/internal/maindata.Read({0x1d43c553130, 0xc00221a900}, 0xfff37054?, 0xfff37054, 0xc007842000)
   C:/Users/runneradmin/go/pkg/mod/github.com/hajimehoshi/go-mp3107 +0x109
github.com/hajimehoshi/go-mp3/internal/frame.Read({0x7ff6ffb9ebc0?, 0xc00221a900}, 0x0?, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/hajimehoshi/go-mp397 +0x155
github.com/hajimehoshi/go-mp3.(*Decoder).readFrame(0xc006ecfa40)
   C:/Users/runneradmin/go/pkg/mod/github.com/hajimehoshi/go-mp342 +0x34
github.com/hajimehoshi/go-mp3.NewDecoder({0x7ff6ffb9f020?, 0xc00b1380f8})
   C:/Users/runneradmin/go/pkg/mod/github.com/hajimehoshi/go-mp3204 +0xb5
github.com/ikemen-engine/beep/mp3.Decode({0x7ff6ffba0a68?, 0xc00b1380f8})
   C:/Users/runneradmin/go/pkg/mod/github.com/ikemen-engine/beep@v0.0.0-20230923080832-980aab9dbee7/mp3/decode.go:30 +0xb2
main.(*Bgm).Open(0x7ff6ffa3cc68, {0xc0030da030?, 0x24?}, 0x0, 0x7ff6ff5d51b4?, 0xc000d6d4b0?, 0x7ff6ff984ac8?, 0xc000d6d4b0?)
   D:/a/Ikemen-GO/Ikemen-GO/src/sound.go:189 +0x319
main.systemScriptInit.func92(0xc000078210)
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:1606 +0x230
github.com/yuin/gopher-lua.callGFunction(0xc000078210, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/vm.go:202 +0x37
github.com/yuin/gopher-lua.init.3.func26(0xc000078210, 0xc3c0001?, 0xc00021e000?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/vm.go:821 +0x379
github.com/yuin/gopher-lua.mainLoop(0xc000078210, 0xc000718200?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/vm.go:31 +0xfa
github.com/yuin/gopher-lua.(*LState).callR(0xc000078210, 0x0, 0xffffffffffffffff, 0xc00000a178?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/state.go:1211 +0x1b4
github.com/yuin/gopher-lua.(*LState).Call(...)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/state.go:1967
github.com/yuin/gopher-lua.(*LState).PCall(0xc000078210, 0x0, 0xc000718200?, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/state.go:2030 +0x145
github.com/yuin/gopher-lua.(*LState).DoFile(0xc000078210, {0xc0000aaf18?, 0x0?})
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua@v0.0.0-20220504180219-658193537a64/auxlib.go:396 +0x6b
main.main()
   D:/a/Ikemen-GO/Ikemen-GO/src/main.go:90 +0x218

stack traceback:
   [G]: in function 'playBGM'
   external/script/main.lua:1306: in function 'f_playBGM'
   .\external\script\storyboard.lua:51: in function 'f_play'
   .\external\script\storyboard.lua:449: in function 'f_storyboard'
   .\external\script\start.lua:1906: in function 'launchStoryboard'
   external/script/default.lua:24: in function <external/script/default.lua:0>
   .\external\script\start.lua:1457: in function 'f'
   external/script/main.lua:3105: in function 'loop'
   external/script/main.lua:3189: in function 'loop'
   external/script/main.lua:4156: in main chunk
   [G]: ?
 
    

Re: error

 May 11, 2024, 09:59:20 pm View in topic context
 Posted by terrence  in error (Started by abls1 February 16, 2024, 04:11:27 pm
 Board: Ikemen General Discussion and Help

¿You have this error trying to implement System.def from BIG Mugen 1 ?.
    

Re: Ikemen GO

 May 08, 2024, 02:52:27 pm View in topic context
 Posted by terrence  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hi!:
     I using Ikemen a few hours, but when i try to make this engine Fullscreen (alt+enter or in options), Ikemen go back to the bottom of the windows toolbar (like minimized), is running, but is imposible to play when i try to make full screen. Alt+Tab to later click ikemen don't doing anything. ¿Anybody now what im doing wrong?. Thanks.
    

Re: Johnny Cage MK2 v1.0

 March 19, 2024, 01:51:34 pm View in topic context
 Posted by terrence  in Johnny Cage MK2 v1.0 (Started by SaltAddict March 19, 2024, 01:45:38 pm
 Board: Your Releases, 1.0+

¡GREAT!.
    

Re: H" Updated 8 characters (2024/03/03)

 March 06, 2024, 07:59:50 pm View in topic context
 Posted by terrence  in H" Updated 8 characters (2024/03/03) (Started by Foobs March 04, 2024, 05:56:39 pm
 Board: Found Releases 1.0+

Any version after 3 is fine. The latest is FF Studio, but many people complain about crashes and bugs, FF3 is what most people use and the recommended one. I think this one is version 3.0.1 or something.
¡Thanks!  ;).
    

Re: True Geese 2024 last update.

 March 06, 2024, 06:05:40 pm View in topic context
 Posted by terrence  in True Geese 2024 last update.  (Started by Hiram Yagami March 04, 2024, 07:45:19 pm
 Board: Your Releases, older Mugen

I noticed his LVL2 Rashomon's P2's animation is out of sync due to being launched upwards too late, but this is an IKEMEN GO bug so it's probably not a fault of your own.

Yes, it happens in Ikemen, the character works perfect in win, 1.0 & 1.1.
----------------------------------------------------------------------------------------------------
¿Can be fix?, im playing go from 1.0 to IKEMEN.
    

Re: H" Updated 8 characters (2024/03/03)

 March 06, 2024, 05:59:51 pm View in topic context
 Posted by terrence  in H" Updated 8 characters (2024/03/03) (Started by Foobs March 04, 2024, 05:56:39 pm
 Board: Found Releases 1.0+

So, i must update Fighter Factory to the last version ¿right?, ¿what version was the best?.