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Kasasagi

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Messages by Kasasagi

    

Re: Celebrating 25 years working with MUGEN!

 December 18, 2024, 12:31:03 am View in topic context
 Posted by Kasasagi  in Celebrating 25 years working with MUGEN! (Started by O Ilusionista December 17, 2024, 10:17:40 pm
 Board: Your Releases, 1.0+

Congratulations!
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17)

 December 17, 2024, 09:35:57 pm View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

A major update to one of a previously released stage: 'NewFerry by SeanAltly'.

Added a zooming variant and practically turned this stage into something much different then the original.

See the bottom of the first post for more details and a screenshot.
    

Re: errore chars ikemen 98.2

 December 02, 2024, 11:23:57 pm View in topic context
 Posted by Kasasagi  in errore chars ikemen 98.2 (Started by Devilman79 December 02, 2024, 08:46:32 am
 Board: Ikemen General Discussion and Help

If the screenpack works fine in Mugen and Ikemen 0.98.2, but displays incorrectly in Ikemen Nightly, then you can also report a bug and there is a chance that it will be also fixed in the current version of Ikemen after some time:

https://github.com/ikemen-engine/Ikemen-GO/issues
    

Re: errore chars ikemen 98.2

 December 02, 2024, 10:02:31 am View in topic context
 Posted by Kasasagi  in errore chars ikemen 98.2 (Started by Devilman79 December 02, 2024, 08:46:32 am
 Board: Ikemen General Discussion and Help

    

Re: Ikemen Go Linux: Forced desktop display issue + WINE

 November 30, 2024, 11:25:00 am View in topic context
 Posted by Kasasagi  in Ikemen Go Linux: Forced desktop display issue + WINE (Started by Mintloid September 11, 2024, 05:36:57 pm
 Board: Ikemen General Discussion and Help

I don't have a surefire/tested solution, but You can try the configuration below (in save/config.json) and see if it helps:
Code:
  "FullscreenWidth": 1920,
  "FullscreenHeight": 1080,
  "GameWidth": 1280,
  "GameHeight": 720,



Also, Ikemen has a native Linux version and needs not be run through Wine.



As for the last question, yes You can make a shell script and run Ikemen through it, e.g.:
Code:
#!/bin/bash
"/path/to/Ikemen_GO_Linux"
xrandr --output DP-0 --mode "1920x1080"

and then simpy run this script instead of the Ikemen executable directly.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-10-04)

 October 07, 2024, 02:26:41 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Good job. More animations, better range. Zoom version works perfectly in Ikemen GO.  ;) :goi:

Thank you very much for the positive feedback Knut!

I really appreciate it.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-10-04)

 October 04, 2024, 03:10:40 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

A major update to one of a previously released stage: 'Sengoku2_Stage by Dorgol'.

Added a zooming variant and practically redone the stage.

See the bottom of the first post for more details and a screenshot.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-08-07)

 September 18, 2024, 12:40:28 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

An update for all of may stage edits: I have added stage portraits for the Ikemen-GO engine.

Please note however, that these will only be visible in screenpacks that were made with Ikemen-GO in mind and explicitly support stage portraits. For more information see the Ikemen-GO's wiki page.

The portraits are meant to contain the whole/full view of the stage, or close to it, depending on the portrait variant/size. There are 3 sizes of portraits available:
  • 480x200 - double size, sprite: 9000, 1,
  • 512x240 - custom size, sprite: 9001, 1,
  • 240x100 - standard size (small), not embedded in the *.sff file.
The default portrait is the 480x200 (double) size one.

The stage names have also been revised to be more fitting for stage select.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 13, 2024, 10:57:09 pm View in topic context
 Posted by Kasasagi  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Full portraits for various lowres stages

 September 07, 2024, 02:32:02 pm View in topic context
 Posted by Kasasagi  in Full portraits for various lowres stages (Started by Kasasagi September 04, 2024, 09:56:09 pm
 Board: IKEMEN Releases

    

Full portraits for various lowres stages

 September 04, 2024, 09:56:09 pm View in topic context
 Posted by Kasasagi  in Full portraits for various lowres stages (Started by Kasasagi September 04, 2024, 09:56:09 pm
 Board: IKEMEN Releases

This is a pack of stage portraits for the Ikemen-GO engine.

Download all of my portraits and stage edits here (113 total).

The portraits are in the {Portraits} directory.


What kind of portraits are included?

The stages covered are low-res/pixel-art stages, matching the collection of my stage edits, however the portraits themselves can be also used in the corresponding stages by any other authors. Please also note, that currenty, my stage edits do not have this portraits included; I plan to add them to my stages in time.

The portraits are meant to contain the whole/full view of the stage, or close to it, depending on the portrait variant/size.

There are 3 variants/sizes of portraits included:
  • 512x240 - custom size,
  • 480x200 - double size,
  • 240x100 - standard size (small).
The recommended portrait variants are the 512x240 (custom) or the 480x200 (double) sizes, with 'portraitscale' set to 0.5, like so:

    [StageInfo]
    portraitscale = 0.5

This is because the 240x100 (standard) size portraits are very low-resolution for the intended whole/full view of the stage.


How do I use/add stage portraits in Ikemen-GO?

You need to add the portraits in the sprites file (*.sff) of the stage.

Note also, that stage portraits are will only be available in screenpacks that were made with Ikemen-GO in mind and explicitly support stage portraits. For more information see the Ikemen-GO's wiki page:

https://github.com/ikemen-engine/Ikemen-GO/wiki/Stage-features#stageinfo



Screenshots and preview.

Example of a portrait in the 512x240 (custom) size used with the MUGEN1 Screenpack Remix by PotS:
Spoiler, click to toggle visibilty


Same as above, but with the screenpack modded to display the full portrait size:
Spoiler, click to toggle visibilty


Preview of all stage portraits:
Spoiler, click to toggle visibilty
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-12)

 July 12, 2024, 12:58:38 pm View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

A small update: I have basically reworked the whole 'guilestageDG by DG'.

The 4:3 variant also received all of these additional edits.

See the bottom of the first post for a list of changes and a screenshot.
    

Re: IKEMEN GO VS Plus Ultra

 July 11, 2024, 12:11:11 pm View in topic context
 Posted by Kasasagi  in IKEMEN GO VS Plus Ultra (Started by Superjairo July 10, 2024, 08:59:49 am
 Board: Ikemen General Discussion and Help

I would say that the plain "Ikemen Go" is the more "official" version, with a developers team of well-known Mugen creators. I also think, that currenty, the Nightly version (as opposeed to 0.99) of "Ikemen Go" should also have the best Mugen compatibility, amongst all of the alternative engines.

As for "Plus Ultra" - you may want to use it if you actually need any of the additional specific features that it has, for a full-game project for example.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-10)

 July 11, 2024, 11:48:36 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

OK - I see what you mean.

The black part is meant to be the F16's shadow.

The parallax is indeed inconsistent between the runway and the shadow. It was like that in the original DG's conversion, however I see that it is now much more visible, after I added the dither patterns and the runway is not just a smooth gradient. I will think about how to best fix this, because the stage could benefit from some more edits here.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-10)

 July 11, 2024, 08:48:48 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Hmm.. I still don't seem to know what you mean? In what way is the floor broken?
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07)

 July 10, 2024, 11:42:41 pm View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Hello again, after a long time. In this post I want to share some info about the new Ikemen Go version and about the update to my stage edits.



First, some info about the new Ikemen Go Nightly and the next versions on Ikemen Go: there were major changes to the stage camera behaviour that make the new Ikemen Go more compatible with Mugen, but majorly break the backwards compatibility with the previous Ikemen Go 0.99 version. These changes concern e.g. the low/high stage camera bounds.

In consequence: practically all (or at least the majority of) stages made specifically for Ikemen 0.99 or lower will require updating for the new Ikemen version to display correctly. This also includes all of my edits, which had Ikemen-specific variants.



On to the update: I have updated and re-tested all of my stage edits for the new Ikemen Go Nightly version and the required Ikemen Go version is now newer than 0.99.

All stages that no longer require separate Ikemen vs Mugen variants have been merged into one. The Ikemen stage variants relying on the old Ikemen Go 0.99 behavior now also use the new nightly Ikemen Go parameters, such as: 'boundhighzoomdelta' and 'verticalfollowzoomdelta'.

During this process many stages have also received some minor bugfixes and tweaks.

Two of the more visible updates include the 'guilestageDG by DG' and 'sea_castle_night by Roque' - see the bottom of the first post for screenshots and a list of changes.



The old stage variants for Ikemen Go 0.99 and possibly older Ikemen versions, are still available separately: Ikemen 0.99 Stages.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07)

 February 07, 2024, 02:29:17 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Added five new stage edits from the Street Fighter Alpha series, however, these are a little unusual - they are edits of stages from the full-game project named 'Hyper Street Fighter Zero' by Ehnyd and they also include a new variant/category of stages. The individual stages preview is included at the bottom of the first post, as usual.

The three main things that these edits do are:
  • they convert the original stage from the original game-specific aspect ratio, to a 16:9 wide-screen (e.g. 1080p/FHD or 4K) aspect for full display with 16:9 screen packs and/or wide-screen monitors; this makes the stages playable in generic wide-screen Mugen installations, just turn off 'StageFit',
     
  • they contain variants of the stage that have been aspect-corrected for the CPS resolution and screen aspect, making the stage appear much more like it did on the original arcade hardware,
     
  • for the CPS aspect-corrected stage variants, these edits also add the vertical deltas to the stage; this is possible, because these variants have the vertical resolution of 224p (like the original CPS hardware, as opposed to the Mugen standard of 240p).

You can see several examples of the aspect-correction in action here.



For more details, I include the full 'readme.txt' file for these stages (which is also included in the released archive):
Spoiler, click to toggle visibilty
    

Re: What's the appeal of ikemen go (plus ultra or whatever fork) over mugen?

 January 22, 2024, 10:09:47 am View in topic context
 Posted by Kasasagi  in What's the appeal of ikemen go (plus ultra or whatever fork) over mugen? (Started by Tabris666 January 21, 2024, 07:07:46 pm
 Board: M.U.G.E.N Discussion

Also: Mugen 1.1 has bugs, which are fixed in Ikemen.

My personal favourites:

- boundhigh for zooming stages is broken in Mugen, while it is consistent in Ikemen.
- the stage camera in Mugen 1.1 will just not go down below a certain level, while it will go as low as you want in Ikemen.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)

 January 03, 2024, 01:49:12 pm View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

You are welcome and a Happy New Year to You too!
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)

 January 01, 2024, 03:35:17 am View in topic context
 Posted by Kasasagi  in Wide-screen and zoom edits of various lowres stages (updated: 2024-12-17) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Added a new stage edit: War Agony, by Neo Gouki, from the Darkstalkers series. See bottom of first post.