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Re: Fighters Unleashed

 July 28, 2014, 03:41:54 PM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

    

Re: Fighters Unleashed

 July 26, 2014, 02:48:05 PM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

Would recommend you to contact the big websites like Kotaku and Destructoid via their submit news emails, sometimes they help promoting kickstarter projects If they think they are good

Great... ^_^
Thanks for the advice!
    

Re: Fighters Unleashed

 July 26, 2014, 12:49:05 PM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

Ciao Alex,
si gli hitspark sono placeholder, devono essere sostituiti nella versione finale!

La modalità storia c'è, dobbiamo inserire il training, ma per il resto c'è tutto dialoghi, intermezzi e finale.

Grazie per i consigli ;)

-----------------------------------------------------------------------
Hi Alex,
the hitspark are only placeholder, must be replaced in the final version!

The story mode is included,, we have to insert the training, but for everything else there's: dialogues, interludes and final.

Thanks for the advice ;)
    

Re: Fighters Unleashed

 July 26, 2014, 12:01:04 PM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

Yes it's a a mixture of gaming system the scrolling beat 'em up and the classic 1 VS 1.  :D

And Yes. Fighters Unleashed is born of our love for the old 2D beat 'em up (Double Dragon, Final Fight, Streets of Rage etc), and it is for this reason that we decided to revamp this style with a modern graphic style. ;)

We are on Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=291506490
    

Re: Fighters Unleashed

 July 26, 2014, 02:50:11 AM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

    

Re: Fighter Creator

 December 12, 2013, 07:45:51 PM View in topic context
avatar  Posted by Diegs  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 PM
 Board: Fighter Creator

The idea is great, but:

You must enter all external dll dependence:
 - d3dx9_31.dll
 - d3dx9_35.dll
 - d3dx9_43.dll
 - msvcp71.dll
 - msvcr71.dll
 - xinput1_3.dll

Personally I do not like the Metro interface
and you should to add Demo files (characters, stages, scripts, etc.) to understand how it works! :D

The name of your Engine remember me my iFight Creator  :P

    

Re: Fighters Unleashed

 December 07, 2013, 05:56:38 PM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

Wait, are you serious? You've come a long way! Good job, man!

Thanks :D

     Posted: December 07, 2013, 06:02:56 PM
Wait, are you serious? You've come a long way! Good job, man!

Thanks :D
congratulations and good job! this is bor, right ?

Thanks :D
No it's all my code (and and also the editor for characters, levels and particles) :P

This is the old post of my game: http://mugenguild.com/forum/topics/extreme-fighter-149271.0.html
most of the replies in that thread are terrible and you all should be ashamed

it's looking pretty good so far. i have some feedback however
- i hope you get different hitsounds.
- i also hope you can get some voices, unless you already did and they were inaudible because of the loud music in the video
- the falling hitsparks look weird
- green pant enemies have a shoulder attack, i guess? it looks weird. it has zero startup. there's no way for the player to tell an attack is coming
- the running animation around 0:26 looks too fast for the character's actual movement speed
- the character cutout that shows up during supers is too big and i would either remove it or make it smaller. i don't think it works in a beat em up game as well as it does in a fighting game
- the enemies look way too similar, unless there's more variety in the actual game. they seem to be based on 3d models too, so making more variants shouldn't be that difficult compared to using sprites.
- the electricity effect in the game logo at the title screen doesn't look very good, i'd ditch it entirely

i hope some of this feedback is of use to you. good luck with your project

- Yes
- Yes
- Now I working for change hitsparks
- In the new version the enemy before to make shoulder attack run towards you (not present in older video)
- You're right, now I change it :D
- In a few days I'll put the new video with the super and then tell me if it is too large
- There are various types of enemies divided by gang (Punk, Ninja etc ...)
- You're right, does not seem electricity, but a blue flame. I change it now.

Thanks for all the advice! :D

     Posted: December 07, 2013, 06:06:06 PM
Whoa!! Excellent stuff you got here. This looks amazing!!

See... Mugen also needs to come to the iOS/Android platform. However, is that impossible since Elecbyte never released the source code??

One can always dream I suppose.

Thanks :D

My next project is to finish my old game,is a  VS with customizable characterse and  levels by editor (like mugen, but multiplatform) and a long time since I work at this but it is not easy! ^_^

     Posted: December 14, 2013, 01:44:37 AM
If you want to follow the news of the game:  https://twitter.com/KenShiro1973
    

Fighters Unleashed

 December 07, 2013, 05:11:42 PM View in topic context
avatar  Posted by Diegs  in Fighters Unleashed (Started by Diegs December 07, 2013, 05:11:42 PM
 Board: Fighting Games

Hi people,

This is the old post of my game: http://mugenguild.com/forum/topics/extreme-fighter-149271.0.html

And finally after a long, long, long time, I was able to realize my project  :dio:

I brought the game forward with the collaboration for the 2D/3D graphic of the Flynet Studios:
http://flynetgames.com/

The name of game is: Fighters Unleashed
- Type: beat 'em up (like Final Fight, Double Dragon, ecc)
- Release Date: very, very soon
- Platform: Win, Mac, Linux, iOS, Android, Oyua
- 3 playable Characters: 1 - Charlie (Fire), 2 - Alexia (Electricity),  3 - Unknown (to unlock)
- 5 Levels: divided into three sublevels (Total = 15 unique Levels)
- 5 Boss
- 15 Music
- Bonus Stages (Work in Progress)
etc.

Write me any advice you want to give me!   ;D

My page on Twitter (Follow me and I Follw you!) :P
https://twitter.com/KenShiro1973

I put an old video and the new Screen Shot:




Video on Youtube of the Game:
http://youtu.be/0ubV5wfrFco

Charlie And Alexia Hadooken:





Charlie and Alexia Super:



    

Re: Extreme Fighter

 March 26, 2013, 05:06:06 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

I'm Italian!
you bring patience for writing errors! :D
I do not understand, where is ambiguous in my post!

I did an engine for beat'em up! stop!
I'm looking for a Graphic Artist to create a brand new game! stop!
What you see at the moment (graphics) is because I do not have my graphics! stop!

:D

There are no Italian Forums / Internet Communities where you could look for artists?

Even deviantART has multiple Italian "groups" there where you can directly see what kind of artists the people are and where you can communicate in Italian without..the most of us shaking their heads and guess the sense of some of your sentences.

Yes, you're right!
However I'm looking almost everywhere (in several Forum, also Italian)!
I'm sorry to confuse you with my nonsense! : D
Sorry ^_^

      Posted: March 26, 2013, 05:14:17 PM
hey Diegs

How many characters do you need? So far I see 2 protagonists and 1 enemy.

How many moves does each character have? What type of gethits (getting hurt) does each need?

This is to get a rough idea on how many sprites you need, total final number


- 2 Player
I had planned to do 5 levels (between one and the other there are the bonuses)
it would take 5 enemies and 5 bosses plus a Mega final boss!

List of animations (currently) are 18:
- Stand
- Walk
- Turn (Flip Character)
- Pounch
- Kick
ecc.

Example Character List and Sprite:
http://www.mediafire.com/?vvjbam7gl8k69vc


     Posted: March 26, 2013, 07:11:08 PM
This video contains:
from 0:00 to 1:10  - Android Test
from 1:10 to 2:00  - Android Test and Debug On
over 2:00 - Test on Tv "42 and Joy-Pad

http://youtu.be/C1R7hcCwwBI
    

Re: Extreme Fighter

 March 26, 2013, 04:56:18 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

    

Re: Extreme Fighter

 March 26, 2013, 04:47:37 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

I'm Italian!
you bring patience for writing errors! :D
I do not understand, where is ambiguous in my post!

I did an engine for beat'em up! stop!
I'm looking for a Graphic Artist to create a brand new game! stop!
What you see at the moment (graphics) is because I do not have my graphics! stop!

:D
    

Re: Extreme Fighter

 March 26, 2013, 12:49:43 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

It possibly could be a worthwhile investment for whoever's spriting considering that it's fully functional on phones. Though I think you shouldn't call it a fighter cuz fighters and beat em ups are way different.

The game's name, the logo, and so on, are all temporary things!
The only thing that is important is the game! ;)

The Features are:
- Continuous Combo:



- Continuous Air Combo:


-  Super Move:

1)  25% of Energy Bar (Small Super Move)


2) 50% of Energy Bar (Medium Super Move)


3) 100% of Energy Bar (Hard Super Move) Slow Time (Duration 20 Sec)


Grab:



The arrows on the screen (Display)




The Bonus Game:
is a mode similar to Guitar Hero, you have to press the buttons in time to make combos!
    

Re: Extreme Fighter

 March 26, 2013, 12:16:12 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

Oh Boy...

Oh Man ..... -_-

     Posted: March 26, 2013, 12:18:08 PM
His english may not be the best, but he's "simply" asking if graphic designers want to join him on the project and resprite everything that has been coded so far so it doesn't use licensed sprites anymore.
Consider all these sprites like place-holders in order to develop the prototype.
He wants to share the profits afterwards.

Question : does your prototype only work on PC for now, or does it positively work on iOS and stuff already ?

was given to me by a guy!
is true, is similar!! (Tonight I can not sleep!)
HUH! LOL


ohhhhhhhhh a person who understands!

Great!

It works perfectly on all platforms iOS, Android, etc. .. !
    

Re: Extreme Fighter

 March 26, 2013, 12:11:40 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

was given to me by a guy!
is true, is similar!! (Tonight I can not sleep!)
 
Honestly, I thought the most interesting things to talk about!
  ideas, tips, implementations, etc.

But I guess we can just talk about nonsense!

bah ...
    

Re: Extreme Fighter

 March 26, 2013, 11:40:30 AM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

honestly I was hoping for questions about the game, though:
1) does not spawn
2) no it is not a sprite
    

Re: Extreme Fighter

 March 26, 2013, 09:38:33 AM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

sprites must be unpublished!
That's why I need a 2d graphic artist!

new sprites!
new game!

something like this:
    

Extreme Fighter

 March 25, 2013, 10:37:21 PM View in topic context
avatar  Posted by Diegs  in Extreme Fighter (Started by Diegs March 25, 2013, 10:37:21 PM
 Board: Fighting Games

Hi,
I want to introduce my game Extreme Fighter!
I'm currently using sprites from Final Fight and I'm looking for 2d Gfx Atist in order to finish the game!
The game is a 2D Beat'em up multiplatform (iOS, Android, Mac, Linux, Win, OYUA, etc.).

I would like to work with one or two graphs, if anyone is interested this is my e-mail: diego.taviano@tin.it

Obviously, the graphics will have access to all releases, and profits will be divided equally!

I'll post a video of Engine in the hope that someone wants to cooperate!

http://youtu.be/26YaXwE3iWk

Regards!
    

Re: Mugen + iPhone = iMUGEN

 December 06, 2010, 08:45:03 PM View in topic context
avatar  Posted by Diegs  in Mugen + iPhone = iMUGEN (Started by Diegs April 28, 2010, 01:43:35 PM
 Board: Gaming

Thanks!
I'm working fast!
I plan to release  on Android and also Win 7 Mobile!
And I also hope the new Ericsson PSP Phone!

 :sugoi:
    

Re: Mugen + iPhone = iMUGEN

 December 03, 2010, 03:10:33 PM View in topic context
avatar  Posted by Diegs  in Mugen + iPhone = iMUGEN (Started by Diegs April 28, 2010, 01:43:35 PM
 Board: Gaming

Thanks! We will try to finish as soon as possible  ;)
    

Re: Mugen + iPhone = iMUGEN

 December 02, 2010, 05:54:10 PM View in topic context
avatar  Posted by Diegs  in Mugen + iPhone = iMUGEN (Started by Diegs April 28, 2010, 01:43:35 PM
 Board: Gaming

Hello everyone,
will give some news.

IMugen now called IFIGHT-CREATOR!

Right now I'm using IFight-Creator to create a game at the request of a company (so to finish the game engine)
The Game is: Martial Masters, which will be released on the iPhone - iPod and iPad

When I release the full game (Martial Masters), I decide to release IFight-Creator (Engine + Editor) for free!

This will depend on the number of "Like" that receive on FaceBook (There are only 40 "Like" and should be minimum 1000)

In addition I am preparing an Editor for Game platform (the editor works on windows, the game works on iPhone, iPod, iPad, Win Mobile and Android) is called: Platform Construction Kit

It allows you to realize: Classic Platform, RPG and Shoot'em'up

I'm looking for a 2D graphics, to create a platform game!

So if anyone is interested can post their work on my channel Facebook!

When I finish the first game (commercial) will release free Platform Construction Kit (Engine + Editor)



Official Site (still not finished) is: http://torabyte.webng.com/

Facebook Channel: http://www.youtube.com/user/TorabyteOFFICIAL

YouTube Channel:http://www.facebook.com/pages/ToraByte/124244594265305