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Messages by DauntlessMonk7

    

Re: goenitz by "varo_hadess" 2024 retouch

 January 09, 2025, 04:37:57 pm View in topic context
 Posted by DauntlessMonk7  in goenitz by "varo_hadess" 2024 retouch (Started by Dampir January 09, 2025, 04:06:45 pm
 Board: Edits & Add-ons

Ah, these look neat. Pretty cool stuff, Dampir. ^w^

Wanted to ask, though:

Would these be compatible with RagingRowen's edit of Varo Hades's Goenitz?
    

Re: Happy Birthday to...

 July 23, 2024, 01:53:49 pm View in topic context
 Posted by DauntlessMonk7  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

    

Re: KoF XV

 July 20, 2024, 06:54:06 pm View in topic context
 Posted by DauntlessMonk7  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

It's possible that they'll wrap things up with XV after these two. Maybe we'll get a final balance patch in time for SWC.

Keep in mind that not only do they have CotW to worry about, but they're also starting development for that Samsho RPG and new Art of Fighting they're been teasing for a while.

That's fair, I was just thinking about it from the perspective that they probably weren't planning to go past Season 2, but then Season 2 did well enough to justify Mature & Vice being green-lit, which I feel kind of suggests the possibility of other potential "special DLC characters" in the future.

But we'll have to wait & see how things turn out. I do think things'll probably depend on when in Spring COTW comes out, as well as the status of the development of the SamSho Action RPG & Art of Fighting 4.

Regardless, I do also think it's important to look back on what we have already: KOF XV's got like 60+ characters, crossplay, and lots of fan service (the nostalgic kind, not the other kind).

It's been pretty good to be a fan of this game, especially since not every fighter gets this much support, post launch.

Marvel VS Capcom Infinite infamously comes to mind (to be clear, the Beyond mod, while really cool, isn't officially made by the devs, so it doesn't count).

Also SNK Heroines, though I think that was always meant to be more of a fun side-game experiment, than anything.
    

Re: KoF XV

 July 20, 2024, 05:38:23 pm View in topic context
 Posted by DauntlessMonk7  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Wonder if they really are the last characters. I feel like SNK is too vague on what’s what.

Still, looking forward to seeing gameplay eventually.

It would be a crying shame if they were the last characters of KOF XV, and you know for a fact its just going to be the XIV movesets

So, this is just a theory, but I think the reason there was so little to show for Mature & Vice at the panel is because they were green-lit & work began on them fairly recently, with the December release date being set to give the devs plenty of time to make sure their finished properly. And because it might be a smaller team working on them because of City of the Wolves.

However, I also believe the long gap between their announcement & their release window COULD also suggest the possibility of other characters/updates coming before/alongside them, especially if COTW comes out later next Spring instead of earlier (Spring = March to mid June), and M&V are just the ones who have been green-lit or have had anything to show for them so far.

Oda has said that he wanted KOF to be a focus for a long time, as XV will be at SNK World Championships next year (and most likely beyond), and I believe someone at SNK mentioned that they also wanted to add more to even SamSho 19', so I think there's definitely a big push for both of those games to still get continued support despite COTW being the primary focus for SNK right now.

Though just to be clear, I do NOT expect ether game becoming an "everyone is here" scenario, neither do I expect KOF XV to go past the 66 character roster of KOF 2002 UM, at least not by a large amount.

For the former, I'm expecting at most a "Fighters Pass 2" with like 5-7 characters like the first pass was, namely with some characters they could convert from XIV (Oswald, Mian, Daimon, and/or Kensou), possibly a COTW port as maybe sort of a cross promotion (like Hotaru), and also a few legacy characters that rank high on character polls (Shen, Kasumi, Adel, and/or May Lee). Perhaps maybe even a few curveballs like Eiji & Malin, or a free boss like Krizalid.

And for the latter, I was thinking maybe they'd go back to it around the same time the announced "Action RPG" game picks up steam & puts any of the hypothetical new characters in there, and maybe a few missing legacy characters like Mizuki & Zankuro.

Still, I think there's more to the future then what was shown at the panel, though we'll obviously have to wait & see for more on that front (possibly at TGS?).
    

Re: True Geese 2024 last update.

 March 08, 2024, 03:54:58 am View in topic context
 Posted by DauntlessMonk7  in True Geese 2024 last update.  (Started by Hiram Yagami March 04, 2024, 07:45:19 pm
 Board: Your Releases, older Mugen

Seems pretty cool, though I’m a little confused about the animation for Geese’s EX Shippuken: the ending frames are the ones he does with both hands, but the starting animation is the one handed ones, and the transition is really abrupt. Is it supposed to look like that?

Also, are EX moves supposed to not cost power?
    

Re: [Tornillo Thread]: Jin Kazama Released (8/12/23)

 December 09, 2023, 02:13:22 am View in topic context
 Posted by DauntlessMonk7  in [Tornillo Thread]: Shun'ei Released (5/4/2025) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Download Jin Kazama here: https://drive.google.com/file/d/18SZKfSo38nZxWaRCmJecu0XUMUAhTCOA/view?usp=sharing

Seems pretty good so far, though I have a few notes & critiques:

- Jin cannot jump over himself with just a regular jump while the other Jin is standing or walking backwards, he needs to a double jump in order to do so.
- The color palettes on 5C look a bit odd, like the shading on the pants change.
- QCB+B kind of feels like it recovers too quickly, and I dunno if this is how it works in SFXT, but the fact that it doesn't knock down, even when comboed into, kind of feels a bit odd to me.
- The Exceed Accel & Astral could probably do with some better laser FX with more transparency, like say from POTS' Evil Ryu's fully charged level 3, or Sennou Room's Mecha Hisui's Great Cats Genocider.
    

Re: Sprites of DvVasconcelos's bison

 November 07, 2023, 08:04:21 pm View in topic context
 Posted by DauntlessMonk7  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I would presume it’ll be fine to use the sprites as long as DV is credited in the readme.
Still, probably wouldn’t hurt to ask them via direct message, just in case.
    

Re: Sonic The hedgehog (W.I.P)

 November 07, 2023, 04:49:01 pm View in topic context
 Posted by DauntlessMonk7  in Sonic The hedgehog (W.I.P) (Started by k6666orochi August 02, 2022, 07:00:02 am
 Board: Projects

So I know this WIP thread hasn't been used in a while, but I wanted to point something out in the official release:
There's an infinite that can be done with Sonic's normal punch because it pushes the opponent forward.
    

Re: 3+5 in 1 Kyo Released!!(& Iori Updated)

 September 13, 2023, 03:25:31 am View in topic context
 Posted by DauntlessMonk7  in 3+5 in 1 Kyo Released!!(& Iori Updated) (Started by Soy Sauce September 03, 2023, 10:04:54 am
 Board: Your Releases, older Mugen

Kyo_SS has updated.
Adjusted some of Clone Kyo's moves and few of Nests-Style's.

Ah, Kyo_SS is pretty cool. I’m really loving all the modes you gave him, Soy Sauce.

I was wondering, though: would you have any plans to do Tales of Ash Kyo at some point?
    

Re: MUGEN Video thread

 August 18, 2023, 05:20:47 am View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Dracula:
[youtube]https://youtu.be/hiMb6joXQio[/youtube]

If you beat him in the final round, is that move where he goes to the center of the screen and has fire building around him a move where it KOs the player if they do not deplete his health in time?
    

Re: Custom Eagle Release

 July 30, 2023, 11:37:29 pm View in topic context
 Posted by DauntlessMonk7  in Custom Eagle Release (Started by jay_ts July 30, 2023, 01:03:33 am
 Board: Your Releases, 1.0+

Negative Edge & the command change are much appreciated, thank you Jay. ^w^

Although I should mention something I forgot to earlier, and I apologize for not doing so, but I mostly use keyboard controls when I mess around with Mugen, which might have contributed to my difficulty in getting the move to work consistently.

Also when I was testing Eagle, I can’t recall seeing him flash white at low health, which is why I got confused. Though that might have also been an issue in Fighter Factory.

Lastly, I haven’t played a lot of CVS2 in a while, nor have I used much of other Eagle’s in Mugen, so I couldn’t tell if that blind spot was supposed to be there for c.HK or not, hence why I pointed it out.
    

Re: Custom Eagle Release

 July 30, 2023, 02:29:43 am View in topic context
 Posted by DauntlessMonk7  in Custom Eagle Release (Started by jay_ts July 30, 2023, 01:03:33 am
 Board: Your Releases, 1.0+

- Manchester Gold is labeled as QCFx2+K, but I can't get it to work unless I use QCBx2+P instead.
- Is crouch HK supposed to wiff up close?
- St. Andrew Silver's command being QCFx2 + 2P kind of conflicts with Union Jack Platinum's command being the same but with 1P.
- Also it's listed in the command list as being QCBx2+PP.
- Actually, is St. Andrew SIlver supposed to have a health requirement? Because I couldn't it without hitting F2 in Fighter Factory.
- The readme says there's a Desperation mechanic, but I don't really see any indicator to show that it's active.

That's what I have so far, seems pretty good.
    

Re: Divine WIPs

 June 25, 2023, 06:51:43 am View in topic context
 Posted by DauntlessMonk7  in Divine WIPs (Started by DivineWolf May 15, 2012, 03:45:05 am
 Board: Projects

Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I honestly don't see the point. Mai's moveset is already over saturated as is. She doesn't need any other modes. As for Robert, I went with my fave version of him. I'm not interested too much in his other incarnations. As for Shin Akuma, I never felt the need as PotS' Shin Akuma is very good. I don't see any reason to for any of my characters.

Now, I know you may be thinking I did with Morrigan. True, I did. Though "Arranged" mode is my default mode. It was my original plan for her moveset. Jesuszilla asked me to keep her CvS2 moveset, so, that was my way of compromising.  I'm not opposed to different modes, but I haven't really made any chars that fit that bill. I suppose Robert could, as he's varied a lot between KoFs.... But nah, I don't feel like it lol. Also, Chazzanova's Robert would be a nice alternative version of him. With the other outfit, charge commands, etc.

He could use some touching up, but that's honestly a good version for an "EX" mode. Maybe I'll look into updating said Robert. That's the best I can do for ya. :P

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?

Yes, she is. I am the one who commissioned Benhazard to refine her sprites. Ben is still working on her, though yes, I will be updating Cruz's Shermie with said sprites and a few new tidbits here and there. Cruz hasn't been around for a long time, so, it's not technically a collab. Just something I'm doing of my own volition.

Ahh, that sounds fair. I was just asking about it since I actually started my own edit of Mai that separates the moves into 2 modes, similar to how it was in KOF 98 UM (One mode having the triple fan & diving supers & Hakuro no Mai & the other having Saiyo Chidori, Kagero no Mai & Hana Arashi, much like in KOF 98).

But yeah, there’s not really a whole lot left to add/change to Mai, so I see what you mean.

Touching up Chazzanova's NGBC Robert sounds cool, though.

And yeah, I thought I heard some about Shermie & Benhazard. Cruz’s Shermie is cool, but Cruz hasn’t been around in a while.

In any case, I’m looking forward to seeing Hotaru in the future. ^w^
    

Re: Divine WIPs

 June 24, 2023, 08:36:24 pm View in topic context
 Posted by DauntlessMonk7  in Divine WIPs (Started by DivineWolf May 15, 2012, 03:45:05 am
 Board: Projects

Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?

-Her Level 3 is a combination of her 2 other supers. Haven't gotten around to naming everything yet. I suppose I should have shown off her moves eh? I'll get around to it soon.

Ah, sort of like Chizuru's LDM from 03? That sounds cool.

-Depends on the character. Mainly it's stuff like miscellaneous tweaks. Though I may change the functionality of moves for some. Like I recently did for Eliza for better EX Moves.

Ah, that sounds fair. Would EX modes for some characters be a possibility, as well? Like maybe EX Mai, EX Robert, Shin Akuma, & such?

I wonder if you have a truly new WIP coming, as I heard rumors you were working on another lady.
I got a few left in me.

I briefly remember hearing something about you collaborating with Cruz for an update for their Shermie. Is that still a possible WIP?
    

Re: Divine WIPs

 June 24, 2023, 04:17:11 am View in topic context
 Posted by DauntlessMonk7  in Divine WIPs (Started by DivineWolf May 15, 2012, 03:45:05 am
 Board: Projects

I'll be updating all of my stuff(which I've mostly already done). Nothing extremely major, but I have tweaked the Tiny Buffer to be more lenient. Individual characters will receive updates exclusive to them as well. I am also working on a "new" character. Here's a preview:

Oh, Hotaru looks neat. What's her level 3?
And what updates you have in mind for your other characters?
    

Re: MUGEN Video thread

 June 19, 2023, 09:36:36 pm View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 June 17, 2023, 04:54:50 am View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Asuna and Dark Meta Knight:
[youtube]https://youtu.be/rQghXUzPK7Q[/youtube]

Looks neat.
Spoiler, click to toggle visibilty
    

Re: DM7's Edit Release Thread (Current: Geese Howard By Phantom Of The Server)

 May 28, 2023, 04:21:37 am View in topic context

STATUS REPORT: 2023 EDITION

…Yep.

So long story short, I’m still chipping away at my edit of POTS Geese, I’ve just been juggling a ton of other stuff over the past-

*checks notes*

…3 years.

How the fu-

Anyway, I know all things considered, I should have released 2 or 3 updated betas by now, but I didn’t really want to do that since I didn’t really want to release something I knew was incredibly unfinished because I’ve always felt that’d make me look like a tool if people found stuff that would seem like obvious fixes & I also need to remember to keep updating the beta to fix stuff, but then I’d forget about it after a while because I’m working on other stuff, etc.

I think since I’ve been working on him for so long, I might just share an unfinished beta on OneDrive anyway, but for right now, I want to do some more work on him first.

“But what are you even adding/changing to him?”

In a word, EVERYTHING.
…Ok, not everything, but a lot:

-Trying to make moves function more like KOF (Rashomon being a true command grab, for example)
-Redoing the button arrangement, changing  system mechanics, & new input motions
-EX Mode (& maybe a Nightmare Mode, but I’m not sure what to do with that conceptually yet)
-Making ES Moves & Supers cost more & have stricter requirements
-More voiceclips & intros/outros (in hindsight I probably should have saved this for last, but too late now)
-Learning how to do frankenspritng for some missing animations (though this’ll probably actually be for last)
-Changing sounds & FX to be less POTS/Infinite/CVS3/whatever & more (kind of) “my own thing” (quotation marks since they’d still be lifted/rearranged from other creators)

Essentially, making it more than just me changing a few things & calling it an edit.
Namely because I feel like if I’m going to edit something, I’d want to make it more unique & stand out from the original as much as possible, when feasible, rather than just giving Geese like multi colored hitsparks or cranking up his starts to try & make him seem more like an “epic boss” or whatever.

I do think I’ll eventually try & figure out how to get the multi colored sparks working, but that’s very low priority to everything else right now.

Anyways, just wanted to give an update on where things stand right now.
I’ll do my best to make him worth the wait. Have a great night, everybody. ^~^

TL;DR: Geese is taking way too long because I’m changing way too much, & also because real life comes first.
    

Re: Makoto Nanaya Released, Noel Vermillion Bonus Strikes Update [27/5/23]

 May 27, 2023, 07:31:59 pm View in topic context
 Posted by DauntlessMonk7  in [Tornillo Thread]: Shun'ei Released (5/4/2025) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Makoto Nanaya released. Noel Vermillion received a really important update.

Been testing these 2, and I noticed Optic Barrel is missing it's FX & Noel doesn't move off the ground during Spring Raid,
Though otherwise, they seem fine so far.
    

Re: MUGEN Video thread

 April 28, 2023, 02:30:42 am View in topic context
 Posted by DauntlessMonk7  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

[youtube]https://youtu.be/GCJd2SBF0DI[/youtube]

Oh, are you remaking/redoing Hakumen? Sounds pretty cool.
I'll be sure to try him & Curly when they come out. ^w^