Posted by Miru962 in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 PM
For the past 5 years, I've poured a ton of money and time into a rather large SF2 project. Essentially, I have always wanted to take the original SF2 arcade games, add components of subsequent game mechanics to a SF2-style engine, tweak the original roster movesets a bit, and--most importantly--add characters from the rest of the series to the roster. This last part has involved scouring existing artwork (doing much of it from scratch myself) and to render charas from SF1-5, Alpha, and vs. series in the SF2 arcade sprite style. Here's a pic of everything I've done currently minus a few that are in progress, and each of these has 70+ animations. https://imgur.com/wCPYQss
Just reaching out to see what else is out there in terms of interest and collaboration. I have worked with a few other artists on this massive project but would love to work with some like-minded MUGEN/SF2 fans who could help to bring this project to completion. So, existing character art, SF-styled portraits, coders familiar with the various SF game mechanics would be welcome.
Feel free to PM me for any questions.
Count me in as wanting a video of the game.
Is your goal with the engine and overall CPS1 or CPS2? If the former, I feel like CPS1-ifying the 5 CPS2 characters would be good. Will the extant characters get new moves, too? ELECTR0's (open source) "Ultimate" Ryu, Ken, Zangief, M. Bison, and Blanka have some new moves in them you could use.
By "vs series", how extensive are you willing to go for that? I know you have SNK characters, and Tekken is probably included to, but does this include Morrigan and Felicia? Captain Commando? (both CC and DS have some minor ties to SF in lore) Mega Man and Roll? Marvel characters? Yatterman?
Also, are the movie games, EX, and Mouse Generation included? Ingrid from CFJ?
A few mechanics you shouldn't forget include negative edge and buffering, which were as far back as The World Warrior, and can be done easily using this:
SF2 also has a damage randomization system.