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Messages by DJMouF

    

Re: Char Sound Volume

 March 02, 2021, 10:56:28 PM View in topic context
 Posted by DJMouF  in Char Sound Volume (Started by DJMouF February 27, 2021, 02:28:44 AM
 Board: M.U.G.E.N Development Help

I'm not really sure where to put this... Admins if this isn't the right place to put this can you place it in the right section of the forum.

Ok I want to ask for a favor. It's simple but kind of tedious. I'll pay for it though. The task is simply increasing all of my chars volume to the perfect volume... to the fact of me simply adding one "playsnd" instead multiple for the sound to be loud enough to hear during gameplay. I should've had this done a long time ago, (I know) but there's no time like the present. I'd like the voice to still sound clear so some compression may be involved depending on the intensity of the voice. So if anyone is up for this that has anytime to do it, then give me a holler. Like I said I know it's tedious so there will be compensation. But don't try to tear my pockets out lol. Thanks

*ie I would like to have just one per sound(voice) instead of multiple.
 
[State 200, Snd]
type=playsnd
trigger1= animelem = 3
value= 5,0
channel = 1

maybe i'll make a new video explain a bit of 'sound war' or 'Loudness War'... after my Computer update.




Would be perfect

You might want to look into Goldwave. It has batch processing. You should be able to adjust every single sound with just a few button presses.
I've been using Goldwave since like 2003.

I have no idea what you are saying about multiple sounds.  If you've literally tried playing a sound more than once to make it louder, then lol.

Just use volumescale.  You can use values above 100 for volumescale in an SCTRL.  You can also use volume and/or volumescale under the [Data] section in the character constant file and that number can be above normal.

Code:
[State 1500, striker shoe]
type = PlaySnd
trigger1 = AnimElem = 5
Value = s1100,0
volumescale = 250  ;; seriously.
channel = 3



Ill try these methods and see what happens. Thanks guys. If it's successful then I'll mark this post as sovled.
    

Char Sound Volume

 February 27, 2021, 02:28:44 AM View in topic context
 Posted by DJMouF  in Char Sound Volume (Started by DJMouF February 27, 2021, 02:28:44 AM
 Board: M.U.G.E.N Development Help

I'm not really sure where to put this... Admins if this isn't the right place to put this can you place it in the right section of the forum.

Ok I want to ask for a favor. It's simple but kind of tedious. I'll pay for it though. The task is simply increasing all of my chars volume to the perfect volume... to the fact of me simply adding one "playsnd" instead multiple for the sound to be loud enough to hear during gameplay. I should've had this done a long time ago, (I know) but there's no time like the present. I'd like the voice to still sound clear so some compression may be involved depending on the intensity of the voice. So if anyone is up for this that has anytime to do it, then give me a holler. Like I said I know it's tedious so there will be compensation. But don't try to tear my pockets out lol. Thanks

*ie I would like to have just one per sound(voice) instead of multiple.
 
[State 200, Snd]
type=playsnd
trigger1= animelem = 3
value= 5,0
channel = 1
    

Re: DESTROYED TEMPLE by NoZ modified for true widescreen

 February 26, 2021, 07:36:32 AM View in topic context
 Posted by DJMouF  in DESTROYED TEMPLE by NoZ modified for true widescreen (Started by beterhans February 04, 2021, 01:44:54 PM
 Board: Edits & Addons 1.0+

Hahah yeah man I work entirely too much and I hardly check my emails... See how long it took for me to reply to this lmao
    

Re: DESTROYED TEMPLE by NoZ modified for true widescreen

 February 17, 2021, 11:12:41 AM View in topic context
 Posted by DJMouF  in DESTROYED TEMPLE by NoZ modified for true widescreen (Started by beterhans February 04, 2021, 01:44:54 PM
 Board: Edits & Addons 1.0+

thank you for doing my request man
    

Re: Rikimaru(Roks)/BetaEdit

 January 13, 2021, 06:14:58 AM View in topic context
 Posted by DJMouF  in Rikimaru(Roks)/BetaEdit (Started by BurningSoul August 03, 2020, 08:44:29 PM
 Board: Edits & Addons 1.0+

Liking the gameplay. Keep contining to progress and take as much time as you need man. These guys in the comments are great at finding issues. Looking forward to more from this char. I've had my eye on this char from when I first seen a video of him a while back.
    

Re: Looking for Extreme Butoden Sprites [Trunks DBZ Base Form]

 December 21, 2020, 02:50:25 PM View in topic context
 Posted by DJMouF  in Looking for Extreme Butoden Sprites [Trunks DBZ Base Form] (Started by BigFiji December 18, 2020, 01:19:08 AM
 Board: Development Resources

Well I do have him with several custom sprites I've created. When I get home from the store I'll upload them. In fact inbox me man so I can remember to do this when I get home.
    

Re: Sean Matsuda CS

 November 18, 2020, 04:01:46 AM View in topic context
 Posted by DJMouF  in Sean Matsuda CS (Started by Ryu From Streets™ November 18, 2020, 03:00:24 AM
 Board: Your Releases, 1.0+

Salute to you man. That CS work is no joke. I don't have the motivation to do the entire CS, I just do small CS.
    

Re: What Mugen creations do YOU want to MAKE in the foreseeable future, if ever?

 November 17, 2020, 06:05:09 AM View in topic context
 Posted by DJMouF  in What Mugen creations do YOU want to MAKE in the foreseeable future, if ever? (Started by Balthazar March 12, 2014, 08:40:40 PM
 Board: M.U.G.E.N Discussion

Of course I'll be doing the DBZ EB roster, but eventually I plan to do a Pots Style Freeman and Hokutomaru
    

Re: Sub Zero KOF Style

 November 03, 2020, 08:13:59 AM View in topic context
 Posted by DJMouF  in Sub Zero KOF Style (Started by Wou Mugen October 31, 2020, 08:03:20 PM
 Board: Your Releases, 1.0+

Ok I haven't been into KOF style for quite some time but after seeing Logan and especially this, I may have to get back into it. Great presentation man.
    

Re: Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo"

 November 03, 2020, 08:05:12 AM View in topic context
 Posted by DJMouF  in Yu Yu Hakusho Neo Yusuke Urameshi by Team"YuNeo" (Started by thanewdude07 October 28, 2020, 10:56:07 PM
 Board: Projects

I'll be ready now bro! Let's get it!
    

Re: cvs sonic aka slow sonic

 October 20, 2020, 06:06:47 AM View in topic context
 Posted by DJMouF  in cvs sonic aka slow sonic (Started by c00p October 15, 2020, 08:42:05 PM
 Board: Sprite Projects

This will be the best sonic sprites in mugen for a while. Good job man
    

Re: Fighter Factory's petty ingorance....!!!

 September 30, 2020, 10:19:20 AM View in topic context
 Posted by DJMouF  in Fighter Factory's petty ingorance....!!! (Started by DJMouF September 08, 2020, 08:05:40 AM
 Board: M.U.G.E.N Development Help


Sounds more like the character's issue more than FF's...

Check it by manually arranging them in text mode.

I think it is man. But I'll see how I can fix it.

Are you using very high index numbers? Fighter Factory usually freaks out when you do that. For example using sprite group 35000, animation 42500, etc.

Ohhhhh!!! I never new that, well that'll explain the issue!!!! Ok let me see if that'll fix the problem.. I think it will because my Goku doesn't have that issue because his sprite numbers aren't too high




So, is this solved?

yeah bro I marked it as solved
    

Re: Naruto - Uchiha Hideout Stage HD

 September 30, 2020, 03:43:23 AM View in topic context
 Posted by DJMouF  in Naruto - Uchiha Hideout Stage HD (Started by MEDYN September 29, 2020, 06:09:06 PM
 Board: Your Releases, 1.0+

Good deal man. So in the video, is it the 1st clip or the 2nd that's your full game? because if it's the first clip, I'd like to see how it turns out man
    

Re: SFV SUPREME SAGAT 5.3

 September 30, 2020, 03:36:32 AM View in topic context
 Posted by DJMouF  in SFV SUPREME SAGAT 5.3 (Started by M206 September 29, 2020, 09:58:32 PM
 Board: Your Releases, 1.0+

Good sprite work man. I'll keep and lookout for you on your next update
    

Re: Samus Aran With Transformation JUS

 September 26, 2020, 12:54:10 PM View in topic context
 Posted by DJMouF  in Samus Aran With Transformation JUS (Started by Soulfire DIogo M September 26, 2020, 03:40:04 AM
 Board: Your Releases, 1.0+

I like this here. I could use more sound fx etc but I definitely like what I see man, good deal
    

Re: Logan Kof Style

 September 19, 2020, 04:14:32 AM View in topic context
 Posted by DJMouF  in Logan Kof Style (Started by Wou Mugen September 18, 2020, 03:29:39 PM
 Board: Your Releases, 1.0+

Whoa!! Now that's refreshing to see. One of a kind here man.
    

Re: EB_Gohan W.I.P. (Pots Memo Template)

 September 11, 2020, 10:32:14 AM View in topic context
 Posted by DJMouF  in EB_Gohan W.I.P. (Pots Memo Template)  (Started by DJMouF June 10, 2019, 07:11:25 PM
 Board: Projects

Testing out the screenbound with the blast. I'm not sure if it'll effect anything yet but I'll see how it goes
    

Re: DJMouF EB Trunks Pots Style W.I.P.

 September 09, 2020, 11:26:07 PM View in topic context
 Posted by DJMouF  in DJMouF EB Trunks Pots Style W.I.P. (Started by DJMouF September 09, 2020, 08:35:51 AM
 Board: Projects

Thanks bro!!!
    

DJMouF EB Trunks Pots Style W.I.P.

 September 09, 2020, 08:35:51 AM View in topic context
 Posted by DJMouF  in DJMouF EB Trunks Pots Style W.I.P. (Started by DJMouF September 09, 2020, 08:35:51 AM
 Board: Projects

Progression from start to current














    

Re: EB_Gohan W.I.P. (Pots Memo Template)

 September 09, 2020, 08:30:30 AM View in topic context
 Posted by DJMouF  in EB_Gohan W.I.P. (Pots Memo Template)  (Started by DJMouF June 10, 2019, 07:11:25 PM
 Board: Projects

Older Progress I haven't posted on here


Recent Update Visual Changes On Jet Upper Counter

Also the Lvl 2 combo you see isn't finished yet.
Still more to do but I've knocked out a lot