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misterr07

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Messages by misterr07

    

Re: Juggernaut By Misterr07

 March 28, 2020, 10:01:13 AM View in topic context
 Posted by misterr07  in Juggernaut By Misterr07 (Started by misterr07 March 10, 2020, 11:52:33 AM
 Board: Your Releases, 1.0+

Thanks man, and great video !  ;D
    

Juggernaut By Misterr07

 March 10, 2020, 11:52:33 AM View in topic context
 Posted by misterr07  in Juggernaut By Misterr07 (Started by misterr07 March 10, 2020, 11:52:33 AM
 Board: Your Releases, 1.0+

An other character started a while ago : a orginal version of Juggernaut (like my Sabretooth and Cyclops...)
Gameplay : 4 Buttons and 2 specials buttons (take a look at the movelist)
Just a word about the "Cyttorak Power Up", it has two modes :
- 1) Defence : Juggernaut suffers less damage and does less damage during some seconds
- 2) Attack: Juggernaut suffers more damage and does more damage during some seconds

Images:

        

Link : Here

As usual, all feedback are welcome, and thanks to report any bugs...
    

Re: Android 16 By Misterr07

 January 08, 2020, 10:49:09 AM View in topic context
 Posted by misterr07  in Android 16 By Misterr07 (Started by misterr07 January 07, 2020, 02:09:43 PM
 Board: Your Releases, 1.0+

    

Android 16 By Misterr07

 January 07, 2020, 02:09:43 PM View in topic context
 Posted by misterr07  in Android 16 By Misterr07 (Started by misterr07 January 07, 2020, 02:09:43 PM
 Board: Your Releases, 1.0+

It's been a while since i haven't release something...  :o
I have this unfinished character in my drawers for a long time, i just needed time to finish it...

So, this is Android 16 with sprites from DBZ Shin Butoden.
It has praticaly the same gameplay that the chars from my "mugen dbz fury budokai" project with "HR FX", and just no Z-Assist but a special Z-Attack : cyborg shield...



link : http://www.mediafire.com/file/29pkdlzlxkb67ze/C16.7z

A big thanks to AlexSin (G.o.D) for the sprites...

As allways, don't forget to take a look at the Read-me.
All feed-back are welcome, and thanks to report any bugs...
    

Cyclops By Misterr07

 January 19, 2018, 05:31:07 PM View in topic context
 Posted by misterr07  in Cyclops By Misterr07 (Started by misterr07 January 19, 2018, 05:31:07 PM
 Board: Your Releases, 1.0+

This is my new character, a original version of Cyclops (like my Sabretooth).
Gameplay : 4 Buttons and 2 specials buttons (take a look at the movelist)

Images :
       

       

Link : http://www.mediafire.com/file/z7c177760frehvm/Cyclops.7z

As usual, all feedback are welcome, and thanks to report any bugs...

PS : because of real life, I have less and less time for mugen. So don't expect an update before some weeks....
    

Re: DBZ Fury Budokai By Misterr07 (New Demo)

 September 20, 2017, 12:46:27 PM View in topic context
 Posted by misterr07  in DBZ Fury Budokai By Misterr07 (New Demo) (Update 09/20/2017) (Started by misterr07 September 12, 2017, 10:48:06 AM
 Board: Your Releases, 1.0+

thanks Alex for the feedbacks.
First update, new link on the first post !
i hope to have solved the issues you mentioned,just not found the bug with the ginyu's super move, seems fine for me
Quote
The other time (for the other demo) I could use WinRAR with no problem but this time I had to use 7Zip to open it. Why is that?
Recently i change my PC, maybe i use a too high level of compressing... i change this on the new archive.
    

Re: DBZ Fury Budokai By Misterr07 (New Demo)

 September 17, 2017, 10:35:47 AM View in topic context
 Posted by misterr07  in DBZ Fury Budokai By Misterr07 (New Demo) (Update 09/20/2017) (Started by misterr07 September 12, 2017, 10:48:06 AM
 Board: Your Releases, 1.0+

@Alex: maybe try to use 7zip, i think it's just the way i created the archive, strange that you are the only one with this bug...

@EgyLynx: yes it's mugen 1.0, new stages : snake way, namek, namek destroyed and kaio's planet....

@ButterKnife: thanks
    

Re: DBZ Fury Budokai By Misterr07 (New Demo)

 September 15, 2017, 11:50:27 AM View in topic context
 Posted by misterr07  in DBZ Fury Budokai By Misterr07 (New Demo) (Update 09/20/2017) (Started by misterr07 September 12, 2017, 10:48:06 AM
 Board: Your Releases, 1.0+

strange, because i tested it before on my laptop and it works...
i will make another link during the day...

edit : new link on first post, tested and approved !
    

Re: Captain Ginyu By Misterr07

 September 12, 2017, 11:00:08 AM View in topic context
 Posted by misterr07  in Captain Ginyu By Misterr07 (Started by misterr07 June 05, 2017, 11:24:22 AM
 Board: Your Releases, 1.0+

Thanks Cybaster !
i hope have correct all the mistakes you found
Ginyu updated, new link on the first post !
    

DBZ Fury Budokai By Misterr07 (New Demo) (Update 09/20/2017)

 September 12, 2017, 10:48:06 AM View in topic context
 Posted by misterr07  in DBZ Fury Budokai By Misterr07 (New Demo) (Update 09/20/2017) (Started by misterr07 September 12, 2017, 10:48:06 AM
 Board: Your Releases, 1.0+

This is the second demo of my project "DBZ Fury Budokai", a full game with the gorgeous extreme butoden sprites...

This demo contain 8 characters (Raditz, Nappa, Krilin, Goku, Vegeta, Piccolo, Ginyu and Frieza) and 10 stages.

Changes until the last demo :

- 4 new chars : Vegeta, Piccolo, Ginyu and Frieza
- 4 new stages
- Update all the chars : improve AI and gameplay, with the feedbacks on Ginyu

A "read-me" is joined to the demo, i suggest you to take a look at it...

New Link : http://www.mediafire.com/file/2cydwrmazfb1c2a/DBZ_Fury_Budokai_ByMisterr07_Demo2.1.rar

Knows issues :

- Piccolo and Ginyu are (a little bit) too tall towards the others chars, so some of their attacks can misses some opponents...
- Ginyu's Body Change don't work on Ginyu himself !

All feed-back are welcome, and thanks to report any bugs...

Images :


Video :
http://www.dailymotion.com/video/x4hzx65_mugen-dbz-fury-budokai-by-misterr07-demo-1_videogames


    

Re: Captain Ginyu By Misterr07

 July 30, 2017, 10:07:22 AM View in topic context
 Posted by misterr07  in Captain Ginyu By Misterr07 (Started by misterr07 June 05, 2017, 11:24:22 AM
 Board: Your Releases, 1.0+

ImportanteFinal said:
I can't use the body change in your Goku. And I can't use in Leon character:

If you haven't add the piece of code, it's normal....
like Alex says :"Look at the first post, everything you need to know is written there."

i hope update Ginyu and my dbz full game soon...
    

Re: Captain Ginyu By Misterr07

 June 09, 2017, 05:33:19 PM View in topic context
 Posted by misterr07  in Captain Ginyu By Misterr07 (Started by misterr07 June 05, 2017, 11:24:22 AM
 Board: Your Releases, 1.0+

That's normal, i haven't add the code in Ginyu, because i think it's more "realistic" than Ginyu can't change his body with... another Ginyu...
I have to add some trigger to prevent this type of bug...
thanks to signal this !
    

Re: Captain Ginyu By Misterr07

 June 06, 2017, 10:39:50 AM View in topic context
 Posted by misterr07  in Captain Ginyu By Misterr07 (Started by misterr07 June 05, 2017, 11:24:22 AM
 Board: Your Releases, 1.0+

thanks guys !
electrocaid said:
Will you update your own previous creations with this code?
i hope update my "dbz full game" soon, with new chars, new stages, and this code...
    

Captain Ginyu By Misterr07

 June 05, 2017, 11:24:22 AM View in topic context
 Posted by misterr07  in Captain Ginyu By Misterr07 (Started by misterr07 June 05, 2017, 11:24:22 AM
 Board: Your Releases, 1.0+

This is my new char: Captain Ginyu.
He has the same gameplay that my "mugen dbz fury budokai" project (+ Body Change), please take a look at the read-me for more infos

Images :



Video :   http://www.dailymotion.com/video/x5p579x

New Link :   http://www.mediafire.com/file/rnq13cbty0yghgq

About the "body change" :

First, thanks to Xgargoyle...

You have to add this lines in yours chars to be compatible with the body-change :
Spoiler, click to toggle visibilty

The principe of this body change : when your life is less than 180 you can use this super, then you have to defeat your opponent and win the round in less than 15 seconds before the body-change turn off !
note that this system is principally for my full game project, so no doubt that it makes mistakes with others chars !
With the body change, ginyu has access to only basics moves and fireball

All feed-back are welcome, and thanks to report any bugs...

    

Marvel VS Street-Fighter Screenpack mugen 1.0 By Misterr07

 March 19, 2017, 03:06:42 PM View in topic context
 Posted by misterr07  in Marvel VS Street-Fighter Screenpack mugen 1.0 By Misterr07 (Started by misterr07 March 19, 2017, 03:06:42 PM
 Board: Your Releases, 1.0+

    

Re: Sabretooth By Misterr07

 February 17, 2017, 11:38:51 AM View in topic context
 Posted by misterr07  in Sabretooth By Misterr07 (Started by misterr07 February 15, 2017, 11:38:29 AM
 Board: Your Releases, 1.0+

Thanks a lot !

@altoiddealer: why not add a sort of grunt? maybe.. But i'm not sure where i can found a sound like this

@shulbocka: What's the name of the hyper ? I don't understand "hyper slash beat down attack", sorry and i don't remember an effect like this, not intentional certainly

    

Sabretooth By Misterr07

 February 15, 2017, 11:38:29 AM View in topic context
 Posted by misterr07  in Sabretooth By Misterr07 (Started by misterr07 February 15, 2017, 11:38:29 AM
 Board: Your Releases, 1.0+

    

Re: dbz1 arcade and dbz2 super battle sprite edits/sheets

 January 18, 2017, 11:35:58 AM View in topic context
 Posted by misterr07  in dbz1 arcade and dbz2 super battle sprite edits/sheets (Started by The Answer January 18, 2017, 03:18:28 AM
 Board: Development Resources

    

Re: A.I. question

 January 18, 2017, 11:00:46 AM View in topic context
 Posted by misterr07  in A.I. question (Started by M206 January 17, 2017, 08:08:36 AM
 Board: M.U.G.E.N Development Help

no other state -1 that sends the char in stateno 1605 ? maybe ?
    

Re: A.I. question

 January 17, 2017, 11:15:21 AM View in topic context
 Posted by misterr07  in A.I. question (Started by M206 January 17, 2017, 08:08:36 AM
 Board: M.U.G.E.N Development Help

I suggest you to delete : "CTRL ||"  and this movement will be performed only after stateno 1604 in AI mode
(I suppose this char is not for mugen 1.0, otherwise you should use the trigger "ailevel"rather than var(59)...)