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CrimsonK0F

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Messages by CrimsonK0F

    

Re: Add004 Portraits

 April 07, 2020, 09:10:56 AM View in topic context
 Posted by CrimsonK0F  in Add004 Portraits  (Started by CrimsonK0F April 06, 2020, 01:49:02 AM
 Board: Requests

Thanks so much for the help
    

Re: Add004 Portraits

 April 07, 2020, 05:58:03 AM View in topic context
 Posted by CrimsonK0F  in Add004 Portraits  (Started by CrimsonK0F April 06, 2020, 01:49:02 AM
 Board: Requests

Its benimaru,shingo, andy, joe, clark, ralf, tizoc, yashiro and shermie. There are more characters but this is the characters i need it the most
    

Re: Transformations

 April 06, 2020, 09:49:43 AM View in topic context
 Posted by CrimsonK0F  in Transformations (Started by CrimsonK0F March 29, 2020, 04:12:55 PM
 Board: M.U.G.E.N Development Help

I was finally able to do it surprisingly but the problem is in the next round the pallet doesn't return to the original so it gets confusing what do i have to add so that it goes back to the original pallet
    

Does anyone know where i can get svc style font?

 April 06, 2020, 03:03:06 AM View in topic context
 Posted by CrimsonK0F  in Does anyone know where i can get svc style font?  (Started by CrimsonK0F April 06, 2020, 03:03:06 AM
 Board: Development Resources

Does anyone know where i can get Svc Style font?
    

Add004 Portraits

 April 06, 2020, 01:49:02 AM View in topic context
 Posted by CrimsonK0F  in Add004 Portraits  (Started by CrimsonK0F April 06, 2020, 01:49:02 AM
 Board: Requests

Hi does anybody have kof 2000 style portraits because im missing so many characters that doesn't have add004 portraits. If so i would appreciate the help
    

Re: Transformations

 March 31, 2020, 01:41:29 AM View in topic context
 Posted by CrimsonK0F  in Transformations (Started by CrimsonK0F March 29, 2020, 04:12:55 PM
 Board: M.U.G.E.N Development Help

Looks like i gotta go do some experiments thanks for the information
    

Transformations

 March 29, 2020, 04:12:55 PM View in topic context
 Posted by CrimsonK0F  in Transformations (Started by CrimsonK0F March 29, 2020, 04:12:55 PM
 Board: M.U.G.E.N Development Help

Does anyone know how to make transformation just by changing the varset.

Example:
Normal Ryu's varset is var(1) = 1
Evil Ryu's varset is var(1) = 2

I was checking pots style iori's supers and saw mode change i taught all i had to do was just go copy and paste and add the commands but its not working so i dont really know what to code so that ryu changes to evil ryu?
    

Re: Super Cancel Problem

 March 29, 2020, 04:01:25 PM View in topic context
 Posted by CrimsonK0F  in Super Cancel Problem (Started by CrimsonK0F March 18, 2020, 04:47:43 AM
 Board: M.U.G.E.N Development Help

Thanks so much that solved the problem.
    

Re: add004basic

 March 28, 2020, 11:09:30 AM View in topic context
 Posted by CrimsonK0F  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

Guys question? What kind of coding does the add004basic use?
    

Re: Super Cancel Problem

 March 24, 2020, 03:21:27 PM View in topic context
 Posted by CrimsonK0F  in Super Cancel Problem (Started by CrimsonK0F March 18, 2020, 04:47:43 AM
 Board: M.U.G.E.N Development Help

I know i typed it as upside down but it isn't it was flipped sorry about that
    

Re: Super Cancel Problem

 March 19, 2020, 11:17:12 AM View in topic context
 Posted by CrimsonK0F  in Super Cancel Problem (Started by CrimsonK0F March 18, 2020, 04:47:43 AM
 Board: M.U.G.E.N Development Help

Guess i have to go edit my sprites for the p2 side but thanks for the suggestion
    

Super Cancel Problem

 March 18, 2020, 04:47:43 AM View in topic context
 Posted by CrimsonK0F  in Super Cancel Problem (Started by CrimsonK0F March 18, 2020, 04:47:43 AM
 Board: M.U.G.E.N Development Help

I edited the super cancel flash of Kyo Kusanagi made by Falcon Rapper it works but the problem is when your on the p2 side and you do the super cancel the sprite is upside down this is the code.

[State 3250, Super Cancel Flash]
Type = Explod
Trigger1 = var(21)  || var(22)
Trigger1 = ! (Time % 2) && Time <= 12
Persistent =1
Anim = 9009
Pos = 30,90
Removetime = - 2
Bindtime = - 1
Supermove = 1
Pausemovetime = 99999
Supermovetime = 99999
Sprpriority = 99999
Trans = addalpha
Alpha = 256,256
Ownpal = 1
Scale = .5,.5

Do i have to add something or change it?
    

Re: add004basic

 March 14, 2020, 08:06:51 AM View in topic context
 Posted by CrimsonK0F  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

Does anyone know how to change the lifebars at ikemen go i cant seem to get it to change
    

How to change the lifebars at Ikemen Go?

 March 12, 2020, 07:01:51 AM View in topic context
 Posted by CrimsonK0F  in How to change the lifebars at Ikemen Go?  (Started by CrimsonK0F March 12, 2020, 07:01:51 AM
 Board: M.U.G.E.N Configuration Help

Does Anyone know how to change the lifebars at ikemen go, i tried changing the lifebars at the system def but its not aligned to the screen. Do i have to change something s on the LUA? If someone asked what is the version of the Ikemen Go the version is v0.90
    

Re: Need help in Ex Fx

 March 04, 2020, 06:25:07 AM View in topic context
 Posted by CrimsonK0F  in Need help in Ex Fx (Started by CrimsonK0F March 02, 2020, 04:24:26 PM
 Board: Introductions and Guides

    

Re: Need help in Ex Fx

 March 04, 2020, 04:47:37 AM View in topic context
 Posted by CrimsonK0F  in Need help in Ex Fx (Started by CrimsonK0F March 02, 2020, 04:24:26 PM
 Board: Introductions and Guides

    

Re: Need help in Ex Fx

 March 04, 2020, 04:16:44 AM View in topic context
 Posted by CrimsonK0F  in Need help in Ex Fx (Started by CrimsonK0F March 02, 2020, 04:24:26 PM
 Board: Introductions and Guides

Yeah its pots ryu, Ill go look for it
    

Re: Need help in Ex Fx

 March 03, 2020, 03:14:06 AM View in topic context
 Posted by CrimsonK0F  in Need help in Ex Fx (Started by CrimsonK0F March 02, 2020, 04:24:26 PM
 Board: Introductions and Guides

I found the palfx so what do i do now? This is the code on ryu
This is the first one i saw.
[state 4012, BG PalFX]
type = bgpalfx
trigger1 =! time
time = 20
add = - 255, - 128, - 64
sinadd = 255, 128, 64, 80
persistent = 0
This is the second one
[state 4012,  palfx]
type = palfx
trigger1 =! time
time = 24
sinadd = - 255, - 255, - 255, 96
    

Re: Need help in Ex Fx

 March 02, 2020, 11:16:23 PM View in topic context
 Posted by CrimsonK0F  in Need help in Ex Fx (Started by CrimsonK0F March 02, 2020, 04:24:26 PM
 Board: Introductions and Guides

    

Re: Need help in Ex Fx

 March 02, 2020, 10:10:05 PM View in topic context
 Posted by CrimsonK0F  in Need help in Ex Fx (Started by CrimsonK0F March 02, 2020, 04:24:26 PM
 Board: Introductions and Guides

Typically it's handled via PalFX in the attack's state.

The problem is i only started editing characters a week ago, so i dont have that much knowledge about this but question  does the PalFx have a group and Index or not? Sorry if this sounds stupid