Nope, it's not a joke, I've finally stopped procrastinating and decided to release Nitori today. Gacha is one helluva distracting drug, but I will still try to working on my next Gen 2 character starting later this month. As for her trailer, I'll work on that later, but for now, enjoy my latest Touhou release!
Naisu. I'll definitely give them their much needed overhauls eventually, but for the moment, I'll settle with updating their icons first to have placeholders set.
Re: Nep MUGEN Releases: New Icons for Akyuu, Reisen and Youmu
Not sure if I want to work on Marisa that soon, I do want to eventually do Capcom characters and possibly start on one later this year. That, and Madoka.
Anyway, quick updates. I may just release Nitori this week and do the trailer later since I'm not feeling like doing the extra work atm.
After three years of waiting for my appeal to go through, I finally get my YouTube channel back. Transferred almost every video from DM to YT as a result. I'll still be using DailyMotion for archiving however, but main activity is now on YouTube from then onward.
- Corrected several aesthetics. - Standing heavy properly forces guarding before its last hit. - Corrected several aspects for every version of Youma Bon to function properly.
Reisen Udongein Inaba:
- Adjusted damage scaling on most supers to facilitate higher combo damage.
-The paintbrush effect on the forward standing HA and the crouching HA follows her when moving backwards and hits the opponent.
Pretty sure it moves backward when fading regardless of where Akyuu moves because that's how it plays in the animation itself. You can actually load her into Fighter Factory to see what I mean.
Re: Nep MUGEN Releases: New Icons for Akyuu, Reisen and Youmu
If requests are still open as of this post, I'd like three of them since I do have plans for much needed character icon updates. Hieda no Akyuu, Reisen Udongein Inaba and Youmu Konpaku all by me.
Edit: If you need some image examples, I can hit you up with them since I've found a method to somewhat shrink them reliably without horrible resolution loss.
Unless you're using a banned Twitter account or if Tweets are private (mine are public, so, this is absolutely not the case), you should be able to view them just fine. I'd prefer to link to my Tweets so that context and source are maintained. Sharing is caring after all.
Edit: Previous posts now have their images linked.
I've actually struggled with this while working on my very first character. I ultimately learned that down.bounce is the target still in their liedown statedef (i.e.: their statetype is L). This means you can't hit them even while they down.bounce unless your hitflag has D in it. Meaning that at least the strong punch you posted above will connect, but anything else with no D in their hitflag will not. If you want to actually create a true groundbounce state, it has to put P2 in a custom state so that they'll be in statetype A instead of L.