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Momotaro

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Messages by Momotaro

    

Re: Some characters cannot allow adding palettes in SFF

 April 22, 2025, 07:29:49 pm View in topic context
 Posted by Momotaro  in Some characters cannot allow adding palettes in SFF (Started by Momotaro April 21, 2025, 11:04:53 am
 Board: M.U.G.E.N Development Help

The code is the same one that you posted here, RemapPal.
If the code is there already, your sff is 1.0 and you have your palettes organized as following in the sff:
1,1
1,2
1,3
1,4
1,5
1,6
And so on...
It should already work.

Got it. Thanks.
I did a try with a copy of the cahracter with FF. not FFS and I managed to save in beta SFF.
It's my second choice.
EDIT : seems like FF allows me to add new palettes in beta mode SFF

I will try to fix my palette adding problem in 1.0 version.
I usually use FFS to add, replace palettes in SFF that allows it.
But with this Iroha, the palettes I add are never detected ingame. I even have a crash on loading the character select screen itself.
Without log file information ^^;


->
EDIT
OK, seems like I managed to find a way to avoid this problem.
in FF, I use the palette pannel, I select a palette I want to replace, then I use "Define new colors to the palette from a file".
This way I can overwrite it without messing up the file format.
I will make more tests, but it seems like the problem is fixed.
    

Re: Some characters cannot allow adding palettes in SFF

 April 22, 2025, 06:29:54 pm View in topic context
 Posted by Momotaro  in Some characters cannot allow adding palettes in SFF (Started by Momotaro April 21, 2025, 11:04:53 am
 Board: M.U.G.E.N Development Help

Palettes for characters works differently depending on the mugen version they were made for. If it's sff 1.0, the palettes are stored in the sff itself without the need of .act files. In this case there is also a block of code that makes it change palettes according to the button you press.

You need to check which sff version your character is using. FF displays it in the bottom part.
If you want to use the .act files, you need to save it as beta sff. If you want to use the palettes in the sff itself, save it as 1.0.

Thanks a lot, buddy.
According to FFS bottom part, It seems like this is 1.0 SFF.

I will try both ways.

-I'll try first to keep the 1.0 SFF.
But I don't know how to save it effectively without error message in FFS.

-If it's impossible, I'll try to remove completely the 1.0 stuff and block of code to use it in the classic way.
But I have no idea What this block of code looks like.
    

Re: Some characters cannot allow adding palettes in SFF

 April 22, 2025, 11:55:17 am View in topic context
 Posted by Momotaro  in Some characters cannot allow adding palettes in SFF (Started by Momotaro April 21, 2025, 11:04:53 am
 Board: M.U.G.E.N Development Help

I'm bumping it, just in case someone can help.
    

Some characters cannot allow adding palettes in SFF

 April 21, 2025, 11:04:53 am View in topic context
 Posted by Momotaro  in Some characters cannot allow adding palettes in SFF (Started by Momotaro April 21, 2025, 11:04:53 am
 Board: M.U.G.E.N Development Help

Hello,
I'm usually editing characters (in POTS style mostly), to addy tweaks. sprites fixes, palettes etc.
I never had any problem before, but for some reasons, some few ones gives me errors when adding palettes.

The character I'm trying to edit is Iroha (edit by Jax, base Extravagant / Bebop)
This character have 12 palettes included in the SFF.
The palettes are also present in a palette folder.
the def file have these lines :
Code:
pal1= Palettes/1.act
pal2= Palettes/2.act
pal3= Palettes/3.act
pal4= Palettes/4.act
pal5= Palettes/5.act
pal6= Palettes/6.act
pal7= Palettes/7.act
pal8= Palettes/8.act
pal9= Palettes/9.act
pal10= Palettes/10.act
pal11= Palettes/11.act
pal12= Palettes/12.act

[Palette Keymap]
x = 1
y = 2
z = 3
a = 4
b = 5
c = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12

Some config file have this code:
Code:
[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno

By using FFS,
I tried to import palettes from the "base" version to the "edit" version.
The palettes are perfectly displayed here. (in FFS)
I renamed them with the right numbers, 1.1, 1.2, 1.3...
But ingame, they are all ignored. the only visible palette is the regular SFF color.

What should I do?
I don't understand since other characters never makes this problem.
Thanks.

I can post the characters if needed.
    

Re: massive SF2 project

 April 19, 2025, 08:17:01 pm View in topic context
 Posted by Momotaro  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Rufus is pretty ok. Even if pretty different from SF2 style.
However, I think the style of the game can be this style and match with SF2 style.

About Nash, I don't know what to say...
    

Re: I messed up Infinite's B.Jenet colors FF3-FFS problem

 April 14, 2025, 01:37:07 am View in topic context
 Posted by Momotaro  in I messed up Infinite's B.Jenet colors FF3-FFS problem (Started by Momotaro April 11, 2025, 07:35:14 pm
 Board: M.U.G.E.N Development Help

This sounds like the sff file is saved as a different version than what the Def is looking for.
When this happens to me, I use both FF3 and NotePad to fix it. Use FF3 to save the SFF file as the different versions. MAKE SURE you have them named differently and that you'll remember what's what.
Once you have the different versions saved, close FF3. Open the Def in a text editor and set the sff file to one of the new files.
That Should do it, but there's a chance you'll need to do one more edit

Thanks a lot for your support.
I finally managed to fix the problem by using one of the older save before tis CS part of edit.
And I did the CS in paint instead.
However, I may need to do more advanced fixes of CS later, I'll make some saves first then if the proble mhappens again, I'll try my luck with this trick.
Thanks again. :)
    

Re: alt sff for "Zmugens" Kisarah-POTS

 April 13, 2025, 12:40:27 pm View in topic context
 Posted by Momotaro  in alt sff for "Zmugens" Kisarah-POTS (Started by Dampir April 11, 2025, 01:45:40 am
 Board: Edits & Addons 1.0+

Thansk for making this patched version on Zmugen's character.
Is this patch with the last updated 2025 version ?
    

Re: Salad's Kitchen: Leona and Shen Woo

 April 13, 2025, 12:29:22 pm View in topic context
 Posted by Momotaro  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

So anyways Leona is no longer canceled

EPIC! I'm glad the project is alive.

I would consider the hardest part done. To me, idle stance and walking animations are some of the hardest to make.
Mostly because of subtle movement.

I really like how it's going.
Leo deserved a real classic design spriteset in this style.
It can only be great!
    

Re: retouched sff for (fervicante) ngbc_kisarah

 April 12, 2025, 11:35:23 pm View in topic context
 Posted by Momotaro  in retouched sff for (fervicante) ngbc_kisarah (Started by Dampir April 11, 2025, 01:13:49 am
 Board: Edits & Add-ons

Nice !! Thanks for the upgrade!
Looks like the CS have been updated.

Good work here, Dampir!
    

I messed up Infinite's B.Jenet colors FF3-FFS problem

 April 11, 2025, 07:35:14 pm View in topic context
 Posted by Momotaro  in I messed up Infinite's B.Jenet colors FF3-FFS problem (Started by Momotaro April 11, 2025, 07:35:14 pm
 Board: M.U.G.E.N Development Help

Hi,
I was trying to fix some stuffs in Infinite's B.Jenet SFF. (CS work)

-I usually use FFStudio to work on 1.0-1.1 character.

But I needed the color replacement tool to work on CS, so I opened the character in FF3 to fix some stuffs there.
I saved the work in FF3

Since then when I open the character in Mugen, the palettes included in SFF are ignored.
It displays only the default SFF sprites color ingame.

But seems like the palette informations are still visible when I open the character in FFS.

I messed up something.
Can you guys help me with that ?

Thanks
    

Re: Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer

 April 11, 2025, 09:42:14 am View in topic context
 Posted by Momotaro  in Complete Real Bout Fatal Fury 2 Ikemen Go Stages Release by OldGamer (Started by OldGamer April 11, 2025, 07:55:23 am
 Board: IKEMEN Releases

Beautiful work!
They are only compatible with Ikemen, right?...
    

Re: mark of the wolves terry

 April 07, 2025, 02:04:32 pm View in topic context
 Posted by Momotaro  in mark of the wolves terry (Started by Dampir October 02, 2024, 01:51:01 pm
 Board: Sprite Projects

    

Re: mark of the wolves terry

 April 07, 2025, 09:29:06 am View in topic context
 Posted by Momotaro  in mark of the wolves terry (Started by Dampir October 02, 2024, 01:51:01 pm
 Board: Sprite Projects

coming very soon, retouched sff for kisarah , one version munted over fervicante version , and the other over zmugens version....


also coming soon a retouch for leonaXIII ....

Very good news !!!
Can I ask you what will be retouched in Kisarah ? any preview ?
    

Re: Fatal Fury: The Battle of Destiny

 April 05, 2025, 03:20:05 pm View in topic context
 Posted by Momotaro  in Fatal Fury: The Battle of Destiny (Started by falchion22 March 31, 2025, 05:21:47 pm
 Board: Projects

Thanks for making it and for keeping up with such polished projects.
I always loved your work in the past, I remember of some CV, Megaman experiments...

So good to see and play your new games. :)
    

Re: massive SF2 project

 April 04, 2025, 07:57:47 pm View in topic context
 Posted by Momotaro  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Nice, I can't wait to have a look at Rufus.
Hopefully Mai will match Chun Li in term of rendering...

I have no idea who is "Luca" but ok, good news here.

It's "Lucia" of course--typo = ).

Oh, right! I understand now.
Again Lucia can be done from NinjaBR version.
The spriting style is kind of similar to SF2. It matches pretty well. Then you can add all the mising animations.
And obviously reduce the giant breasts she have... ^^;
    

Re: massive SF2 project

 April 04, 2025, 05:12:33 pm View in topic context
 Posted by Momotaro  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Nice, I can't wait to have a look at Rufus.
Hopefully Mai will match Chun Li in term of rendering...

I have no idea who is "Luca" but ok, good news here.
    

Re: massive SF2 project

 April 04, 2025, 09:39:06 am View in topic context
 Posted by Momotaro  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Thanks, I just wanted to include colors that the original cast had (either in original artwork or shown in later games) but couldn't due to palette limitations at the time. You may have noticed Guile's boots, Zangief's hair, and Balrog's hair/skintone in my little videos. I think all the WW characters and bosses got an extra color or two, maybe save for Ken haha.

Here are all the characters I have drawn and animated so far:
all SF1 and Sf2 cast
Final Fight: Guy, Cody, Hugo, Abigail, Poison, Edi, Sodom, Belger, Rolento, El Gado
SF3: Oro, Alex, Dudley, Remy, Necro, Gill, Urien, Nash
SF4: Rufus, El Fuerte, C. Viper, Seth, Hakan, Gouken, Juri, Abel, Dan
SF5 (so far): Luke, Rashid, Necalli, G, Kage, Laura
SF Movie: Sawada, Gunloc
Tekken: Heihachi, Hwoarang, Jin, King,
SNK: Geese, Raiden, Terry, Joe Higashi, Billy Kane, Richard Meyer, Tung Fu Ru

Very interesting.
I'm curious to watch Rufus in action...
I hope for more female characters. there are som many interesting girls in SF series.
Also, I would not mind seeing Lili from Tekken in this game. SFXT can provide a good base for inspiration.
    

Re: massive SF2 project

 April 02, 2025, 03:01:57 pm View in topic context
 Posted by Momotaro  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 pm
 Board: Projects

Very promising.
Any chance to add Gen, Sakura, Karin, Poison, Sean, R.Mika...?
Perhaps Lucia can be done with NinjaBR base, by reducing her assets...

Anyway the project looks good overall.
Hope this will be completed.
I can't wait to play the first builds of this long project.
    

Re: Chang (sprites by Rabano, CS by MT7) released

 March 31, 2025, 08:35:44 pm View in topic context
 Posted by Momotaro  in Chang (sprites by Rabano, CS by MT7) released (Started by KarmaCharmeleon March 31, 2025, 11:26:08 am
 Board: Your Releases, 1.0+

I contacted the authorities and it seems that the forum was temporarily affected by one of those advanced bugs that turns links into pretty good covers. I couldn't fix it in time because I was busy fighting in a pit for money. But I'm back at my grandmother's home so now everything should be working as supposed.

Have a good day everyone, sorry for the preposterous issue.

Oh! Good ! finally it's a real one! Thanks.
I'm PM-ing you about something. ^^
    

Re: Chang (sprites by Rabano) released

 March 31, 2025, 12:46:54 pm View in topic context
 Posted by Momotaro  in Chang (sprites by Rabano, CS by MT7) released (Started by KarmaCharmeleon March 31, 2025, 11:26:08 am
 Board: Your Releases, 1.0+

Here we go again ^^;

Spoiler, click to toggle visibilty