Posted by Kamekaze in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
As for the super, it's fixed. redownload
I spotted a rather major glitch with April. Turns out her Shirttail Strike can't really hit any opponent unless they're already airborne, and because of that, both of her supers don't ever land on anyone and result in glitches like this one:
As you can see the tornado device didn't hit Leonardo, and because his AI still recognizes that as part of an attack, he remains blocking forever, rendering the fight unwinnable, and the thing drags on to the next round and can also screw the match up if you use April's super again.
A couple more findings from messing around, in this case infinites for Kane Kelley and Thirteen.
It looks like it's juggle issues with Jet Black and Bed Of Roses respectively, but I wouldn't know specifically.
With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.
More funny stuff:1. Ex what?
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
[State 0, Explod]If you say time%5=1 then it works so that's the stranger part. This only affects explods so far as my hitdef still works as usual.
type = Explod
My bug: If you win your 2nd round via Time Over, the game freezes.
So, there's this small thing I found with Castle.
First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.
I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God
However, for some odd reason, this chain is weaker when has one armour than when has none.
Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420
Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.
I did notice some changes to the OST. The Grand Canyon music sounds different that the one used in Justice League Task Force. One other thing: Wonder Woman calls Fh Flash, Barry. Is Wally West The Flash in your game, or Barry Allen?
ok i've redownloaded it and it works fine for card quest. one more feedback:
when donatello does his omega ground claw attack against an opponent when the opponent's close, the opponent crouch blocks it twice pushing the opponent away a bit strong with ground claw still being here forever until the third hit occurs
I love this Char and it's finally a good falcon out there. Sadly i only add 6 Button Chars to my Roster and this Falcon sadly only has 5. But it's still amazing. Thanks for the good work, mate.