YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
RagingRowen is Offline
Contact RagingRowen:

RagingRowen

Contributor

Messages by RagingRowen

    

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)

 April 08, 2021, 07:30:21 PM View in topic context
 Posted by RagingRowen  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

1. EX Serpent Slash is kinda dry when the Swipe sounds are overlapped by the grab sound on the 2nd slash.
2. The Hitspark and Sound that usually appears during the Bombshell Badda-Bing isn't present during MAX Pit Viper.
3. The (MAX) Guillotine end kick could be more impactful, suggestions would include a more pronounced hitpause and/or the FF/KOF Smash sound that's used by the likes of PotS Geese.
4. One thing that would spice up Freak-Out Fist would be having the sparks appear at random sections of P2's body. An extra voice for the last part with the bite n' throw would also help.
5. I may suggest toning down the P2 power gains for Supers like the Level 4 Drills.

If I can get some sort of AI done for him, I'll send it over. No promises, but I'll try.

Glad to see you're still kickin' after the troubles you mentioned, though. Hopefully you come out with more good stuff.
    

Re: AIs that adhere to charge commands.

 April 07, 2021, 07:21:49 PM View in topic context
 Posted by RagingRowen  in AIs that adhere to charge commands. (Started by RagingRowen October 25, 2020, 01:44:14 PM
 Board: Requests

Bump because I'm still curious. I think Kamekaze uses a time limit system of sorts.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 April 07, 2021, 11:47:16 AM View in topic context
 Posted by RagingRowen  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

I get this when installing. There's another error after this one.



Shocked no-one's talking about this.

I ignore them and the background behind the sprites doesn't display.



I imported configurations from FF3 if that's any reason.
    

Re: All Chars Update(2018 & Beyond)

 April 06, 2021, 07:30:41 PM View in topic context
 Posted by RagingRowen  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Yuka bug: EX Shoryu Geki gives power.

Small, but a man's gotta say it.
    

Re: Rowen's PotS/Infinite Edits

 April 03, 2021, 06:00:13 PM View in topic context
 Posted by RagingRowen  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

    

Re: Rowen's PotS/Infinite Edits

 April 03, 2021, 05:02:11 PM View in topic context
 Posted by RagingRowen  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Thanks! Question: for your ex mode, could you add the kof 96 stance? I saw one made by cvsnb on DV



Yes, I am using the stance. But I'm using the version that was stealth-added to the JMM version.
    

Re: Rowen's PotS/Infinite Edits

 April 03, 2021, 03:46:49 PM View in topic context
 Posted by RagingRowen  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Yeah that's what I'm using. It's been mentioned.

I'm kinda shocked there's been no palettes. I'll try converting the palettes the original had, the 12 in the .def at the minimum.
    

Re: Rowen's PotS/Infinite Edits

 April 03, 2021, 11:48:05 AM View in topic context
 Posted by RagingRowen  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I'm making a separate EX Mode for him. Normal Mode (the Original version) is to stay the same for the most part.
You'll see I also made the Kohou (HP) 2 hits. I can't really change much with a lack of sprites (KOF Hien Shippukyaku for example).
Even with these limitations, it will have a few novel changes, so stay tuned.
    

Re: Infinite WIP's- Dio Brando

 April 02, 2021, 11:10:39 PM View in topic context
 Posted by RagingRowen  in Infinite WIP's- Dio Brando (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

This is flippin' awesome and all, but I'd be nice to see you update your old (2014-era) chars to the new standard. There isn't that much of a difference, but it will be novel. I have issues with older chars but I don't wanna necro.
    

Re: Rowen's PotS/Infinite Edits

 April 02, 2021, 10:43:12 AM View in topic context
 Posted by RagingRowen  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

As of now I don't have much to say except this:
https://streamable.com/uy8j5m

Using QuickFist's CS so go wild when possible.

If I can make a suggestion, any chance you could tackle C. Viper by NDSilva? She's already fairly solid but needs a few extra tweaks to be perfect, imo. She also has the sprites for Burning Dance/Viper Full Throttle in her SFF, but they're unfortunately completely unused.

Assuming you want moves with those sprites, I'm not too sure since I'm crap with throws and cinematic stuff.
    

Re: CvS Ash Crimson BETA

 April 01, 2021, 06:12:04 PM View in topic context
 Posted by RagingRowen  in [ APRIL FOOLS ] CvS Ash Crimson BETA (Started by FeLo_Llop April 01, 2021, 01:01:43 PM
 Board: Your Releases, 1.0+

Yeah, it's another bamboozle, guys. The files show it's just KFM disguised as a very WIP char. I think that's enough fooling for today.

Hopefully this leads to real beta dropping because it will be neat as frick.
    

Re: Enero released

 April 01, 2021, 12:42:25 AM View in topic context
 Posted by RagingRowen  in Enero released (Started by KarmaCharmeleon April 01, 2021, 12:26:42 AM
 Board: Your Releases, 1.0+



April Fools Day is 'Don't Give Me Hope' Day for me.

Interesting choice, though. Is it an actual future project or just a quick gag?
    

Re: Infinite WIP's- Hikaru and Alice

 March 29, 2021, 04:50:07 PM View in topic context
 Posted by RagingRowen  in Infinite WIP's- Dio Brando (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

Very nice to see more from you.

I wish you'd use something like Streamable, not imgur, so the gameplay vid can have sound.
    

Re: All Chars Update(2018 & Beyond)

 March 27, 2021, 02:39:07 PM View in topic context
 Posted by RagingRowen  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Hopefully a hero comes to create a backup.

Last time it was a simple browser "not found", but here's it's a unique "not found" and when you go to trinitymugen.net on its own it shows it has to be set up first. Definitely suspicious.
    

Re: CvS Ryo - KOF Hien Shippu Kyaku

 March 25, 2021, 08:58:22 AM View in topic context
 Posted by RagingRowen  in CvS Ryo - KOF Hien Shippu Kyaku (Started by RagingRowen March 24, 2021, 11:16:02 AM
 Board: Development Resources

    

CvS Ryo - KOF Hien Shippu Kyaku

 March 24, 2021, 11:16:02 AM View in topic context
 Posted by RagingRowen  in CvS Ryo - KOF Hien Shippu Kyaku (Started by RagingRowen March 24, 2021, 11:16:02 AM
 Board: Development Resources

I'm talking about the 96 and onwards version.



I stumbled upon a site that had them, and I swear they were in old Mugen versions of CvS Ryo, though I don't think they were accurate in terms of movement.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 23, 2021, 07:34:30 PM View in topic context
 Posted by RagingRowen  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: Haohmaru updated (06/03/2021)

 March 23, 2021, 11:08:01 AM View in topic context
 Posted by RagingRowen  in Haohmaru updated (06/03/2021) (Started by KarmaCharmeleon March 06, 2021, 06:42:21 PM
 Board: Your Releases, 1.0+

Well, I'm late but I tried it.
Only issues are:
1. Close Standing HP uses the normal non-sword swing sound.
2. Crouch HP is weird without the long hitpause of the other slashes.
3. Opinion: I feel as if the Issen/Fatal Flash animation time between the collision and the slash (the latter being the damage and the blood spurt), is a bit too fast for my liking compared to Genjuro's. The command is kinda weird aswell when compared to the simple x+b that came before.
    

Re: Street Fighter SUPREME

 March 17, 2021, 09:51:36 AM View in topic context
 Posted by RagingRowen  in Street Fighter SUPREME (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

This March update is small, but includes, but isn't limited to:
- A WIP Sagat.
- Lifebar changed to Devon's SVDRE Lifebar.
- Menu Background given a darker gradient.
- Menu Font changed.
- Disabled Ryu's personal Hit Ground FX.
- Ryu & Chun-Li's Hurt Sounds changed.
- Ryu's D.HP startup improved.
- Longer hitbox for Chun-Li's Kintekishu.
    

Re: Yagyu Jubei by Trololo - Released

 March 15, 2021, 08:19:23 PM View in topic context
 Posted by RagingRowen  in Yagyu Jubei by Trololo - Released (Started by Trololo March 09, 2021, 09:16:24 AM
 Board: Your Releases, 1.0+

Thanks my good lad. Only extreme nitpick now is EX Hasso Happa where the slash hitsounds are overlapped by the swing sounds.