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Messages by Playfun

    

CAPCOM FIGHTING JAM/EVOLUTION HD Project I.K.E.M.E.N

 May 20, 2022, 07:52:53 AM View in topic context
 Posted by Playfun  in CAPCOM FIGHTING JAM/EVOLUTION HD Project I.K.E.M.E.N (Started by Playfun May 20, 2022, 07:52:53 AM
 Board: Projects

CAPCOM FIGHTING JAM/EVOLUTION HD Project

Using the new engine and learning to add features, it's the result of the game.

unmonetized channel/non-profit


Work has been done:

Status:

Timer for select screen
Stage select option
Score for lifebar
Stage and cpu level for lifebar
Versus for 2 members
Winner for 2 members
Score result on lifebar winner screen
6 palettes for every char
CFJ hitspark style for every char

    

SCORE RESULT IN IKEMEN GO V.0.98.2

 May 04, 2022, 05:35:35 AM View in topic context
 Posted by Playfun  in SCORE RESULT IN IKEMEN GO V.0.98.2  (Started by Playfun May 04, 2022, 05:35:35 AM
 Board: Ikemen General Discussion and Help


I'm using the latest version V.0.98.2 , I'm planning to have a score result like the version V.0.96

There is a warning note indicating that this feature will be moved to fight.def, is that right?



    

CUTSCENES - HOW TO ADD THEM IN IKEMEN?

 May 03, 2022, 07:20:11 AM View in topic context
 Posted by Playfun  in CUTSCENES - HOW TO ADD THEM IN IKEMEN? (Started by Playfun May 03, 2022, 07:20:11 AM
 Board: Ikemen General Discussion and Help

CUTSCENE IS THE SOUL OF A SCRIPT.



Anyone knows how to add a cutscene in IKEMEN?

I'd like something like in KOF, when after the third battle, a scene explains what's happening and even the boss can appear saying some words.

Is there some tutorial or explanation how to do it like i said?

Thank any help.
    

Re: Ikemen GO

 April 06, 2022, 07:41:06 AM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

in the Action.zss

is possible add more action names for combos after:

lifebarAction{spr: const(MsgCombo25), 0} # gdlk combo

If you have more names for 30,40 or 50 combos as : super,ultimate,awesome

i have just found only 6 ways of combo.

how to add more lines?
    

Re: Ikemen GO char voice for the victory screen...

 March 25, 2022, 04:16:24 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

In the Mugen game kof definitive match when you win, the character shouts a voice celebrating in the victory screen.

If it was possible in Mugen, how can we do it in ikemen go?

Any knows the code line?
    

Re: DeathScythe WIPs: Sakura

 March 19, 2022, 03:34:47 AM View in topic context
 Posted by Playfun  in DeathScythe WIPs: Sakura (Started by DeathScythe July 05, 2018, 09:06:25 PM
 Board: Projects

it would be fabulous if the guys make a chun-li from SFIII in POTS STYLE too, this template style is awesome.
    

HD SVSC STAGES REMASTERED releasing!!!

 January 27, 2022, 07:26:31 PM View in topic context
 Posted by Playfun  in HD SVSC STAGES REMASTERED releasing!!! (Started by Playfun January 27, 2022, 07:26:31 PM
 Board: Your Releases, 1.0+

HD SVSC STAGES REMASTERED

Only for Mugen 1.1 or Ikemen with OpenGL on.

Here is a easy way to convert your favorites low-res stages to HD resolution, it's practical and you can put few or many sprites at the same time, you need to duplicate the resolution or
increase it until the size fits perfectly to hd resolution.



In my case i use images in 1480,765 for 1280,720 resolution

Enjoy!!!

DOWNLOAD
https://www.mediafire.com/file/0il3jalnnigwz1u/HD_CVS_STAGE_REMASTERED.rar/file
    

Re: Ikemen GO

 December 30, 2021, 09:17:28 AM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is it possible to add sounds to actions of lifebar?

Example : When the name Good! appears on screen the narrator says Good!

I didn't find instructions to add these sounds yet... can you help me please?
    

Re: Ikemen GO bug reports

 December 29, 2021, 05:53:22 PM View in topic context
 Posted by Playfun  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

I put 1 animated portrait and 1 big portrait on the back, as for the big portrait, I need the platform made for the animated portrait to be on top of the big portrait, how do I get the platform to be on top of the big portrait, but underneath the animated portrait?

if i want to put a bg sprite under the char name how do i make it work?
    

Re: Ikemen GO

 December 26, 2021, 09:40:34 AM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thank you so much K4thos...

My questions are solved with your explanation, Ikemen is very rich, so there are many things to explore and learn.
    

Re: Edit an Exe. archive

 December 26, 2021, 05:44:58 AM View in topic context
 Posted by Playfun  in Edit an Exe. archive (Started by Charles_2011 December 26, 2021, 04:56:38 AM
 Board: M.U.G.E.N Configuration Help

I don't believe it's possible just using mugen features, these kofs are chinese or koreans and they use techniques added to mugen in a way that few people know about.
    

Re: Ikemen GO

 December 22, 2021, 05:29:10 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

In tag mode when the team members die, their bodies stay on the floor during the rest of battle, how to remove their bodies to remain only the alive characters?
    

Re: Ikemen GO

 December 22, 2021, 06:14:13 AM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

COMBO VARIATIONS WITH EFFECT PHRASES!!

I'm not a coder, it's just a thought about how i could imagine these codes, do you think it's impossible?
it's because i would like to find a way to automatize this kinda feature.

Maybe the code could have the name as COMBOPHRASE OR HITPHRASE....any other.

Example:

Code:
team1.combophrase.font = 8,0,0
team1.combophrase.text = "Amazing"
team1.combophrase.spr = 200,0  ; if you prefer a sprite for that.
team1.combophrase.anim = 199  ; if you prefer an animation for that.
team1.combophrase.offset = 600,320
team1.combophrase.upto = 1-5   ; defines the numbers upto to combo phrase (Good, Great, Fantastic, Awesome, Marvelous...etc)

Example : 1 upto 5 the word Amazing will display, and 6 upto 9 the word fantastic will display it.

team1.combophrase.snd = 5,0  ;( sound speaking Amazing )
team1.combophrase.layerno = 2
team1.combophrase.scale = 1,1

;-------------------------------------------------------------------------

team1.combophrase.font = 8,0,0
team1.combophrase.text = "Fantastic!"
team1.combophrase.spr = 200,1  ; if you prefer a sprite for that.
team1.combophrase.anim = 299  ; if you prefer an animation for that.
team1.combophrase.offset = 600,320

team1.combophrase.snd = 5,1 ; ( sound speaking Fantastic )
team1.combophrase.layerno = 2
team1.combophrase.scale = 1,1
team1.combophrase.upto = 6-9   ; defines the numbers upto to combo phrase (Good, Great, Fantastic, Awesome, Marvelous...etc)

team1.combophrase.displaytime = 90 


;-------------------------------------------------------------------------------------------------

if this is what i'm searching, how could i do that?

Code:
; Ikemen feature
[Action]
team1.pos = 30,277        ;Coords to show
team1.spacing = 0,9       ;Spacing
team1.start.x = -240      ;Starting x-coords
team1.bg.layerno = 2
team1.bg.offset = 75,0
team1.bg.anim = 400
team1.bg.scale = 1.0,1.0
team1.bg.spr =
team1.front.layerno = 2
team1.front.offset = 75,0
team1.front.scale = 1.0,1.0
team1.text.layerno = 2
team1.text.font = 1,0,1
team1.text.offset = 9,0   ;Offset of text
team1.text.scale = 1,1
team1.displaytime = 60    ;Time to show message
team1.showspeed = 2       ;Message showing up speed (1 = instant)
team1.hidespeed = 8       ;Message hiding speed (the larger value, the faster speed)

team2.pos = 1250,277       ;Coords to show
team2.spacing = 0,9       ;Spacing
team2.start.x = 1520      ;Starting x-coords
team2.bg.layerno = 2
team2.bg.offset = -75,0
team2.bg.anim = 400
team2.bg.scale = 1.0,1.0
team2.bg.spr =
team2.front.layerno = 2
team2.front.offset = -75,0
team2.front.scale = 1.0,1.0
team2.text.layerno = 2
team2.text.font = 1,0,-1
team2.text.offset = 9,0   ;Offset of text
team2.text.scale = 1,1
team2.displaytime = 60    ;Time to show message
team2.showspeed = 2       ;Message showing up speed (1 = instant)
team2.hidespeed = 8       ;Message hiding speed (the larger value, the faster speed)

[Begin Action 400]
400,0, 0,0, -1, ,AS80D128
    

Re: Ikemen GO

 December 21, 2021, 08:27:52 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is possible to organize a scheme to appears names when you make hits in lifebar in a standardized code for all characters automatically?

Example:

Hits
2-3 = good
4-6 = great
7-9 = fantastic
10-15 = amazing
16-100 = awesome

And using sprites,fonts or animations for these names, it would be marvelous, I hope you get to make it.

And sounds for each name, obviously added in the fight.snd.
    

Re: Ikemen GO

 December 21, 2021, 08:05:53 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

1- How to do for put more time in the selection screen before the stage select, when I choose the P1, the P2 doesn't get to have time enough to do his pose when chosen and it skips to stage select abruptly.

2 - In the member member order select looks like the timer is not being respected, probably I don't put the code in the right section.
    

Re: Ikemen GO

 December 20, 2021, 10:28:54 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

In the KOF definitive match mugen game, when you win on the winner screen, the fighter speaks a voice with a celebrating the victory.

I'm researching how this is possible in Mugen, since it is much more limited than I.K.E.M.E.N.

Wouldn't it be possible to add an snd.line for this feature?

Example:

p1.voice.snd = 800,0 ( You must add this sound number in every char and I.K.E.M.E.N will read it in a standardized way)

Your characters need to have this sound added in their SND.FILE to work.


--------------------------------------------------

Code:
;Winner's portrait , name and sounds
p1.offset = 400,-40
p1.spr = 9000,2
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 1279,500
p1.name.offset = 40,570
p1.name.font = 3,3,1
p1.voice.snd = 800,0 ( You must add this sound number in every char and I.K.E.M.E.N will read it in a standardized way)

Your characters need to have this sound added in their SND.FILE to work.

;Win quote text
winquote.text = "Winner!" ;Default win quote text to show
winquote.offset = 40,615
winquote.spacing = 0, 0   ;Ikemen feature
winquote.font = 5,0,1
winquote.window = 38,521, 1241,708
winquote.textwrap = w     ;Word wrap
winquote.delay = 2        ;Ikemen feature
winquote.time = 0         ;Ikemen feature




    

Re: Ikemen GO

 December 14, 2021, 06:56:58 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I did put the animation in the fight.def correctly.

I would like to know if this feature was removed, because it's not working to me.

I wanna replace the hit name by animations, is there any line incorrect here?

Code:
team1.text.anim = 810
;team1.text.font = 6,0,1
;team1.text.offset = 50,240   ;Offset of text
team1.text.scale = 1,1
team1.text.layerno = 2
team1.displaytime = 100    ;Time to show text
team1.showspeed = 8       ;Ikemen feature: text showing up speed (1 = instant)
team1.hidespeed = 4       ;Ikemen feature: text hiding speed (the larger value, the faster speed)

[Begin Action 810] ; hit animation
71,0,0,0,10,,
71,1,0,0,10,,
71,2,0,0,10,,
71,1,0,0,10,,
71,3,0,0,10,,

Surely i'm wrong with some code.



    

Re: Rouge WIP (Power Stone)

 December 12, 2021, 08:28:31 PM View in topic context
 Posted by Playfun  in Rouge WIP (Power Stone) (Started by 087-B March 17, 2021, 10:59:34 PM
 Board: Vs. Style Debuts: Tag Team Revolution

I think you can use the many  pullum purna made for mugen to shadow or follow some models to recreate Rouge,

There is a Rouge MVC, but only some people have her and the same wasn't leaked anyway.

But your version has sprites really well done.
    

Re: Ikemen GO

 December 12, 2021, 08:17:54 PM View in topic context
 Posted by Playfun  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I have some simple question?

1- How could i do the portraits appears on select, versus or winner screen in a sliding movement?
It causes an emotion impact and surprise.

2- How to do for who on the winner screen the character speaks a voice or phrase to celebrate the victory?

3- how to do on lifebar shows the match number or stage? Example: stage 3 or battle 3 or match 3.
    

Re: jafar works

 December 06, 2021, 07:03:10 AM View in topic context
 Posted by Playfun  in jafar works (Started by jafar December 19, 2015, 03:17:05 AM
 Board: Projects

MVC2 Lava Cave

Lava Cave was the only MVC2 stage that we didn't find on mugen, would there be a way to convert the underground cave color and thus recreate it?