
Board: Sprite Projects
Got a good chunk finished on his Chip KO, guards and parries done. They just need touchups now.
His air basics are my next goal and they are already started.
*original post/todo list updated
;-------------------------------------------------------------------------------
[Statedef 190]
type = S
ctrl = 0
velset = 0,0
[State 190, 1] ;Go straight to intro.
type = ChangeState
trigger1 = roundno = 1
trigger1 = Time = 0
value = 191
[State 190, 2] ;Go straight to intro.
type = ChangeState
trigger1 = Time = 0
value = 202
;---------------------------------------------------------------------------
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0
[State 191, “ÁŽêŒø‰Ê]
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 191,]
type = PlaySnd
trigger1 = AnimElem = 2
value = s4,0
[State 191, ƒXƒe?ƒg•ÏX]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
;-------------------------------------------------------------------------------
[Statedef 202]
type = S
ctrl = 0
anim = 202
velset = 0,0
[State 202, “ÁŽêŒø‰Ê]
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 202, PlaySnd]
type = PlaySnd
trigger1 = animelem = 3
value = S7,48
[State 202, PlaySnd]
type = PlaySnd
trigger1 = animelem = 17
value = S18,21
[State 202, ƒXƒe?ƒg•ÏX]
type = ChangeState
trigger1 = animtime = 0
value = 0
Something's off about the regular standing guard. I don't think his hands should overlap with his body if that makes sense. They should be between him and P2, like the others.I think I see what you’re saying. I’ll check some of my references and make adjustments.
But amazing job as always.
So other SF3 chars do this pose for mid/blocking. Alex uses this almost exactly the same. Ibuki is also pretty closeI went back and forth with some of this myself. In my mind Bison is pretty unique but when I look over his past animations they really aren’t. I know if I was making something like final bison or something more like the animated movies I would do something like this or even a shield of some kind. This is really just going to be a pretty classic bison though.
https://www.justnopoint.com/zweifuss/
I'd like to see him have a more unique block like Q, but then that's a lot more work.
https://www.justnopoint.com/zweifuss/q/q.htm
Remy has his left arm kinda in the spot Bison has his, but I dont think the block looks good for him. Same for Nero/Twelve's block
PLEASE HIDE AIR BLOCK SPRITES IN THE SFF