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Nedflandeurse

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Messages by Nedflandeurse

    

Re: Why is Mugen good for you?

 April 11, 2021, 02:20:48 PM View in topic context
 Posted by Nedflandeurse  in Why is Mugen good for you? (Started by JJkoolaid April 06, 2021, 08:51:28 PM
 Board: M.U.G.E.N Discussion

-Back in 2000-2001 I felt it was open door to infinite match ups.

-Now, Freedom. Everything that companies consider not "mainstream enough" or not "easy money maker" (...) you STILL CAN do it with Mugen.
And to me, this is what is so good about it.
    

Re: Chun-Li Color Separation Showcase (2021 Edition)

 April 11, 2021, 09:07:47 AM View in topic context
 Posted by Nedflandeurse  in Chun-Li Color Separation Showcase (2021 Edition) (Started by Scramble April 10, 2021, 03:09:31 AM
 Board: Sprite Projects

Nice CS and colors! I particularly like the black suit.
And thanks for reminding me the existence of Future Cops

I have to watch it again!
    

Re: Creating sprites

 April 11, 2021, 08:53:36 AM View in topic context
 Posted by Nedflandeurse  in Creating sprites (Started by SomeRyuMain2021 April 11, 2021, 02:40:57 AM
 Board: M.U.G.E.N Development Help

Yes, I would suggest the same links.

+ some very outdated of my own ^^

Also, the most important elements to me is having some references in the style you want to reach.
Or something close to a style you want to create.

So you can see how to manage size etc, and draw details like faces, fingers etc.
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 10, 2021, 08:41:22 AM View in topic context
 Posted by Nedflandeurse  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Such a move can be a pain in the ass to look good.
Good job making it!!
    

Re: Lord Raptor Colour Separation W.I.P

 April 09, 2021, 11:48:11 PM View in topic context
 Posted by Nedflandeurse  in Lord Raptor Colour Separation W.I.P (Started by Edgelord Elric April 09, 2021, 11:43:04 PM
 Board: Sprite Projects

I freaking love this idea of getting rid of black outlines via CS and palette.
The result looks so refreshing!

Keep it up with this project.
I'm pretty sure it can be a good SFF patch for the character!
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 12:40:48 PM View in topic context
 Posted by Nedflandeurse  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

So, we can say bye bye forever to the previous Sakura model...? T_T

What I regret is :

-the "round haircut..". (SFV style). SFIV style is good in many points (animations etc) but SFIV haircut always give me the feeling of a mullet like hair.
-the ratio display. New version is definitely a bit too wide. (to my point of view).
    

Re: gui0007's POTS/POTS-ish Edits: MESSATSU!! Akuma from SF3 RELEASED!

 April 09, 2021, 07:43:09 AM View in topic context

I wanted to post a message yesterday about it, but the posts limitation sometimes dicourages me to do it lately. ^^;

I'm glad to see such a conversion!
Good job Gui!!

BTW : I still have hopes for Lucy :D
    

Re: using P2 head position as a pos add

 April 09, 2021, 07:38:39 AM View in topic context
 Posted by Nedflandeurse  in using P2 head position as a pos add (Started by Nedflandeurse April 08, 2021, 07:20:01 PM
 Board: M.U.G.E.N Development Help

    

using P2 head position as a pos add

 April 08, 2021, 07:20:01 PM View in topic context
 Posted by Nedflandeurse  in using P2 head position as a pos add (Started by Nedflandeurse April 08, 2021, 07:20:01 PM
 Board: M.U.G.E.N Development Help

Hello,

I'm coding a throw right now, and in the process of binding, I need to use P2 head position (from commons) as a pos add for P1.

[State 1, 1]
type = posadd
trigger1 = animelem = 1
y = #p2 head position#*const(size.yscale);;;;;;;This is just an exemple

I don't know the structure to reach these informations.

-p2 y head position
-p2 constant y scale

Any idea if something like that is possible.
Or an alternative, different from just using "pos= 0,0,head"

thanks
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 08, 2021, 04:09:28 PM View in topic context
 Posted by Nedflandeurse  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

The rendering is clean, very good.
But sorry to say that, I think you lost yourself again into variations of Sakura concept.

I mean.
Her new sprite looks great, but I prefered the previous display ratio, now it's too much "squashed". even for SF3 display ratio.
This is my point of view.

Your SFIV mod looked very good. Actually the type of mod I like.
Not too nude, not b*tchy. just a mix up of cuteness and beauty.

BUT, I don't think SF3 Sakura need this shorter skirt.
this very lose/low skirt-belt is really too much... But you are the one to decide.

It makes me a bit disapointed inside, because you reached the best rendering+design of Sakura then you change everything to maker her more "sexy"...
Also, giving her tons of underwear designs just make the palette and display very strange... but again, you decide.


Also, the animation you got on twitter.
"asiatic twitter acount animator"
Do you remember his account. he have really nice animation skills.

Anyway, good luck.
I'll keep an eye on it, if you ever come back to something less b*tchy for Sakura.
Again, your previous was already perfect
    

Re: KoF XV

 April 08, 2021, 07:34:11 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Mai looks the same as her 14 counterpart so nothing to say much here.

I wish we get to see more new faces like Chizuru or Yashiro...

Yes, I have the same feeling.
Overall she look better than in her first apearance in early trailers.
But doesn't seems to have so many improvements in her move set.
Also her super move is a bit... average (to me)

Yes, I want to see more new comers now!
I want to see Shermie, but also, I feel like, the later they make her, the best she can be...
    

Re: KoF XV

 April 07, 2021, 07:09:34 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Definitely no hidden this time ^^

I hope they improved her appearance compared to first appearances...
Also, hope she's not just a copy paste of KOFXIV move list. (even if it's already good)
    

Re: The Example of Elegant Excellence - Elodie "Elle" Shayle

 April 07, 2021, 07:05:35 PM View in topic context
 Posted by Nedflandeurse  in The Example of Elegant Excellence - Elodie "Elle" Shayle (Started by Sean Altly January 25, 2021, 04:19:45 AM
 Board: Last Bout: Styles Will Clash

Good stuff!
Great to see more of them in action. The gameplay bases are pretty good.
Some of my fav designs in your game.

Keep it up!
    

Re: Outlaw by Descolor released 4/7/2021

 April 07, 2021, 12:02:36 PM View in topic context
 Posted by Nedflandeurse  in Outlaw by (HnK) Descolor released 4/7/2021 (Started by Ryou April 07, 2021, 11:50:05 AM
 Board: Found Releases 1.0+

So, he's going on with the HNK feeling!
Interesting :)
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 06, 2021, 09:17:22 AM View in topic context
 Posted by Nedflandeurse  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

So, Capcom recycle their own effects...
After all snk/playmore did it, particularly with fire effects. I remember SVC Dhalsim's yoga fire is a fire animation from Kyo, and also take some fire burst from Chin Gentsai.

But it's more surprising to see them scalling up some effects.
The result looks good.

Good luck buddy!
Glad to see some progress!
    

Re: Infinite WIP's- Dio Brando

 April 04, 2021, 08:41:59 AM View in topic context
 Posted by Nedflandeurse  in Infinite WIP's- Dio Brando (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

the hype is here
    

Re: Hakuno Kishimari by c&p released 4/3/2021

 April 03, 2021, 06:28:15 PM View in topic context
 Posted by Nedflandeurse  in Hakuno Kishinami (Fate/Extra) by c&p released 4/3/2021 (Started by Ryou April 03, 2021, 04:14:29 PM
 Board: Found Releases

wow! Good one.
I have to check as well!
    

Re: slowing down a velocity. (simple way)

 April 03, 2021, 03:08:00 PM View in topic context
 Posted by Nedflandeurse  in slowing down a velocity. (simple way) (Started by Nedflandeurse April 02, 2021, 06:21:36 PM
 Board: M.U.G.E.N Development Help

Yes, I will try to tweak more.

Thanks!
    

Re: M.U.G.E.N Screenshots V3

 April 03, 2021, 01:12:58 PM View in topic context
 Posted by Nedflandeurse  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Looks really good.
I'm only affraid this WIP disapears and never be completed ^^;
Just like your old Mai project.

Few months ago, I started tweaking Sonia sprites, with the same intention of giving her a sexier body. (but same costume)
The kind of tweak I do usually for personal use, because many ppl consider it's not a big change.

But your version is the real deal. :)
Hope she will "exist" and not disapear.

maybe something similar will happen

good luck.
Your work have so much potential
    

Re: slowing down a velocity. (simple way)

 April 02, 2021, 11:12:04 PM View in topic context
 Posted by Nedflandeurse  in slowing down a velocity. (simple way) (Started by Nedflandeurse April 02, 2021, 06:21:36 PM
 Board: M.U.G.E.N Development Help

Well, yes, VelMul was the first thing that came in my mind when I read the title.
As the name implies, it will multiply the velocity, so if you use anything from 0.1 to 0.9, it will slow down a little. Depending on your trigger, you can make it slow down every tick until it become 0 and the slide stops.

The code you used as example looks good, I just think the VelSet value is too high and the VelMul value is too low, but then again, I don't know how you plan to make the move. Anyway, I think you're in the right direction. :)

Thanks for the help.

I put a higher value first for velset for debug purposes, to see how the velmul will affect it.
Because for some reason, if I use velmul, my charcter almost immadiately stops.

But I will try more trial and error to see what kind of value could be the best.

Thanks for the confirmation, so my 15-20 years memories are not that bad ^^