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ThatOneGamingDude

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Messages by ThatOneGamingDude

    

Fighter Factory should support more games.

 January 14, 2021, 09:45:15 PM View in topic context
 Posted by ThatOneGamingDude  in Fighter Factory should support more games. (Started by ThatOneGamingDude January 14, 2021, 09:45:15 PM
 Board: M.U.G.E.N Discussion

Fighter Factory, as we all know, is the go-to application for creating MUGEN characters, and it is a life-saver for rookies like me. But why does Fighter Factory only have to support MUGEN? There is another  fighting game I play called "Super Smash Bros. Crusade," and that game is just as user-friendly as MUGEN, in the sense that people are able to make custom characters that can completely turn the game on its head. If you're like me and you absolutely suck at coding, you'll need a little bit of help from a program like Fighter Factory, where you can draw boxes where a character's masks and hitboxes are and the program will automatically code all that for you. Of course, the program can't automatically program the physics of the attacks, but the presets on the righthand side of the scripts tab is a huge help. I am one of those people that absolutely sucks at coding the basic things like masks and hitbox locations, and I would like to have some sort of application like Fighter Factory to assist me. The only drawback I can think of is the fact that Super Smash Bros. Crusade uses GameMaker Language, but an application for creating Super Smash Bros. Crusade characters is definitely doable. If by some miraculous miracle there is already a program for this kind of stuff, please feel free to direct me to it. Thanks.
    

Re: Special Commands Help

 January 01, 2021, 10:02:06 PM View in topic context
 Posted by ThatOneGamingDude  in Special Commands Help (Started by ThatOneGamingDude January 01, 2021, 06:55:32 PM
 Board: M.U.G.E.N Development Help

I decided to start from scratch, as far as the CMD and CNS files are concerned, and actually learn what I'm getting into.
    

Re: Special Commands Help

 January 01, 2021, 09:48:37 PM View in topic context
 Posted by ThatOneGamingDude  in Special Commands Help (Started by ThatOneGamingDude January 01, 2021, 06:55:32 PM
 Board: M.U.G.E.N Development Help

No, there is no set loop, the move just plays over and over with no other movement options. Also, I found out that none of the normal attacks work anymore.
    

Re: Special Commands Help

 January 01, 2021, 08:31:31 PM View in topic context
 Posted by ThatOneGamingDude  in Special Commands Help (Started by ThatOneGamingDude January 01, 2021, 06:55:32 PM
 Board: M.U.G.E.N Development Help

I found out what the problem was for the freezing was. Instead of having "triggerall" for the move to initiate, I had "trigger1" for both the state type and power. But now Terry's wave doesn't do any damage and he's stuck in an endless loop on his Power Wave attack animation. I'll get to work on that.
    

Re: Special Commands Help

 January 01, 2021, 07:37:56 PM View in topic context
 Posted by ThatOneGamingDude  in Special Commands Help (Started by ThatOneGamingDude January 01, 2021, 06:55:32 PM
 Board: M.U.G.E.N Development Help

Here's the CNS code to the states of Power Wave (again):

Code:
;Power Wave
[Statedef 700]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 11
ctrl = 0
anim = 700
sprpriority = 2

[State 700, Projectile]
type = Projectile
trigger1 = time = 35
ProjID = 700
projanim = 701
projscale = 1,1
projremove = 1
projremovetime = 48
velocity = 6,0
projhits = 1
projpriority = 1
projsprpriority = 3
projedgebound = 40
projstagebound = 40

[State 700, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1
    

Re: Special Commands Help

 January 01, 2021, 07:21:34 PM View in topic context
 Posted by ThatOneGamingDude  in Special Commands Help (Started by ThatOneGamingDude January 01, 2021, 06:55:32 PM
 Board: M.U.G.E.N Development Help

Okay, I got the game to load, but now Terry is just stuck in the first frame of the attack. Can't move, can't attack, and the power meter charges like mad.
    

Special Commands Help

 January 01, 2021, 06:55:32 PM View in topic context
 Posted by ThatOneGamingDude  in Special Commands Help (Started by ThatOneGamingDude January 01, 2021, 06:55:32 PM
 Board: M.U.G.E.N Development Help

So I'm working on Terry from Fatal Fury: First Contact, and the first Special Command I'm working on is the Power Wave, but every time I load up the game after changing everything, I get this:

Code:
Library error message: Error in clsn2 in [Begin Action 700] elem 0

Error detected.

Error in Terry.air:393
Error loading chars/ff3_0/ff3_0.def
Error loading p1

Clipboard tail:
Gameflow 9
Gameflow 10
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 1553715735
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/ff3_0/ff3_0.def...
  Loading info...Info: Terry loading in pre-1.0 compatible mode
OK
  Loading cmd command set Terry.cmd...OK
  Loading cns Terry.cns...OK
  Loading cmd state entry Terry.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Terry.sff...OK
  Loading anim Terry.air...Character ff3_0.def failed to load

Here are the CMD and CNS Codes I made so we can detect what's wrong.

CMD Command:

Code:
[Command]
name = "Power_Wave"
command = ~F, DF, D, x

[Command]
name = "Power_Wave"
command = ~F, DF, D, y

CMD Trigger

Code:
[State -1, Power_Wave]
type = ChangeState
value = 700
trigger1 = command = "Power_Wave"
trigger2 = statetype = S

CNS Code

Code:
;Power Wave
[Statedef 700]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 11
ctrl = 0
anim = 230
sprpriority = 2

[State 700, Projectile]
type = Projectile
trigger1 = AnimElem = 6
ProjID = 700
projanim = 701
projscale = 1,1
projremove = 1
projremovetime = 48
velocity = 6,0
projhits = 1
projpriority = 1
projsprpriority = 3
projedgebound = 40
projstagebound = 40

[State 700, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 1
    

Introduction and My Plan

 January 01, 2021, 05:03:35 PM View in topic context
 Posted by ThatOneGamingDude  in Introduction and My Plan (Started by ThatOneGamingDude January 01, 2021, 05:03:35 PM
 Board: Introductions and Guides

Hey guys, I'm ThatOneGamingDude, and I'm new to this forum and this game. I am 18 years of age, I like to listen to OSTs from video games, and I am a huge Super Smash Brothers fan.

About two days into my MUGEN journey, I decided I want to make my own build, called "S.M.A.S.H." The name is like MUGEN, in the sense that it's an acronym, which stands for "Super Mugen and Smash Haven," and I plan on building it from the ground up; characters from Super Smash Brothers all by me, stages from Super Smash Brothers Ultimate and then some, and the Super Smash Brothers Ultimate soundtrack to boot. My first project for this build is Terry Bogard from Fatal Fury: First Contact. (Well, technically, it was a Midgar stage, but anybody can do that in a couple of minutes.) I am looking forward to progress in this MUGEN build, and I hope a lot of people are as excited to play it as much as I am to release it.