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K4thos

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Messages by K4thos

    

Re: Ikemen GO bug reports

 December 06, 2021, 03:01:39 PM View in topic context
 Posted by K4thos  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Mazemerald, if you're reporting something always provide a way to reproduce the problem. In this case a link to character that showcases the issue is needed.

As for the tag camera, in next build it will no longer follow defeated team members, if there is still some alive character ready to enter the screen.
    

Re: Ikemen GO

 December 02, 2021, 08:15:34 AM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

The last updatings are awesome...

How can change the option font? Is it possible?
yes, refer to screenpack distributed with engine and system.base.def listing all parameters. Option screen supports the same parameter names as main menu and pause menu (so in this case font parameters prefixed with "menu.item.")

keep in mind that by default option screen uses 240p localcoord. If you want to edit it using your screenpack localcoord, you need to add following parameter under [Option Info]:
menu.uselocalcoord = 1
for an expample refer to mugen1 screenpack that has option screen coded using 720p localcoord


 is it possible put the lifebar for the players 1,2,3 at the same position in tag mode and when you change the character the lifebar shifts every energy for every char?
yes, if you use tag system that takes advantage of tagin sctrl "leader" parameter (such as default tag distributed with engine or custom ones based on it). Simply copy [Lifebar] content into [Tag Lifebar] (only p1 and p2 parameters assigned)
    

Re: Ikemen GO bug reports

 November 29, 2021, 08:58:12 AM View in topic context
 Posted by K4thos  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

In the versus screen 3VS3 tag team is not possible choose the orderselect. is there some problem with this new version 98.1?

I have read the Order select topic, but it seems don't work yet for me, Where would I must put the lines to work correctly? Help us please...

orderselect.enabled = 1

p1.teammenu.next.key = "$D"
p1.teammenu.previous.key = "$U"
p1.teammenu.add.key = "$F"
p1.teammenu.subtract.key = "$B"
p1.teammenu.accept.key = "a&b&c&x&y&z"
p1.teammenu.skip.key = "s"

p2.teammenu.next.key = "$D"
p2.teammenu.previous.key = "$U"
p2.teammenu.add.key = "$B"
p2.teammenu.subtract.key = "$F"
p2.teammenu.accept.key = "a&b&c&x&y&z"
p2.teammenu.skip.key = "s"

working example of order select is implemented in mugen 1.0 screenpack (data/mugen1/system.def). Just copy values.
    

Re: Ikemen GO bug reports

 November 22, 2021, 11:26:45 AM View in topic context
 Posted by K4thos  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 November 09, 2021, 12:50:47 PM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Please, I have a problem with the scale of portraits in the 0.98 version. To add portraits in the system I use animations in select, versus and winner screens ( p1.face.anim ), I try with spr and works well. The problem it's with characters that have different value of 1 in the size part of the .cns archive:
[Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.

In this case, the scale of the character in the .cns file it's 0.3



I try to put 1 in the scale and modify the size with localcoord but the char moves strange. Any ay to solve it?

The way it behaves is intentional. By popular demand, preloaded animated portraits now use cns [Size] xscale and yscale values automatically, so stuff like this should no longer happen:

with this change:

It only affects animations, no sprite portraits.

As for how to deal with it:
1. use normal sprite portrait
2. set custom scale via this parameter: https://github.com/K4thos/Ikemen_GO/wiki/Character-features#portraitscale
(affects all portraits, so your small portrait would change size too)
3. scale your animated portrait in outside program and import it to sff file
4. since this is animation, you can use 8th and 9th AIR parameters for x-scale and y-scale respectively: http://www.elecbyte.com/mugendocs-11b1/air.html

Quote
My last question it's because I see that there are 2 different system files, the one that it's in the data folder or in the mugen1 folder and another that it's in the data folder too but it's named system.base, wich it' s better? I think the secon have more posibilities. Thanks in advance.
system.base.def does what it says in first few lines of that file (reference of default values and list of all available parameters). It can't be used as is. Other system.def files belong to different Elecbyte screenpacks distributed with engine (same case as in mugen).

---------

EgyLynx, sorry for not responding but I have trouble understanding your questions. Consider writing in your native language and translating it to English with this site: https://translate.google.com/

edit: added 4th solution
    

Re: (Goro Daimon) Rowen's PotS/Infinite Edits

 October 25, 2021, 06:02:02 PM View in topic context
 Posted by K4thos  in (Goro Daimon) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Quote
In my opinion, you don't need to remove the options from inside the .config, as several of these options are already inside it just to make these changes.
I'm not familiar with how these chars are coded internally but I assume, balance wise, having to think about character having chain combos or not is extra work (same is the case with extra max mode instead of custom combo). I'm glad that this character not having chain stuff is not an afterthought, like it's the case with Infinite's characters (which I'm pretty sure are tested and balanced around having chain combos, considering how off they often feel when you disable that option)
    

Re: Ikemen GO

 October 11, 2021, 09:10:41 AM View in topic context
 Posted by K4thos  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Rugal released

 October 01, 2021, 09:09:31 AM View in topic context
 Posted by K4thos  in Rugal updated (10/10/2021) (Started by KarmaCharmeleon September 30, 2021, 11:45:14 PM
 Board: Your Releases, 1.0+

    

Re: Questions about IKEMEN

 August 24, 2021, 09:15:52 PM View in topic context
 Posted by K4thos  in Questions about IKEMEN (Started by DNZRX768 July 07, 2021, 06:06:26 AM
 Board: IKEMEN Releases

Is the tournament mode still in the works?
no

it was on my todo list but I've lost interest. To much effort to implement something that barely anyone would use (considering it would be offline only because online is limited to 2 players), to awkward to implement via system.def parameters (screenpack customization the way I've planned it would require tens if not hundreds of new parameters).
    

Re: Visual Select Screen Editor (updated 01/08/2021)

 August 02, 2021, 05:48:43 AM View in topic context
 Posted by K4thos  in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 AM
 Board: Your Releases, older Mugen

thank you very much, works great.
    

Re: Visual Select Screen Editor (updated 01/09/2013)

 July 23, 2021, 08:24:20 AM View in topic context
 Posted by K4thos  in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 AM
 Board: Your Releases, older Mugen

    

Re: Ikemen GO Movelist Thread

 June 14, 2021, 07:19:34 PM View in topic context
 Posted by K4thos  in Ikemen GO Movelist Thread (Started by RagingRowen August 31, 2020, 10:10:21 PM
 Board: IKEMEN Releases

    

Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits

 June 14, 2021, 06:52:22 PM View in topic context
 Posted by K4thos  in (Goro Daimon) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Guess he finally decided to settle with "KarmaCharmeleon" for all his characters. As for me, I'll be strictly keeping "ZolidSone" as an M.U.G.E.N author and won't be using it anywhere else.
offtopic but since it's a bit jarring seeing Karma referred to as he over and over in this topic, a bit of discord trivia - KarmaCharmeleon is a girl.
    

Re: Retouched SFF for krauser by "Infinite"

 June 12, 2021, 06:19:58 PM View in topic context
 Posted by K4thos  in Retouched SFF for krauser by "Infinite" (Started by dampir June 11, 2021, 07:27:02 PM
 Board: Edits & Addons 1.0+

    

Re: Ikemen GO bug reports and know bugs

 June 11, 2021, 07:19:14 PM View in topic context
 Posted by K4thos  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Quote
I tested all the "layerno" possible but no results. I'm unsure if this is a bug or is not possible yet.
neither mugen nor ikemen supports layerno parameters in screenpacks.

edit: screenpack backgrounds can be either layerno = 0 and 1, but not spr / anim / text elements. They have fixed order of rendering (adjustable in Lua files, if you can make sense out of confusing mess present there - in this case start.lua)
    

Re: SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta)

 June 09, 2021, 12:23:26 AM View in topic context
 Posted by K4thos  in SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta) (Started by Meldo Wiseau June 08, 2021, 11:11:57 AM
 Board: IKEMEN Releases

    

Re: SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta)

 June 08, 2021, 09:08:10 PM View in topic context
 Posted by K4thos  in SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO Version) (Beta) (Started by Meldo Wiseau June 08, 2021, 11:11:57 AM
 Board: IKEMEN Releases

fantastic work, thanks for sharing!
    

Re: SimpleMUGEN: Simplistic MUGEN Battle 2021

 June 04, 2021, 11:09:32 PM View in topic context
 Posted by K4thos  in SimpleMUGEN: Simplistic MUGEN Battle 2021 (Started by Meldo Wiseau May 14, 2021, 04:33:54 PM
 Board: Your Releases, 1.0+

This screenpack looks legit amazing. Thanks for sharing.
    

Re: Enero released

 April 01, 2021, 12:48:23 AM View in topic context
 Posted by K4thos  in Enero released (Started by KarmaCharmeleon April 01, 2021, 12:26:42 AM
 Board: Your Releases, 1.0+

busted  :jackie:
    

Re: bigportrait in front of the font

 December 07, 2020, 11:08:27 PM View in topic context
 Posted by K4thos  in bigportrait in front of the font (Started by Wou Mugen December 07, 2020, 07:10:40 PM
 Board: M.U.G.E.N Development Help

mugen screenpack parameters don't support layerno. It's usable only for backgrounds. Ikemen Go doesn't either (at least without editing scripts to render in different order).