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HQ

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Messages by HQ

    

Re: [Fighting Game Template]

 January 26, 2021, 01:35:32 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Still working hard on this:
    

Re: [Fighting Game Template]

 January 19, 2021, 01:43:18 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

News bump:

Enclosed a small preivew of behind the scenes:
We are working on the simplest combo creator for the AI - it's not force playing moves but rather injecting the input sequence of each one.
Meaning you'll actually see it go through the motions like a real player; but it can fail sometimes (if the AI get's interrupted on the sequence for example).
This is a subcase for our AI only; we have a fully fleshed out conditional score based AI system in the works as well.

How to think of this in simple terms, is that instead of just relying on the AI doing random moves, you can tailor a few combos like this and give them a score (how high the chances are the AI has to pick this combo, e.g. ultra combos will have less score). This is helps to make the AI more human-like, like a prepared player and not just button mashing. The AI deciding to do a combo is of course conditional as well; you can specify other behaviors with a set of conditions, playing an anti air move for example.

All these might seem complex to do but rest assured we have a created a user interface in the editor to simplify them to just clicks :)


Video Link just in case it doesn't load via the image tag:
https://i.imgur.com/yaUb7Eq.mp4
    

Re: Graphic contest: Tien's meditational kicking!

 January 18, 2021, 12:40:45 PM View in topic context
 Posted by HQ  in Graphic contest: Tien's meditational kicking! (Started by Balthazar October 06, 2018, 11:54:59 AM
 Board: Hyper DBZ

Quick edit! Just increased the hand size a bit and did a few small edits here and there, you'd of course need to clean that up!

Looking good :) Keep pushing it!
    

Re: [Fighting Game Template]

 December 26, 2020, 01:49:52 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Oh! While it would be possible to add the feature in the future, we decided -for the moment - to not add a palette selector inside the select screen.
The reasoning behind that, is that it just prolongs the time to start playing. After the character selection, one has to select the stage as well.
What you see in the video/ gif a the top of the page is only one character to begin with that already shows the different palettes.

Either way, it's worth noting for future updates! :)

Also tight sprite work!!
 
    

Re: Hyper DBZ -INDIGO Edition is GO

 December 26, 2020, 01:32:03 AM View in topic context
 Posted by HQ  in Hyper DBZ -INDIGO Edition is GO (Started by Iced December 25, 2020, 10:07:38 PM
 Board: Hyper DBZ

First off:

Congratulations.

It has been ages since I touched the game and it feels like a completely new game to me.
Everybody involved surely put a lot of effort into fleshing out everything in there and it's really great to see the game still going strong.


Second:
We have had this before, but it's best addressed short & precise.
While Enma's Desk was originally started & eventually even finished by Gate, Enma & his animation is my work. After you - ICED- sent me the initial stage Gate had made, I overhauled everything and kept only the best (the core idea & the concept +parts of Gate's work such as the desk & the little yellow flowers that I had put in a new plant pot that I quickly had sketched and that I see has not been fully cleaned up yet).

On the left: Gate's magnificent work finishing what I animated. Right: My work. Judge for yourself and maybe reconsider how you credit work and these things. I know it's hard to decide how to properly credit anything that went through different hands, but not crediting it at all is not a respectful decision.


    

Re: [Fighting Game Template]

 December 22, 2020, 01:57:08 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Thanks FeLo! :)

1) right now it works like Mugen, so depending on which button you select the fighter, you have a different palette.
2) Interactive stages are already in. Transitions are in/ a weather change as well. A breakable stage object is on the to do list :)
3) You won't need to change the code if you don't want to, but there will be videos explaining how to make a new character, how to add x behavior etc.
4) Yes doable, but we only have one character right now so yeah :)
5) Yes is in.
6) We have different palettes selectable by the key you press. If you want different characters to be selectable from one character (example: Instead of showcasing 5 different Gokus, you could showcase just one Goku in the select screen and depending on the key you press it loads a different character instead of the palette. So Input x is Goku Normal, Input y is Goku SSJ, etc...)
    

Re: [Fighting Game Template]

 December 22, 2020, 12:51:48 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Oki good to know. :)

To be honest I don't know much about Unity.^^
Unity is a fantastic game engine! Been working with it for about 5 years now & love it! Give it a try!


This looks pretty good. Do you think it's only aplication is Fighting games, or could it be used for other genres like, say, Sidescrollers or Platformers?

Thanks Walt!
We have created a lot of tools that can be used in any game that's using pixels. The code of the template is by design very modular and open to modification but our goal with this is to provide everything you'll ever wish for when making a fighting game like SF or Kof. For other types of genres we have future plans however ;)

    

Re: [Fighting Game Template]

 December 12, 2020, 12:11:05 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Thanks Lichtbringer!

Unity is using C# - we created a very modular system that can easily be expanded if needed.
We had modability in mind since day one & put two years into perfecting while covering all the angles.
Users of any level shouldn't worry about the code but if someone wants to tweak it, we provide a fully commented code that explains everything in detail.

    

Re: MVC1 Custom Portraits Thread

 December 08, 2020, 09:37:35 PM View in topic context
 Posted by HQ  in MVC1 Custom Portraits Thread (Started by sanstrong August 13, 2020, 02:59:16 AM
 Board: Sprite Projects

Great work!!! Love how stylistic these are!

Only one nitpick, besides the stuff that has already been mentioned concerning Cloud. His thumb looks a bit long in the first portrait! Other than that - keep rocking!

    

Re: [Fighting Game Template]

 December 08, 2020, 08:08:21 AM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Update:
Enclosed a quick preview of the rim light shader:


+ a video of the different shadows:

    

Re: [Fighting Game Template]

 December 05, 2020, 01:21:15 PM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

    

[Fighting Game Template]

 December 05, 2020, 10:59:22 AM View in topic context
 Posted by HQ  in [Fighting Game Template] (Started by HQ December 05, 2020, 10:59:22 AM
 Board: Fighting Games

Hi :)

Not entirely sure where to actually post this (if wrong, pls mods move it to the right section).

So, me and a friend have been working on a 2D Pixel Art Fighting Game Template for quite some time now & are happy to finally show it to you!

The template uses Unity as a base, so exporting your game creation to about any platform is easy :)


Besides a fully animated character, three stages and all the screens, fx, ui graphics, you will als find a proper palette system, a rim light shader and many many more things that will help anyone to create a proper 2D Pixel Art Fighting Game. The release will also allow commercial use, so selling your own game creation will be no problem.


Enclosed some work in progress snippets:


P2 Position in the Select Screen has been fixed of course :)




What you see here is the rim light shader, the palette systems working with the lightning and the rain particle system at work :) (the palettes are this colorful to highlight the change possibilities)

Also, here's the training stage (that uses a color separation & has a few different palettes) All the stuff you see is only 2D of course!



and here the official twitter account:
https://twitter.com/2dfightinggame

Would love to hear your thoughts on it :)
    

Re: Intermission Stuff

 November 10, 2020, 10:29:07 AM View in topic context
 Posted by HQ  in Intermission Stuff (Started by Intermission November 07, 2020, 10:04:45 PM
 Board: Graphics

Intermission is back :) that's some fine news!!!
Where have you been hiding? I still remember your work at the Unlimited!!
    

Re: 10 Years of The Black Heart

 October 10, 2020, 01:26:00 AM View in topic context
 Posted by HQ  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 PM
 Board: Graphics

    

Re: The Photoshop pixel art Thread

 September 14, 2020, 12:09:05 PM View in topic context
 Posted by HQ  in The Photoshop pixel art Thread (Started by Tyrannosaurus rex September 08, 2020, 10:00:39 PM
 Board: Graphics

Been using Photoshop for 10+ years for PixelArt.
There are a lot of tricks, especially in the set up when creating Pixel Art, Designs & Animations.
I still learn new things every now and then.

As with everything however: There are multiple ways to achieve a goal & the tool itself won't make you a better artist.
So limiting Pixel Art by the software that was used to create it, is kinda pointless to me.

It would be wiser to study other creations (such as Metal Slug, SF3, or work of artists you admire), which most likely weren't created in Photoshop (neither Metal Slug nor SF3 were made in PS).

    

Re: SF2 Demake using Gameboy sprites

 April 21, 2020, 10:28:23 AM View in topic context
 Posted by HQ  in SF2 Demake using Gameboy sprites (Started by basementApe February 06, 2020, 02:05:35 PM
 Board: Fighting Games

@HQ:
Wow, awesome stuff! Thanks for the tips :) The extra highlights, secondary lightsources and anatomy tweaks all help alot. Here's a new version based on your edit:



You are welcome! Great updating it! :)
Just watched the Survival Video! Great stuff!
    

Re: SF2 Demake using Gameboy sprites

 April 15, 2020, 11:08:10 AM View in topic context
 Posted by HQ  in SF2 Demake using Gameboy sprites (Started by basementApe February 06, 2020, 02:05:35 PM
 Board: Fighting Games

Great project & solid sprite work here :)

I'm sure you were not done with the cutscene you posted, but here's some very quick editing that could help you push it even further :)



PS. I hope you plan to have them separated for some nice camera pan/parallax movements for these cutscenes!
Not sure what you plan with it, but here's an idea that wouldn't require much animation work to add a bit of motion to these:



Also you might want to contacthttps://twitter.com/GabrielPyron to join forces - he is also reworking SF2 or at least the cutscenes!
    

Re: FeLo's Horror Circus

 December 13, 2019, 01:59:44 PM View in topic context
 Posted by HQ  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

Love this Portraits FeLo! Really digging the style!

One thing: If you have the black outline you might want to add it to the hair as well / here's a two minute Gill Edit where I added some stroke to show what I mean + some less saturated colors :)

    

Re: [No Theme Thread] All Pixels Unite

 December 13, 2019, 01:50:04 PM View in topic context
 Posted by HQ  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

The first 3 portraits were minor edits/practices to get the grip of the style to make that Dan portrait.

Top notch! It's always a delight to see work from you!
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 December 02, 2019, 10:24:29 PM View in topic context
 Posted by HQ  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Hoshi April 21, 2010, 09:50:12 PM
 Board: Graphics

You've come a long way! Your practice really pays off!

If you want some nitpick
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