Thank you very much for the Elektra update work, she and Orchid were always such smoothly animated characters back then. I always wanted to ask, what is the source of this design for Elektra to begin with?
I can confirm that a large reason there isn't many Kinnikuman Muscle Fight ports is because Fighter Maker 95 sprites are notoriously difficult to rip, I believe there still isn't even a consistent method to do it. As for why there aren't more arrange edits like Descolor's M.U.S.C.L.E NES Kinniku and Robin Mask, or the 3D Pentaman and Zeburaman, anyone's guess. I agree would love more Kinnikuman characters.
Re: Does this thing exist?/who is the author?/etc. thread.
I would be so down for this, Lord of the Rings absolutely deserves as much in Mugen as possible. I'm not even a fan of it, but Gollum is one of the most iconic characters in fantasy as well. Please tell me "Gollum Won The Argument" would be a winpose though.
Re: Does this thing exist?/who is the author?/etc. thread.
Thank you so much for POTS Kyo clones with the CvS sprites, Kyo-1 really translates to this style excellently. would be extremely interested in an alternate KoF 99 playstyle should you consider it more in the future.
I heard another reason Auto A.I. is generally a thing some creators do, because of AI tournaments. I heard a large chunk of Japanese creators take AI tournaments very seriously, and I can only assume tournament participating characters have Auto A.I. solely on to make sure they don't sandbag and lose the tournament. I assume those creators simply choose to take the Auto route instead of more complicated simultaneous Hard A.I. and human player systems.
White's one of my favorite fighting game bosses, can't thank you enough for this work of him as well. Really enjoy the unhinged twist you created of White being a flesh puppet so to speak, hope others enjoy it too.
Thank you very much for coming to share your work, imitating KoF 12 sprite style for one person sounds like a Herculean task. Please take care of yourself however, you worked extremely hard. Thank you for also letting us know that the spriter of HD Shun'ei passed away, may he rest in peace.
Thank you very much for this, was always in the line of thought that Warner makes strong starts in projects but they only need a slight bit of more polishing from a second party. Literally a miracle.
Congratulations on getting to something able to be showcased after 2 years, Madness is a real interesting choice for a Mugen fullgame. Best of luck with the final touches.
This is literally the only thing I needed to switch to IKEMEN, would love more detail in how it functions in game and what doesn't clash. Can't thank you enough.