YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
BrawlTheMan is Offline
Contact BrawlTheMan:

BrawlTheMan

Contributor

Messages by BrawlTheMan

    

Re: "Blossomko" and Natasha

 October 19, 2020, 08:58:18 PM View in topic context
 Posted by BrawlTheMan  in "Blossomko" and Natasha (Started by The_None October 19, 2020, 01:38:06 AM
 Board: Your Releases, 1.0+

P cool, it doesn't seem like April First. I know that Blossomko is from Wayforward's take on River City Ransom, but I'm not sure who the other girl is. she looks really spooky, either way. Kinda reminds me of Orochi Leona, and looks just as likely to kill you.

I oughta dust off the old mugen to try these two out. Quick question, how would you describe their playstyles besides them being custom? I can't really tell how they play from the screenshots.
    

Re: Deltarune AU: FOUR SUITS - Clyde BETA Release

 June 29, 2020, 03:35:46 AM View in topic context
 Posted by BrawlTheMan  in Deltarune AU: FOUR SUITS - Clyde BETA Release (Started by LuckiiBub June 28, 2020, 03:32:57 AM
 Board: Your Releases, 1.0+

Oh my God, Soniccrash. I haven't seen you in ages. How's it been, man?

Something I've noticed with the char is that the medium and heavy attacks are unsafe on hit, the heavy in particular being -8. Also, he has no low attacks. That's gonna make it really hard to mix up. Anpther thing, the super seems kinda difficult to pull off. I dunno if it's just me, but it feels like I can't consistently get it going.

Cheers
    

Re: My Rant on The Fighters Generation

 May 28, 2020, 08:38:44 PM View in topic context
 Posted by BrawlTheMan  in My Rant on The Fighters Generation (Started by RPGamerWriter May 26, 2020, 02:45:30 PM
 Board: Fighting Games

I remember ordering an Athena Asamiya figure from the website. The shipping was taking a while, so I had to shoot them an email to talk to them about it. To compensate, though, they sent a second figure free of charge. Really cool of them, honestly.

The people on that website can be a little hot takey, yes, but they're cool guys as far as I know.
    

Re: Megaman Robot Master Mayhem - Full Game Release V2.5

 March 03, 2019, 01:35:28 AM View in topic context
 Posted by BrawlTheMan  in Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019 (Started by laspacho February 28, 2019, 07:02:44 PM
 Board: Your Releases, 1.0+

Really thanks for your report.
About the frame data, I don't think its needed because, honestly, I never cared for that stuff.

About the overhead, you mean the air attacks should hit crouched enemies overhead?

Yeah, air attacks should beat crouching blocks, the same was crouching kicks beat standing blocks.

And you should care about frame data. It's a helpful thing that lets you know if an attack is too safe or not safe enough.
    

Re: Megaman Robot Master Mayhem - Full Game Release V2.5

 March 02, 2019, 10:58:05 PM View in topic context
 Posted by BrawlTheMan  in Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019 (Started by laspacho February 28, 2019, 07:02:44 PM
 Board: Your Releases, 1.0+

I've been testing a bit, and one glaring thing that I've noticed is that a lot of characters don't have overheads. Fireman, Enker, Cutman and Skullman's air attacks do not hit overhead, when all air attacks should be hitting overhead. There are characters with overheads, like Woodman though. I'm not sure just how many characters are lacking overheads and how many have them.

Would it break the game if I put Training by Stupa in it? That way, I can check frame data and stuff.

Edit: I made a chart for the characters with overheads and without overheads. The majority seems to be without.

Spoiler, click to toggle visibilty
    

Re: SF2NES (new name?): In development again

 December 11, 2018, 11:43:12 PM View in topic context
 Posted by BrawlTheMan  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 PM
 Board: Projects

You should port this to Ikemen. I wouldn't mind playing it with some friends online.

Btw, I remember some characters from this game had moves they didn't have in their source games, like I think Blanka had some kind of autocombo super. Are you gonna keep them in?
    

Re: Your Least Favorite Style of Characters?

 June 19, 2018, 11:46:33 PM View in topic context
 Posted by BrawlTheMan  in Your Least Favorite Style of Characters? (Started by RPGamerWriter June 18, 2018, 07:34:54 PM
 Board: M.U.G.E.N Discussion

Non-traditional boss characters. You fight them once, beat them, and never fight them again. I get that they take a lot of time to code, but their quirks get boring quickly, especially since they're not playable.

Can we just take a moment and realise he called mvci a 3 button fighter..?

That's understandable. Nobody plays MvCi, so how would he know?
    

Re: Shock

 January 01, 2018, 09:14:32 AM View in topic context
 Posted by BrawlTheMan  in Shock (FINAL RELEASE) (Started by RMaster007 December 31, 2017, 04:14:38 PM
 Board: Your Releases, older Mugen

- the walk is super slow, to the point where there's not much use for it.
- The voice is a bit delayed. He'll throw out a jab, and then a little while later he'll go "ha"
- He turns immediately after jumping over the opponent's head, making his normals instant cross ups
- Head pos and mid pos are off
- He seems to deal seriously low damage
    

Re: Ω Shredder

 October 20, 2017, 07:54:54 AM View in topic context
 Posted by BrawlTheMan  in Ω Shredder (Started by Kamekaze October 18, 2017, 02:19:52 AM
 Board: Tmntxjl: Earth's last defense

Would other chars have Omega forms, a la USF4, the Super chars in Super Turbo, or the bosses in C2: Judgement Clay (odd thing to reference, I know)? You could give them some different specials, a different super, maybe even make it so that the Omega turtles play like their Genesis counterparts.
    

Re: Chrome Dome

 October 20, 2017, 07:50:31 AM View in topic context
 Posted by BrawlTheMan  in Chrome Dome (Started by Kamekaze October 11, 2017, 03:22:00 AM
 Board: Tmntxjl: Earth's last defense

I expected a few more grappling elements, since he has a command throw. Maybe a grappler with Dhalsim limbs wouldn't really work out.

Glad to see he got another special move. He never really had much to work with in the original game.
    

Re: Game Q&A

 September 21, 2017, 10:14:35 PM View in topic context
 Posted by BrawlTheMan  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 PM
 Board: Tmntxjl: Earth's last defense

In what ways will it mechanically resemble the two games that are crossing over, and how much of it will be its own thing mechanic-wise?

tbf, JL: TF didn't really have anything going for it in terms of mechanics, but I might as well just throw this question out there. Can't hurt, right?
    

Re: Despero

 September 21, 2017, 09:55:51 PM View in topic context
 Posted by BrawlTheMan  in Despero (Started by Kamekaze September 20, 2017, 02:58:45 AM
 Board: Tmntxjl: Earth's last defense

I'd say this is a good change. Justice League Task Force didn't have any grapplers, or any real archtypical playstyles for that matter. Well, Green Arrow was a zoner, I guess.

Keeping in the projectile might not work with the new playstyle imo. Maybe it'd be more cohesive if it was short ranged.
    

Re: Game Q&A

 September 20, 2017, 10:23:38 AM View in topic context
 Posted by BrawlTheMan  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 PM
 Board: Tmntxjl: Earth's last defense

Is there going to be someone from the genesis version of TMNT Tournament Fighters?

Also, is the power meter going to go down if you throw the opponent, a la snes tmnt tf?

Edit: Weird thing happened where I accidentally submitted a post multiple times. I got rid of all of them. My bad.
    

Re: Game Q&A

 September 14, 2017, 10:27:56 AM View in topic context
 Posted by BrawlTheMan  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 PM
 Board: Tmntxjl: Earth's last defense

Will the super meter not carry over from round to round, a la super turbo?
    

Re: The Donald Trump Primetime Political MAGAthread: Pray the Gay Away edition

 August 28, 2017, 12:02:03 AM View in topic context
 Posted by BrawlTheMan  in The Donald Trump Political MAGAthread: Justice for Floyd edition (Started by Ricepigeon March 22, 2017, 08:42:19 PM
 Board: All That's Left

    

Re: Tails (From Tails' Adventure)

 August 10, 2017, 06:07:50 PM View in topic context
 Posted by BrawlTheMan  in Tails (From Tails' Adventure) (UPDATE SEPT. 7, 2017) (Started by GenericFurryDude July 27, 2017, 11:31:34 AM
 Board: Your Releases, older Mugen

I know this is a bit of an old post, but it's still fairly high on the list of releases, so I don't think I'm hurting anybody. Tails Adventure is my favorite Game Gear game, so this makes me a very happy boy. Feedback:

- Seafox Hyper doesn't combo like it should.
- I feel he would benefit from an airdash, maybe something like Veanko's Tails where the focus attack button makes him fly.
- I feel like the specials could have more variation. I don't see much of a difference between the LP and MP bomb. Also, I recommend making it so that two buttons activate the EX move, since the hypers are done with double quarter circles.

Again, thanks for the char. Really impressive that this was done without custom sprites.

Edit:
Some other stuff I found:

- I feel he could use a damage buff.
- Also, I think that either the napalm bomb should be destroyed when hit with a projectile, or have the bomb itself not hit the opponent at all, Tam-Tam's ground fireball thingy.
    

Re: VS. Style Revamps - Hayato Kanzaki

 July 18, 2017, 03:49:38 AM View in topic context
 Posted by BrawlTheMan  in VS. Style Revamps - Hayato Kanzaki (Started by ShinZankuro July 18, 2017, 03:39:25 AM
 Board: Your Releases, 1.0+

Your opponent falls through the floor when you throw him. Same thing with the Plasma field super.
    

Re: Character of the Month: June 2017 Voting

 July 16, 2017, 02:28:30 AM View in topic context
 Posted by BrawlTheMan  in Character of the Month: June 2017 Voting (Started by 【MFG】gui0007 July 15, 2017, 02:44:26 AM
 Board: Contributions of the Month

    

Re: Jango Reviews: COTM 05/17

 June 19, 2017, 01:42:45 AM View in topic context
 Posted by BrawlTheMan  in Jango Reviews: COTM 05/17 (Started by Jango June 18, 2017, 11:22:39 AM
 Board: M.U.G.E.N Discussion

I am super in love with a lot of (Dr Manhatten's) move ideas

I, too, love the idea of lazily copypasting moves from other characters and sticking it in where it doesn't fit. Amazingly well done.
    

Re: gaming news that don't deserve their own thread

 June 05, 2017, 07:24:22 PM View in topic context
 Posted by BrawlTheMan  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 PM
 Board: Gaming

Only four games? Megaman Anniversary Collection had ten, Megaman 1-8, as well as Power Battle/Fighters. It was bad enough that the first Legacy Collection had six. Ah well, at least I'll get to play 9 and 10.