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The Shakunetsu

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Messages by The Shakunetsu

    

Re: Sprite Sheet Request Cyberbots Lightning & Jakal, Punisher Pretty Boy and etc

 January 28, 2025, 12:34:01 am View in topic context

Thank You would test that later
    

Re: Sprite Sheet Request Cyberbots Lightning & Jakal, Punisher Pretty Boy and etc

 January 27, 2025, 05:59:45 pm View in topic context

that site can convert which Mugen file? to PNG?

CNS to PNG?
OR
SFF to PNG?

Thank you


    

Re: Sprite Sheet Request Cyberbots Lightning & Jakal, Punisher Pretty Boy and etc

 January 26, 2025, 01:53:03 pm View in topic context

The Cyberbot characters are still on Mugen Format. I have check the others from KOF and its on PNG

Is there tool that is an easy way to convert Mugen formated files to PNG and GIFs

Thanks
    

Re: Sprite Sheet Request Cyberbots Lightning & Jakal, Punisher Pretty Boy and etc

 January 25, 2025, 04:51:36 am View in topic context

Thank you, How do I extract the sprites and convert them to PNG files? What tools can I use?
    

Sprite Sheet Request Cyberbots Lightning & Jakal, Punisher Pretty Boy and etc

 January 24, 2025, 11:48:35 am View in topic context

Hi guys can I request for Sprite Sheets

1. Cyberbots - Lightning
2. Punisher - Pretty Boy
3. Alien Storm - Scooter
4. Cyberbots - Jackal
5. Mech/Robot Explosion from Alien Vs Predator and Cyberbots


Thank you very guys for the help
    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 24, 2025, 10:38:06 am View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Thanks man for the heads up.

Still trying find a way to make every SSF2T Character be represented to his character
    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 21, 2025, 03:36:52 pm View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Vega backflip Update

    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 20, 2025, 02:39:39 am View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

attempts




Finalize



    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 19, 2025, 06:56:45 pm View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics






New update

    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 16, 2025, 08:52:02 am View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Here's some updates



Stiff versions




which one is better?

a.

b.

c.

    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 15, 2025, 07:42:55 pm View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Thank still thinking for other specials for other sf that would overlap each other in input command motion
    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 15, 2025, 11:17:20 am View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Update which one looks better?

a.

b.




previous scrap ideas



might remake it to something like doctrine dark kill wire or scorpion get over here
    

Re: Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 14, 2025, 04:54:20 pm View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics

Thanks man I'm working more expansion normal moves related extending limbs haven't compiled and animated them yet
    

Shakunetsu Sprite Edit's (Cyborg Monitor)

 January 14, 2025, 04:07:43 pm View in topic context
 Posted by The Shakunetsu  in Shakunetsu Sprite Edit's (Cyborg Monitor)  (Started by The Shakunetsu January 14, 2025, 04:07:43 pm
 Board: Graphics


I'm using fewer frames as possible





I'm still working on

Next would be M Bison SF2, Alpha and CVS

    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 July 08, 2024, 09:27:58 pm View in topic context
 Posted by The Shakunetsu  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

Thanks you, guys.

A few more:



This is very stunning work that looks like an official art

Seeing ELGado reminds me the few distinction with Final Fight Revenge portraits in a way



Imagine if Capcom did this back in the day of FFR and SF1 together



    

Re: Using AI to generate stages for Mugen/Ikemen

 December 04, 2023, 04:06:03 pm View in topic context
 Posted by The Shakunetsu  in Using AI to aid in Mugen/Ikemen creations (Started by PotS November 27, 2023, 06:10:43 pm
 Board: Development

Hi guys is it also possible for just making the stage higher definition and to un-pixel it like vector style without altering and hanging objects on the stage?

Can it be also use anime backgrounds to turn into FG stages and making it like pixel art?


Thanks guys
    

Re: What fighting game feature do you wish Mugen also had?

 December 03, 2023, 02:59:56 pm View in topic context
 Posted by The Shakunetsu  in What fighting game feature do you wish Mugen also had? (Started by JasonThePhoenix November 06, 2023, 03:39:25 am
 Board: Fighting Games

Additional on Arcade mode setting

-On Simultenous and Tag mode - Have an option to set a battle in a particular stage that the player can recruit beaten opponent and swap to current partner like SFEX3

-Have an Option to a particular stage that can SF33S that allow you to select path in a particular stage

-Team Building Mode you may build team recruiting defeated enemy, you may recruit up to 5. if you reach max you replace one of the five.

So its not all battle but individual stages

    

Re: What fighting game feature do you wish Mugen also had?

 November 22, 2023, 10:18:40 am View in topic context
 Posted by The Shakunetsu  in What fighting game feature do you wish Mugen also had? (Started by JasonThePhoenix November 06, 2023, 03:39:25 am
 Board: Fighting Games

Is there a mugen like engine that implemented multi lane system like Guardian Heroes and Realbout?

A multi lane system with 2vs2 simul would be great I think theres a  Indie Fighted based on that gimmick but has lock-in mode

    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 November 21, 2023, 06:29:40 pm View in topic context
 Posted by The Shakunetsu  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

Cammy looks great
    

Re: X-Men Children of the Atom: What do you like and what would you improve?

 November 21, 2023, 06:27:11 pm View in topic context
 Posted by The Shakunetsu  in X-Men Children of the Atom: What do you like and what would you improve? (Started by TrinitroRoy November 12, 2023, 01:02:07 am
 Board: Fighting Games

MSH and COTA maybe broken but those 2 games may have the considerable broken making the balance work kinda have a workaround to each other unlike the brokeness of MVC2 and XvSF which is high regarded today but if you look at the tier there is a huge gap that they result to ratio battle.

Unless were talking about Magneto COTA, which is a unusable character. Magneto MSH isnt that broken even with the Shield still present as a gem install.