Nope, it's not a joke, I've finally stopped procrastinating and decided to release Nitori today. Gacha is one helluva distracting drug, but I will still try to working on my next Gen 2 character starting later this month. As for her trailer, I'll work on that later, but for now, enjoy my latest Touhou release!
After three years of waiting for my appeal to go through, I finally get my YouTube channel back. Transferred almost every video from DM to YT as a result. I'll still be using DailyMotion for archiving however, but main activity is now on YouTube from then onward.
Unless you're using a banned Twitter account or if Tweets are private (mine are public, so, this is absolutely not the case), you should be able to view them just fine. I'd prefer to link to my Tweets so that context and source are maintained. Sharing is caring after all.
Edit: Previous posts now have their images linked.
I've actually struggled with this while working on my very first character. I ultimately learned that down.bounce is the target still in their liedown statedef (i.e.: their statetype is L). This means you can't hit them even while they down.bounce unless your hitflag has D in it. Meaning that at least the strong punch you posted above will connect, but anything else with no D in their hitflag will not. If you want to actually create a true groundbounce state, it has to put P2 in a custom state so that they'll be in statetype A instead of L.