
Board: M.U.G.E.N Development Help
Quote
One last thing, does root direct work when adding attacks to the helper?What do you mean? If it's still about inputs it works the same as this case.
One last thing, does root direct work when adding attacks to the helper?What do you mean? If it's still about inputs it works the same as this case.
[State 0, VelSet]
type = VelSet
trigger1 = 1
x = 0
y = 0
[State 0, VelSet]
type = VelSet
trigger1 = root, command = "holdz"
trigger1 = root, command = "holdfwd" && root, command != "holdback"
x = 5
y = 0
[State 0, VelSet]
type = VelSet
trigger1 = root, command = "holdz"
trigger1 = root, command = "holdback" && root, command != "holdfwd"
x = -5
y = 0
What, Numbers? Why these chartes at numbers?Ikemen allows you to show life/power as a number. I use it for testing purposes.
Nice stage as always! That lifebar's really caught my eye too; is it also something you made or did you find it somewhere else?They're the Open Source of Power (WIP) lifebars.
Nice stage conversion!I made it roughly (not exactly) the width of classic arcade stages, because I dislike having to dash for a few seconds before I can test anything in a corner.
- The stage width seems a bit small compared to how it feels in SF6.
- Special moves that darken the screen seem to really showcase the lights on the stage.This is the price we must pay every time a stage has transparent elements.
If you'd contacted them from the beginning, then none of this would've happened.If anything, it'd have happened sooner.